`Arrays.asList` isn't immutable, and `List.of` can be optimized slightly better, is more readable and also removes an import
132 lines
3.0 KiB
Java
132 lines
3.0 KiB
Java
package carpet.script.utils;
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import java.util.List;
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import net.minecraft.world.Container;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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public class EquipmentInventory implements Container
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{
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private static final List<EquipmentSlot> slotToSlot = List.of(
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EquipmentSlot.MAINHAND,
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EquipmentSlot.FEET, EquipmentSlot.LEGS, EquipmentSlot.CHEST, EquipmentSlot.HEAD,
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EquipmentSlot.OFFHAND
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);
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LivingEntity mob;
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public EquipmentInventory(LivingEntity mob)
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{
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this.mob = mob;
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}
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@Override
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public int getContainerSize()
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{
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return 6;
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}
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@Override
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public boolean isEmpty()
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{
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for (EquipmentSlot slot : slotToSlot)
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{
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if (!mob.getItemBySlot(slot).isEmpty())
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{
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return false;
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}
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}
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return true;
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}
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@Override
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public ItemStack getItem(int slot)
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{
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EquipmentSlot slotSlot;
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try
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{
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slotSlot = slotToSlot.get(slot);
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}
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catch (IndexOutOfBoundsException ignored)
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{
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//going out of the index should be really exceptional
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return ItemStack.EMPTY;
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}
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return mob.getItemBySlot(slotSlot);
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}
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@Override
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public ItemStack removeItem(int slot, int amount)
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{
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EquipmentSlot slotSlot;
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try
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{
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slotSlot = slotToSlot.get(slot);
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}
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catch (IndexOutOfBoundsException ignored)
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{
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//going out of the index should be really exceptional
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return ItemStack.EMPTY;
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}
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return mob.getItemBySlot(slotSlot).split(amount);
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}
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@Override
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public ItemStack removeItemNoUpdate(int slot)
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{
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EquipmentSlot slotSlot;
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try
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{
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slotSlot = slotToSlot.get(slot);
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}
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catch (IndexOutOfBoundsException ignored)
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{
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//going out of the index should be really exceptional
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return ItemStack.EMPTY;
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}
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ItemStack previous = mob.getItemBySlot(slotSlot);
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mob.setItemSlot(slotSlot, ItemStack.EMPTY);
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return previous;
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}
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@Override
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public void setItem(int slot, ItemStack stack)
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{
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EquipmentSlot slotSlot;
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try
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{
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slotSlot = slotToSlot.get(slot);
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}
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catch (IndexOutOfBoundsException ignored)
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{
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//going out of the index should be really exceptional
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return;
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}
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mob.setItemSlot(slotSlot, stack);
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}
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@Override
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public void setChanged()
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{
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}
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@Override
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public boolean stillValid(Player player)
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{
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return false;
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}
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@Override
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public void clearContent()
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{
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for (EquipmentSlot slot : slotToSlot)
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{
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mob.setItemSlot(slot, ItemStack.EMPTY);
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}
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}
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}
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