* set remap=false for "Unable to determine descriptor" warnings * remove suppressWarning annotation
489 lines
18 KiB
Java
489 lines
18 KiB
Java
package carpet.mixins;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Future;
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import java.util.function.IntFunction;
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import java.util.stream.Collectors;
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import carpet.fakes.SimpleEntityLookupInterface;
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import carpet.fakes.ServerWorldInterface;
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import net.minecraft.Util;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.TickTask;
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import net.minecraft.server.level.ChunkHolder;
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import net.minecraft.server.level.ChunkHolder.ChunkLoadingFailure;
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import net.minecraft.server.level.ChunkMap;
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import net.minecraft.server.level.ChunkMap.DistanceManager;
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import net.minecraft.server.level.ChunkTaskPriorityQueueSorter;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ThreadedLevelLightEngine;
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import net.minecraft.server.level.TicketType;
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import net.minecraft.server.level.progress.ChunkProgressListener;
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import net.minecraft.util.thread.BlockableEventLoop;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.chunk.storage.RegionFile;
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import org.apache.commons.lang3.tuple.Pair;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import com.mojang.datafixers.util.Either;
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import carpet.fakes.ChunkHolderInterface;
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import carpet.fakes.ChunkTicketManagerInterface;
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import carpet.fakes.ServerLightingProviderInterface;
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import carpet.fakes.ThreadedAnvilChunkStorageInterface;
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import carpet.script.utils.WorldTools;
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import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import it.unimi.dsi.fastutil.objects.Object2IntMap;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import static carpet.script.CarpetEventServer.Event.CHUNK_GENERATED;
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import static carpet.script.CarpetEventServer.Event.CHUNK_LOADED;
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@Mixin(ChunkMap.class)
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public abstract class ChunkMap_scarpetChunkCreationMixin implements ThreadedAnvilChunkStorageInterface
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{
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@Shadow
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@Final
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private ServerLevel level;
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@Shadow
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@Final
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private LongSet entitiesInLevel;
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@Shadow
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@Final
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private Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap;
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@Shadow
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private boolean modified;
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@Shadow
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@Final
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private ThreadedLevelLightEngine lightEngine;
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@Shadow
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@Final
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private ChunkTaskPriorityQueueSorter queueSorter;
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@Shadow
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@Final
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private BlockableEventLoop<Runnable> mainThreadExecutor;
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@Shadow
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@Final
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private ChunkProgressListener progressListener;
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@Shadow
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@Final
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private DistanceManager distanceManager;
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@Shadow
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protected abstract boolean promoteChunkMap();
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@Shadow
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protected abstract CompletableFuture<Either<List<ChunkAccess>, ChunkLoadingFailure>> getChunkRangeFuture (final ChunkPos centerChunk, final int margin, final IntFunction<ChunkStatus> distanceToStatus);
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@Shadow
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protected abstract Iterable<ChunkHolder> getChunks();
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ThreadLocal<Boolean> generated = ThreadLocal.withInitial(() -> null);
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// in protoChunkToFullChunk
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// fancier version of the one below, ensuring that the event is triggered when the chunk is actually loaded.
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@Inject(method = "method_20460", at = @At("HEAD"), remap = false)
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private void onChunkGeneratedStart(ChunkHolder chunkHolder, Either<ChunkAccess, ChunkLoadingFailure> chunk, CallbackInfoReturnable<CompletableFuture<Either<ChunkAccess, ChunkLoadingFailure>>> cir)
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{
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if (CHUNK_GENERATED.isNeeded() || CHUNK_LOADED.isNeeded())
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{
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generated.set(chunkHolder.getLastAvailable().getStatus() != ChunkStatus.FULL);
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}
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else
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{
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generated.set(null);
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}
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}
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@Inject(method = "method_20460", at = @At("RETURN"), remap = false)
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private void onChunkGeneratedEnd(ChunkHolder chunkHolder, Either<ChunkAccess, ChunkLoadingFailure> chunk, CallbackInfoReturnable<CompletableFuture<Either<ChunkAccess, ChunkLoadingFailure>>> cir)
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{
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Boolean localGenerated= generated.get();
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if (localGenerated != null)
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{
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MinecraftServer server = this.level.getServer();
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int ticks = server.getTickCount();
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ChunkPos chpos = chunkHolder.getPos();
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// need to send these because if an app does something with that event, it may lock the thread
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// so better be safe and schedule it for later, aSaP
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if (CHUNK_GENERATED.isNeeded() && localGenerated)
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server.tell(new TickTask(ticks, () -> CHUNK_GENERATED.onChunkEvent(this.level, chpos, true)));
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if (CHUNK_LOADED.isNeeded())
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server.tell(new TickTask(ticks, () -> CHUNK_LOADED.onChunkEvent(this.level, chpos, localGenerated)));
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}
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}
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/* simple but a version that doesn't guarantee that the chunk is actually loaded
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@Inject(method = "convertToFullChunk", at = @At("HEAD"))
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private void onChunkGeneratedEnd(ChunkHolder chunkHolder, CallbackInfoReturnable<CompletableFuture<Either<Chunk, Unloaded>>> cir)
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{
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if (CHUNK_GENERATED.isNeeded() && chunkHolder.getCurrentChunk().getStatus() != ChunkStatus.FULL)
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{
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ChunkPos chpos = chunkHolder.getPos();
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this.world.getServer().execute(() -> CHUNK_GENERATED.onChunkEvent(this.world, chpos, true));
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}
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if (CHUNK_LOADED.isNeeded())
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{
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boolean generated = chunkHolder.getCurrentChunk().getStatus() != ChunkStatus.FULL;
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ChunkPos chpos = chunkHolder.getPos();
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this.world.getServer().execute(() -> CHUNK_LOADED.onChunkEvent(this.world, chpos, generated));
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}
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}
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*/
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@Unique
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private void addTicket(final ChunkPos pos, final ChunkStatus status)
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{ // UNKNOWN
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this.distanceManager.addTicket(TicketType.UNKNOWN, pos, 33 + ChunkStatus.getDistance(status), pos);
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}
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@Unique
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private void addTicket(final ChunkPos pos)
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{
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this.addTicket(pos, ChunkStatus.EMPTY);
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}
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@Unique
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private void addRelightTicket(final ChunkPos pos)
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{
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this.distanceManager.addRegionTicket(TicketType.LIGHT, pos, 1, pos);
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}
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@Override
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public void releaseRelightTicket(final ChunkPos pos)
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{
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this.mainThreadExecutor.tell(Util.name(
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() -> this.distanceManager.removeRegionTicket(TicketType.LIGHT, pos, 1, pos),
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() -> "release relight ticket " + pos
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));
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}
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@Unique
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private void tickTicketManager()
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{
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this.distanceManager.runAllUpdates((ChunkMap) (Object) this);
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}
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@Unique
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private Set<ChunkPos> getExistingChunks(final Set<ChunkPos> requestedChunks)
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{
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final Map<String, RegionFile> regionCache = new HashMap<>();
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final Set<ChunkPos> ret = new HashSet<>();
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for (final ChunkPos pos : requestedChunks)
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if (WorldTools.canHasChunk(this.level, pos, regionCache, true))
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ret.add(pos);
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return ret;
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}
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@Unique
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private Set<ChunkPos> loadExistingChunksFromDisk(final Set<ChunkPos> requestedChunks)
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{
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final Set<ChunkPos> existingChunks = this.getExistingChunks(requestedChunks);
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for (final ChunkPos pos : existingChunks)
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this.updatingChunkMap.get(pos.toLong()).getOrScheduleFuture(ChunkStatus.EMPTY, (ChunkMap) (Object) this);
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return existingChunks;
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}
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@Unique
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private Set<ChunkPos> loadExistingChunks(final Set<ChunkPos> requestedChunks, final Object2IntMap<String> report)
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{
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if (report != null)
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report.put("requested_chunks", requestedChunks.size());
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// Load all relevant ChunkHolders into this.currentChunkHolders
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// This will not trigger loading from disk yet
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for (final ChunkPos pos : requestedChunks)
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this.addTicket(pos);
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this.tickTicketManager();
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// Fetch all currently loaded chunks
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final Set<ChunkPos> loadedChunks = requestedChunks.stream().filter(
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pos -> this.updatingChunkMap.get(pos.toLong()).getLastAvailable() != null // all relevant ChunkHolders exist
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).collect(Collectors.toSet());
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if (report != null)
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report.put("loaded_chunks", loadedChunks.size());
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// Load remaining chunks from disk
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final Set<ChunkPos> unloadedChunks = new HashSet<>(requestedChunks);
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unloadedChunks.removeAll(loadedChunks);
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final Set<ChunkPos> existingChunks = this.loadExistingChunksFromDisk(unloadedChunks);
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existingChunks.addAll(loadedChunks);
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return existingChunks;
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}
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@Unique
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private Set<ChunkPos> loadExistingChunks(final Set<ChunkPos> requestedChunks)
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{
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return this.loadExistingChunks(requestedChunks, null);
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}
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@Unique
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private void waitFor(final Future<?> future)
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{
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this.mainThreadExecutor.managedBlock(future::isDone);
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}
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@Unique
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private void waitFor(final List<? extends CompletableFuture<?>> futures)
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{
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this.waitFor(Util.sequenceFailFast(futures));
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}
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@Unique
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private ChunkAccess getCurrentChunk(final ChunkPos pos)
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{
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final CompletableFuture<ChunkAccess> future = this.updatingChunkMap.get(pos.toLong()).getChunkToSave();
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this.waitFor(future);
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return future.join();
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}
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@Override
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public void relightChunk(ChunkPos pos)
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{
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this.addTicket(pos);
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this.tickTicketManager();
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if (this.updatingChunkMap.get(pos.toLong()).getLastAvailable() == null) // chunk unloaded
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if (WorldTools.canHasChunk(this.level, pos, null, true))
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this.updatingChunkMap.get(pos.toLong()).getOrScheduleFuture(ChunkStatus.EMPTY, (ChunkMap) (Object) this);
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final ChunkAccess chunk = this.getCurrentChunk(pos);
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if (!(chunk.getStatus().isOrAfter(ChunkStatus.LIGHT.getParent()))) return;
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((ServerLightingProviderInterface) this.lightEngine).removeLightData(chunk);
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this.addRelightTicket(pos);
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final CompletableFuture<?> lightFuture = this.getChunkRangeFuture (pos, 1, (pos_) -> ChunkStatus.LIGHT)
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.thenCompose(
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either -> either.map(
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list -> ((ServerLightingProviderInterface) this.lightEngine).relight(chunk),
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unloaded -> {
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this.releaseRelightTicket(pos);
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return CompletableFuture.completedFuture(null);
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}
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)
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);
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this.waitFor(lightFuture);
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}
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@Override
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public Map<String, Integer> regenerateChunkRegion(final List<ChunkPos> requestedChunksList)
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{
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final Object2IntMap<String> report = new Object2IntOpenHashMap<>();
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final Set<ChunkPos> requestedChunks = new HashSet<>(requestedChunksList);
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// Load requested chunks
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final Set<ChunkPos> existingChunks = this.loadExistingChunks(requestedChunks, report);
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// Finish pending generation stages
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// This ensures that no generation events will be put back on the main thread after the chunks have been deleted
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final Set<ChunkAccess> affectedChunks = new HashSet<>();
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for (final ChunkPos pos : existingChunks)
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affectedChunks.add(this.getCurrentChunk(pos));
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report.put("affected_chunks", affectedChunks.size());
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// Load neighbors for light removal
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final Set<ChunkPos> neighbors = new HashSet<>();
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for (final ChunkAccess chunk : affectedChunks)
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{
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final ChunkPos pos = chunk.getPos();
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for (int x = -1; x <= 1; ++x)
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for (int z = -1; z <= 1; ++z)
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if (x != 0 || z != 0)
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{
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final ChunkPos nPos = new ChunkPos(pos.x + x, pos.z + z);
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if (!requestedChunks.contains(nPos))
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neighbors.add(nPos);
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}
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}
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this.loadExistingChunks(neighbors);
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// Determine affected neighbors
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final Set<ChunkAccess> affectedNeighbors = new HashSet<>();
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for (final ChunkPos pos : neighbors)
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{
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final ChunkAccess chunk = this.getCurrentChunk(pos);
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if (chunk.getStatus().isOrAfter(ChunkStatus.LIGHT.getParent()))
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affectedNeighbors.add(chunk);
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}
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// Unload affected chunks
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for (final ChunkAccess chunk : affectedChunks)
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{
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final ChunkPos pos = chunk.getPos();
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// remove entities
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long longPos = pos.toLong();
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if (this.entitiesInLevel.contains(longPos) && chunk instanceof LevelChunk)
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((SimpleEntityLookupInterface<Entity>)((ServerWorldInterface)level).getEntityLookupCMPublic()).getChunkEntities(pos).forEach(entity -> { if (!(entity instanceof Player)) entity.discard();});
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if (chunk instanceof LevelChunk)
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((LevelChunk) chunk).setLoaded(false);
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if (this.entitiesInLevel.remove(pos.toLong()) && chunk instanceof LevelChunk)
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this.level.unload((LevelChunk) chunk); // block entities only
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((ServerLightingProviderInterface) this.lightEngine).invokeUpdateChunkStatus(pos);
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((ServerLightingProviderInterface) this.lightEngine).removeLightData(chunk);
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this.progressListener.onStatusChange(pos, null);
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}
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// Replace ChunkHolders
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for (final ChunkAccess chunk : affectedChunks)
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{
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final ChunkPos cPos = chunk.getPos();
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final long pos = cPos.toLong();
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final ChunkHolder oldHolder = this.updatingChunkMap.remove(pos);
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final ChunkHolder newHolder = new ChunkHolder(cPos, oldHolder.getTicketLevel(), level, this.lightEngine, this.queueSorter, (ChunkHolder.PlayerProvider) this);
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((ChunkHolderInterface) newHolder).setDefaultProtoChunk(cPos, this.mainThreadExecutor, level); // enable chunk blending?
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this.updatingChunkMap.put(pos, newHolder);
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((ChunkTicketManagerInterface) this.distanceManager).replaceHolder(oldHolder, newHolder);
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}
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this.modified = true;
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this.promoteChunkMap();
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// Remove light for affected neighbors
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for (final ChunkAccess chunk : affectedNeighbors)
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((ServerLightingProviderInterface) this.lightEngine).removeLightData(chunk);
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// Schedule relighting of neighbors
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for (final ChunkAccess chunk : affectedNeighbors)
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this.addRelightTicket(chunk.getPos());
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this.tickTicketManager();
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final List<CompletableFuture<?>> lightFutures = new ArrayList<>();
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for (final ChunkAccess chunk : affectedNeighbors)
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{
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final ChunkPos pos = chunk.getPos();
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lightFutures.add(this.getChunkRangeFuture (pos, 1, (pos_) -> ChunkStatus.LIGHT).thenCompose(
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either -> either.map(
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list -> ((ServerLightingProviderInterface) this.lightEngine).relight(chunk),
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unloaded -> {
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this.releaseRelightTicket(pos);
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return CompletableFuture.completedFuture(null);
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}
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)
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));
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}
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// Force generation to previous states
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// This ensures that the world is in a consistent state after this method
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// Also, this is needed to ensure chunks are saved to disk
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final Map<ChunkPos, ChunkStatus> targetGenerationStatus = affectedChunks.stream().collect(
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Collectors.toMap(ChunkAccess::getPos, ChunkAccess::getStatus)
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);
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for (final Entry<ChunkPos, ChunkStatus> entry : targetGenerationStatus.entrySet())
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this.addTicket(entry.getKey(), entry.getValue());
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this.tickTicketManager();
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final List<Pair<ChunkStatus, CompletableFuture<?>>> targetGenerationFutures = new ArrayList<>();
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for (final Entry<ChunkPos, ChunkStatus> entry : targetGenerationStatus.entrySet())
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targetGenerationFutures.add(Pair.of(
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entry.getValue(),
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this.updatingChunkMap.get(entry.getKey().toLong()).getOrScheduleFuture(entry.getValue(), (ChunkMap) (Object) this)
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));
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final Map<ChunkStatus, List<CompletableFuture<?>>> targetGenerationFuturesGrouped = targetGenerationFutures.stream().collect(
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Collectors.groupingBy(
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Pair::getKey,
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Collectors.mapping(
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Entry::getValue,
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Collectors.toList()
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)
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)
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);
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for (final ChunkStatus status : ChunkStatus.getStatusList())
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{
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final List<CompletableFuture<?>> futures = targetGenerationFuturesGrouped.get(status);
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if (futures == null)
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continue;
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report.put("layer_count_" + status.getName(), futures.size());
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final long start = System.currentTimeMillis();
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this.waitFor(futures);
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report.put("layer_time_" + status.getName(), (int) (System.currentTimeMillis() - start));
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}
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report.put("relight_count", lightFutures.size());
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final long relightStart = System.currentTimeMillis();
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this.waitFor(lightFutures);
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report.put("relight_time", (int) (System.currentTimeMillis() - relightStart));
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return report;
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}
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@Override
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public Iterable<ChunkHolder> getChunksCM() {
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return getChunks();
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}
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}
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