Files
fabric-carpet/src/main/java/carpet/mixins/SpawnHelperMixin.java
T

191 lines
7.9 KiB
Java

package carpet.mixins;
import carpet.CarpetSettings;
import carpet.fakes.WorldInterface;
import carpet.utils.SpawnReporter;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCategory;
import net.minecraft.entity.EntityData;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnType;
import net.minecraft.entity.mob.MobEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.tag.BlockTags;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.IWorld;
import net.minecraft.world.LocalDifficulty;
import net.minecraft.world.SpawnHelper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.WorldChunk;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Map;
@Mixin(SpawnHelper.class)
public class SpawnHelperMixin
{
// in World: private static Map<EntityType, Entity> precookedMobs= new HashMap<>();
@Redirect(method = "spawnEntitiesInChunk", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/world/ServerWorld;doesNotCollide(Lnet/minecraft/util/math/Box;)Z"
))
private static boolean doesNotCollide(ServerWorld world, Box bb)
{
//.doesNotCollide is VERY expensive. On the other side - most worlds are not made of trapdoors in
// various configurations, but solid and 'passable' blocks, like air, water grass, etc.
// checking if in the BB of the entity are only passable blocks is very cheap and covers most cases
// in case something more complex happens - we default to full block collision check
if (!CarpetSettings.lagFreeSpawning)
{
return world.doesNotCollide(bb);
}
int minX = MathHelper.floor(bb.x1);
int minY = MathHelper.floor(bb.y1);
int minZ = MathHelper.floor(bb.z1);
int maxY = MathHelper.ceil(bb.y2)-1;
BlockPos.Mutable blockpos = new BlockPos.Mutable();
if (bb.getXLength() <= 1) // small mobs
{
for (int y=minY; y <= maxY; y++)
{
blockpos.set(minX,y,minZ);
VoxelShape box = world.getBlockState(blockpos).getCollisionShape(world, blockpos);
if (box != VoxelShapes.empty())
{
if (box == VoxelShapes.fullCube())
{
return false;
}
else
{
return world.doesNotCollide(bb);
}
}
}
return true;
}
// this code is only applied for mobs larger than 1 block in footprint
int maxX = MathHelper.ceil(bb.x2)-1;
int maxZ = MathHelper.ceil(bb.z2)-1;
for (int y = minY; y <= maxY; y++)
for (int x = minX; x <= maxX; x++)
for (int z = minZ; z <= maxZ; z++)
{
blockpos.set(x, y, z);
VoxelShape box = world.getBlockState(blockpos).getCollisionShape(world, blockpos);
if (box != VoxelShapes.empty())
{
if (box == VoxelShapes.fullCube())
{
return false;
}
else
{
return world.doesNotCollide(bb);
}
}
}
int min_below = minY - 1;
// we need to check blocks below for extended hitbox and in that case call
// only applies to 'large mobs', slimes, spiders, magmacubes, ghasts, etc.
for (int x = minX; x <= maxX; x++)
{
for (int z = minZ; z <= maxZ; z++)
{
blockpos.set(x, min_below, z);
BlockState state = world.getBlockState(blockpos);
Block block = state.getBlock();
if (
block.matches(BlockTags.FENCES) ||
block.matches(BlockTags.WALLS) ||
((block instanceof FenceGateBlock) && !state.get(FenceGateBlock.OPEN))
)
{
if (x == minX || x == maxX || z == minZ || z == maxZ) return world.doesNotCollide(bb);
return false;
}
}
}
return true;
}
@Redirect(method = "spawnEntitiesInChunk", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/entity/EntityType;create(Lnet/minecraft/world/World;)Lnet/minecraft/entity/Entity;"
))
private static Entity create(EntityType<?> entityType, World world_1)
{
if (CarpetSettings.lagFreeSpawning)
{
Map<EntityType, Entity> precookedMobs = ((WorldInterface)world_1).getPrecookedMobs();
if (precookedMobs.containsKey(entityType))
//this mob has been <init>'s but not used yet
return precookedMobs.get(entityType);
Entity e = entityType.create(world_1);
precookedMobs.put(entityType, e);
return e;
}
return entityType.create(world_1);
}
@Redirect(method = "spawnEntitiesInChunk", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/world/ServerWorld;spawnEntity(Lnet/minecraft/entity/Entity;)Z"
))
private static boolean spawnEntity(ServerWorld world, Entity entity_1)
{
if (CarpetSettings.lagFreeSpawning)
// we used the mob - next time we will create a new one when needed
((WorldInterface) world).getPrecookedMobs().remove(entity_1.getType());
if (SpawnReporter.track_spawns > 0L && SpawnReporter.local_spawns != null)
{
SpawnReporter.registerSpawn(
world.dimension.getType(),
(MobEntity) entity_1,
entity_1.getType().getCategory(),
entity_1.getBlockPos());
}
if (!SpawnReporter.mock_spawns)
return world.spawnEntity(entity_1);
return false;
}
@Redirect(method = "spawnEntitiesInChunk", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/entity/mob/MobEntity;initialize(Lnet/minecraft/world/IWorld;Lnet/minecraft/world/LocalDifficulty;Lnet/minecraft/entity/SpawnType;Lnet/minecraft/entity/EntityData;Lnet/minecraft/nbt/CompoundTag;)Lnet/minecraft/entity/EntityData;"
))
private static EntityData spawnEntity(MobEntity mobEntity, IWorld iWorld_1, LocalDifficulty localDifficulty_1, SpawnType spawnType_1, EntityData entityData_1, CompoundTag compoundTag_1)
{
if (!SpawnReporter.mock_spawns)
return mobEntity.initialize(iWorld_1, localDifficulty_1, spawnType_1, entityData_1, compoundTag_1);
return null;
}
@Redirect(method = "spawnEntitiesInChunk", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/entity/player/PlayerEntity;squaredDistanceTo(DDD)D"
))
private static double getSqDistanceTo(PlayerEntity playerEntity, double double_1, double double_2, double double_3,
EntityCategory entityCategory_1, ServerWorld world_1, WorldChunk worldChunk_1, BlockPos blockPos_1)
{
double distanceTo = playerEntity.squaredDistanceTo(double_1, double_2, double_3);
if (CarpetSettings.lagFreeSpawning && distanceTo > 16384.0D && entityCategory_1 != EntityCategory.CREATURE)
return 0.0;
return distanceTo;
}
}