Files
fabric-carpet/src/main/java/carpet/mixins/ClientPlayerInteractionManager_ghostBlocksMixin.java
T

56 lines
2.5 KiB
Java

package carpet.mixins;
import carpet.settings.CarpetSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerInteractionManager;
import net.minecraft.item.AxeItem;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.server.network.packet.PlayerInteractBlockC2SPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.IWorld;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(ClientPlayerInteractionManager.class)
public abstract class ClientPlayerInteractionManager_ghostBlocksMixin
{
/*
@Shadow @Final private MinecraftClient client;
@Redirect(method = "breakBlock", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/block/Block;onBroken(Lnet/minecraft/world/IWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;)V")
)
private void requestServerStatusForBlock(Block block, IWorld iWorld_1, BlockPos blockPos_1, BlockState blockState_1) {
if ((CarpetSettings.miningGhostBlockFix || (
!client.isInSingleplayer() &&
!client.isIntegratedServerRunning() &&
client.getNetworkHandler().getCommandDispatcher().getRoot().getChild("carpet") == null)) &&
blockState_1.getHardness(client.world, blockPos_1) > 0.0 &&
blockState_1.getCollisionShape(iWorld_1, blockPos_1) != VoxelShapes.empty()
)
{
ItemStack handItem = client.player.getMainHandStack();
if (handItem.isEmpty() || ( (
handItem.getItem().getGroup() == ItemGroup.TOOLS ||
handItem.getItem().getGroup() == ItemGroup.COMBAT ) && !(handItem.getItem() instanceof AxeItem ))
)
client.getNetworkHandler().sendPacket(new PlayerInteractBlockC2SPacket(
Hand.MAIN_HAND,
new BlockHitResult(new Vec3d(blockPos_1), Direction.DOWN, blockPos_1, false)
));
}
}*/
}