Files
fabric-carpet/src/main/java/carpet/mixins/WorldRenderer_scarpetRenderMixin.java
T

65 lines
3.0 KiB
Java

package carpet.mixins;
import carpet.network.CarpetClient;
import carpet.script.utils.ShapesRenderer;
import carpet.utils.FabricAPIHooks;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gl.ShaderEffect;
import net.minecraft.client.render.BufferBuilderStorage;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.LightmapTextureManager;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.Matrix4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(WorldRenderer.class)
public class WorldRenderer_scarpetRenderMixin
{
@Shadow private /*@Nullable*/ ShaderEffect transparencyShader;
@Inject(method = "<init>", at = @At("RETURN"))
private void addRenderers(MinecraftClient client, BufferBuilderStorage bufferBuilders, CallbackInfo ci)
{
CarpetClient.shapes = new ShapesRenderer(client);
}
@Inject(method = "render", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V",
shift = At.Shift.AFTER
))
private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
{
// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null && transparencyShader == null)
{
RenderSystem.pushMatrix();
CarpetClient.shapes.render(camera, tickDelta);
RenderSystem.popMatrix();
}
}
@Inject(method = "render", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V",
shift = At.Shift.AFTER
))
private void renderScarpetThingsFabulously(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
{
// with fabulous graphics - stuff doesn't work this way for some reason - need to render with chunk lines.
if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null && transparencyShader != null)
{
RenderSystem.pushMatrix();
CarpetClient.shapes.render(camera, tickDelta);
RenderSystem.popMatrix();
}
}
}