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fabric-carpet/src/main/java/carpet/script/utils/PerlinNoiseSampler.java
T
2023-02-08 21:13:15 +01:00

203 lines
6.9 KiB
Java

package carpet.script.utils;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.Map;
import java.util.Random;
// extracted from import net.minecraft.util.math.noise.PerlinNoiseSampler
public class PerlinNoiseSampler
{
protected static final int[][] gradients3d = new int[][]{
{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0},
{1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1},
{0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1},
{1, 1, 0}, {0, -1, 1}, {-1, 1, 0}, {0, -1, -1}
};
protected static final int[][] gradients2d = new int[][]{{1, 1}, {-1, 1}, {1, -1}, {-1, -1}};
private final byte[] permutations;
public final double originX;
public final double originY;
public final double originZ;
public static PerlinNoiseSampler instance = new PerlinNoiseSampler(new Random(0));
public static Map<Long, PerlinNoiseSampler> samplers = new Long2ObjectOpenHashMap<>();
public static PerlinNoiseSampler getPerlin(long aLong)
{
if (samplers.size() > 256)
{
samplers.clear();
}
return samplers.computeIfAbsent(aLong, seed -> new PerlinNoiseSampler(new Random(seed)));
}
public PerlinNoiseSampler(Random random)
{
this.originX = random.nextDouble() * 256.0D;
this.originY = random.nextDouble() * 256.0D;
this.originZ = random.nextDouble() * 256.0D;
this.permutations = new byte[256];
int j;
for (j = 0; j < 256; ++j)
{
this.permutations[j] = (byte) j;
}
for (j = 0; j < 256; ++j)
{
int k = random.nextInt(256 - j);
byte b = this.permutations[j];
this.permutations[j] = this.permutations[j + k];
this.permutations[j + k] = b;
}
}
//3D
public double sample3d(double x, double y, double z)
{//, double d, double e) {
double f = x + this.originX;
double g = y + this.originY;
double h = z + this.originZ;
int i = floor(f);
int j = floor(g);
int k = floor(h);
double l = f - (double) i;
double m = g - (double) j;
double n = h - (double) k;
double o = perlinFade(l);
double p = perlinFade(m);
double q = perlinFade(n);
//double t;
/*
if (d != 0.0D) {
double r = Math.min(e, m);
t = (double)floor(r / d) * d;
} else {
t = 0.0D;
}*/
//return this.sample(i, j, k, l, m - t, n, o, p, q);
return this.sample3d(i, j, k, l, m, n, o, p, q) / 2 + 0.5;
}
private double sample3d(int sectionX, int sectionY, int sectionZ, double localX, double localY, double localZ, double fadeLocalX, double fadeLocalY, double fadeLocalZ)
{
int i = this.getGradient(sectionX) + sectionY;
int j = this.getGradient(i) + sectionZ;
int k = this.getGradient(i + 1) + sectionZ;
int l = this.getGradient(sectionX + 1) + sectionY;
int m = this.getGradient(l) + sectionZ;
int n = this.getGradient(l + 1) + sectionZ;
double d = grad3d(this.getGradient(j), localX, localY, localZ);
double e = grad3d(this.getGradient(m), localX - 1.0D, localY, localZ);
double f = grad3d(this.getGradient(k), localX, localY - 1.0D, localZ);
double g = grad3d(this.getGradient(n), localX - 1.0D, localY - 1.0D, localZ);
double h = grad3d(this.getGradient(j + 1), localX, localY, localZ - 1.0D);
double o = grad3d(this.getGradient(m + 1), localX - 1.0D, localY, localZ - 1.0D);
double p = grad3d(this.getGradient(k + 1), localX, localY - 1.0D, localZ - 1.0D);
double q = grad3d(this.getGradient(n + 1), localX - 1.0D, localY - 1.0D, localZ - 1.0D);
return lerp3(fadeLocalX, fadeLocalY, fadeLocalZ, d, e, f, g, h, o, p, q);
}
private static double grad3d(int hash, double x, double y, double z)
{
int i = hash & 15;
return dot3d(gradients3d[i], x, y, z);
}
protected static double dot3d(int[] gArr, double x, double y, double z)
{
return gArr[0] * x + gArr[1] * y + gArr[2] * z;
}
public static double lerp3(double deltaX, double deltaY, double deltaZ, double d, double e, double f, double g, double h, double i, double j, double k)
{
return lerp(deltaZ, lerp2(deltaX, deltaY, d, e, f, g), lerp2(deltaX, deltaY, h, i, j, k));
}
//2D
public double sample2d(double x, double y)
{
double f = x + this.originX;
double g = y + this.originY;
int i = floor(f);
int j = floor(g);
double l = f - (double) i;
double m = g - (double) j;
double o = perlinFade(l);
double p = perlinFade(m);
return this.sample2d(i, j, l, m, o, p) / 2 + 0.5;
}
private double sample2d(int sectionX, int sectionY, double localX, double localY, double fadeLocalX, double fadeLocalY)
{
int j = this.getGradient(sectionX) + sectionY;
int m = this.getGradient(sectionX + 1) + sectionY;
double d = grad2d(this.getGradient(j), localX, localY);
double e = grad2d(this.getGradient(m), localX - 1.0D, localY);
double f = grad2d(this.getGradient(j + 1), localX, localY - 1.0D);
double g = grad2d(this.getGradient(m + 1), localX - 1.0D, localY - 1.0D);
return lerp2(fadeLocalX, fadeLocalY, d, e, f, g);
}
private static double grad2d(int hash, double x, double y)
{
int i = hash & 3;
return dot2d(gradients2d[i], x, y);
}
protected static double dot2d(int[] gArr, double x, double y)
{
return gArr[0] * x + gArr[1] * y;
}
public static double lerp2(double deltaX, double deltaY, double d, double e, double f, double g)
{
return lerp(deltaY, lerp(deltaX, d, e), lerp(deltaX, f, g));
}
// 1D
public double sample1d(double x)
{
double f = x + this.originX;
int i = floor(f);
double l = f - i;
double o = perlinFade(l);
return this.sample1d(i, l, o) + 0.5;
}
private double sample1d(int sectionX, double localX, double fadeLocalX)
{
double d = grad1d(this.getGradient(sectionX), localX);
double e = grad1d(this.getGradient(sectionX + 1), localX - 1.0D);
return lerp(fadeLocalX, d, e);
}
private static double grad1d(int hash, double x)
{
return ((hash & 1) == 0) ? x : -x;
}
public static double lerp(double delta, double first, double second)
{
return first + delta * (second - first);
}
// shared
public int getGradient(int hash)
{
return this.permutations[hash & 255] & 255;
}
public static double perlinFade(double d)
{
return d * d * d * (d * (d * 6.0D - 15.0D) + 10.0D);
}
public static int floor(double d)
{
int i = (int) d;
return d < i ? i - 1 : i;
}
}