Files
fabric-carpet/src/main/java/carpet/mixins/ChunkMap_scarpetChunkCreationMixin.java
T
Crec0 8346199281 Fix "Unable to determine descriptor" warnings by setting remap=false at some locations. (#1423)
* set remap=false for "Unable to determine descriptor" warnings

* remove suppressWarning annotation
2022-04-24 12:20:39 +02:00

489 lines
18 KiB
Java

package carpet.mixins;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Future;
import java.util.function.IntFunction;
import java.util.stream.Collectors;
import carpet.fakes.SimpleEntityLookupInterface;
import carpet.fakes.ServerWorldInterface;
import net.minecraft.Util;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.TickTask;
import net.minecraft.server.level.ChunkHolder;
import net.minecraft.server.level.ChunkHolder.ChunkLoadingFailure;
import net.minecraft.server.level.ChunkMap;
import net.minecraft.server.level.ChunkMap.DistanceManager;
import net.minecraft.server.level.ChunkTaskPriorityQueueSorter;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ThreadedLevelLightEngine;
import net.minecraft.server.level.TicketType;
import net.minecraft.server.level.progress.ChunkProgressListener;
import net.minecraft.util.thread.BlockableEventLoop;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.storage.RegionFile;
import org.apache.commons.lang3.tuple.Pair;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import com.mojang.datafixers.util.Either;
import carpet.fakes.ChunkHolderInterface;
import carpet.fakes.ChunkTicketManagerInterface;
import carpet.fakes.ServerLightingProviderInterface;
import carpet.fakes.ThreadedAnvilChunkStorageInterface;
import carpet.script.utils.WorldTools;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongSet;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import static carpet.script.CarpetEventServer.Event.CHUNK_GENERATED;
import static carpet.script.CarpetEventServer.Event.CHUNK_LOADED;
@Mixin(ChunkMap.class)
public abstract class ChunkMap_scarpetChunkCreationMixin implements ThreadedAnvilChunkStorageInterface
{
@Shadow
@Final
private ServerLevel level;
@Shadow
@Final
private LongSet entitiesInLevel;
@Shadow
@Final
private Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap;
@Shadow
private boolean modified;
@Shadow
@Final
private ThreadedLevelLightEngine lightEngine;
@Shadow
@Final
private ChunkTaskPriorityQueueSorter queueSorter;
@Shadow
@Final
private BlockableEventLoop<Runnable> mainThreadExecutor;
@Shadow
@Final
private ChunkProgressListener progressListener;
@Shadow
@Final
private DistanceManager distanceManager;
@Shadow
protected abstract boolean promoteChunkMap();
@Shadow
protected abstract CompletableFuture<Either<List<ChunkAccess>, ChunkLoadingFailure>> getChunkRangeFuture (final ChunkPos centerChunk, final int margin, final IntFunction<ChunkStatus> distanceToStatus);
@Shadow
protected abstract Iterable<ChunkHolder> getChunks();
ThreadLocal<Boolean> generated = ThreadLocal.withInitial(() -> null);
// in protoChunkToFullChunk
// fancier version of the one below, ensuring that the event is triggered when the chunk is actually loaded.
@Inject(method = "method_20460", at = @At("HEAD"), remap = false)
private void onChunkGeneratedStart(ChunkHolder chunkHolder, Either<ChunkAccess, ChunkLoadingFailure> chunk, CallbackInfoReturnable<CompletableFuture<Either<ChunkAccess, ChunkLoadingFailure>>> cir)
{
if (CHUNK_GENERATED.isNeeded() || CHUNK_LOADED.isNeeded())
{
generated.set(chunkHolder.getLastAvailable().getStatus() != ChunkStatus.FULL);
}
else
{
generated.set(null);
}
}
@Inject(method = "method_20460", at = @At("RETURN"), remap = false)
private void onChunkGeneratedEnd(ChunkHolder chunkHolder, Either<ChunkAccess, ChunkLoadingFailure> chunk, CallbackInfoReturnable<CompletableFuture<Either<ChunkAccess, ChunkLoadingFailure>>> cir)
{
Boolean localGenerated= generated.get();
if (localGenerated != null)
{
MinecraftServer server = this.level.getServer();
int ticks = server.getTickCount();
ChunkPos chpos = chunkHolder.getPos();
// need to send these because if an app does something with that event, it may lock the thread
// so better be safe and schedule it for later, aSaP
if (CHUNK_GENERATED.isNeeded() && localGenerated)
server.tell(new TickTask(ticks, () -> CHUNK_GENERATED.onChunkEvent(this.level, chpos, true)));
if (CHUNK_LOADED.isNeeded())
server.tell(new TickTask(ticks, () -> CHUNK_LOADED.onChunkEvent(this.level, chpos, localGenerated)));
}
}
/* simple but a version that doesn't guarantee that the chunk is actually loaded
@Inject(method = "convertToFullChunk", at = @At("HEAD"))
private void onChunkGeneratedEnd(ChunkHolder chunkHolder, CallbackInfoReturnable<CompletableFuture<Either<Chunk, Unloaded>>> cir)
{
if (CHUNK_GENERATED.isNeeded() && chunkHolder.getCurrentChunk().getStatus() != ChunkStatus.FULL)
{
ChunkPos chpos = chunkHolder.getPos();
this.world.getServer().execute(() -> CHUNK_GENERATED.onChunkEvent(this.world, chpos, true));
}
if (CHUNK_LOADED.isNeeded())
{
boolean generated = chunkHolder.getCurrentChunk().getStatus() != ChunkStatus.FULL;
ChunkPos chpos = chunkHolder.getPos();
this.world.getServer().execute(() -> CHUNK_LOADED.onChunkEvent(this.world, chpos, generated));
}
}
*/
@Unique
private void addTicket(final ChunkPos pos, final ChunkStatus status)
{ // UNKNOWN
this.distanceManager.addTicket(TicketType.UNKNOWN, pos, 33 + ChunkStatus.getDistance(status), pos);
}
@Unique
private void addTicket(final ChunkPos pos)
{
this.addTicket(pos, ChunkStatus.EMPTY);
}
@Unique
private void addRelightTicket(final ChunkPos pos)
{
this.distanceManager.addRegionTicket(TicketType.LIGHT, pos, 1, pos);
}
@Override
public void releaseRelightTicket(final ChunkPos pos)
{
this.mainThreadExecutor.tell(Util.name(
() -> this.distanceManager.removeRegionTicket(TicketType.LIGHT, pos, 1, pos),
() -> "release relight ticket " + pos
));
}
@Unique
private void tickTicketManager()
{
this.distanceManager.runAllUpdates((ChunkMap) (Object) this);
}
@Unique
private Set<ChunkPos> getExistingChunks(final Set<ChunkPos> requestedChunks)
{
final Map<String, RegionFile> regionCache = new HashMap<>();
final Set<ChunkPos> ret = new HashSet<>();
for (final ChunkPos pos : requestedChunks)
if (WorldTools.canHasChunk(this.level, pos, regionCache, true))
ret.add(pos);
return ret;
}
@Unique
private Set<ChunkPos> loadExistingChunksFromDisk(final Set<ChunkPos> requestedChunks)
{
final Set<ChunkPos> existingChunks = this.getExistingChunks(requestedChunks);
for (final ChunkPos pos : existingChunks)
this.updatingChunkMap.get(pos.toLong()).getOrScheduleFuture(ChunkStatus.EMPTY, (ChunkMap) (Object) this);
return existingChunks;
}
@Unique
private Set<ChunkPos> loadExistingChunks(final Set<ChunkPos> requestedChunks, final Object2IntMap<String> report)
{
if (report != null)
report.put("requested_chunks", requestedChunks.size());
// Load all relevant ChunkHolders into this.currentChunkHolders
// This will not trigger loading from disk yet
for (final ChunkPos pos : requestedChunks)
this.addTicket(pos);
this.tickTicketManager();
// Fetch all currently loaded chunks
final Set<ChunkPos> loadedChunks = requestedChunks.stream().filter(
pos -> this.updatingChunkMap.get(pos.toLong()).getLastAvailable() != null // all relevant ChunkHolders exist
).collect(Collectors.toSet());
if (report != null)
report.put("loaded_chunks", loadedChunks.size());
// Load remaining chunks from disk
final Set<ChunkPos> unloadedChunks = new HashSet<>(requestedChunks);
unloadedChunks.removeAll(loadedChunks);
final Set<ChunkPos> existingChunks = this.loadExistingChunksFromDisk(unloadedChunks);
existingChunks.addAll(loadedChunks);
return existingChunks;
}
@Unique
private Set<ChunkPos> loadExistingChunks(final Set<ChunkPos> requestedChunks)
{
return this.loadExistingChunks(requestedChunks, null);
}
@Unique
private void waitFor(final Future<?> future)
{
this.mainThreadExecutor.managedBlock(future::isDone);
}
@Unique
private void waitFor(final List<? extends CompletableFuture<?>> futures)
{
this.waitFor(Util.sequenceFailFast(futures));
}
@Unique
private ChunkAccess getCurrentChunk(final ChunkPos pos)
{
final CompletableFuture<ChunkAccess> future = this.updatingChunkMap.get(pos.toLong()).getChunkToSave();
this.waitFor(future);
return future.join();
}
@Override
public void relightChunk(ChunkPos pos)
{
this.addTicket(pos);
this.tickTicketManager();
if (this.updatingChunkMap.get(pos.toLong()).getLastAvailable() == null) // chunk unloaded
if (WorldTools.canHasChunk(this.level, pos, null, true))
this.updatingChunkMap.get(pos.toLong()).getOrScheduleFuture(ChunkStatus.EMPTY, (ChunkMap) (Object) this);
final ChunkAccess chunk = this.getCurrentChunk(pos);
if (!(chunk.getStatus().isOrAfter(ChunkStatus.LIGHT.getParent()))) return;
((ServerLightingProviderInterface) this.lightEngine).removeLightData(chunk);
this.addRelightTicket(pos);
final CompletableFuture<?> lightFuture = this.getChunkRangeFuture (pos, 1, (pos_) -> ChunkStatus.LIGHT)
.thenCompose(
either -> either.map(
list -> ((ServerLightingProviderInterface) this.lightEngine).relight(chunk),
unloaded -> {
this.releaseRelightTicket(pos);
return CompletableFuture.completedFuture(null);
}
)
);
this.waitFor(lightFuture);
}
@Override
public Map<String, Integer> regenerateChunkRegion(final List<ChunkPos> requestedChunksList)
{
final Object2IntMap<String> report = new Object2IntOpenHashMap<>();
final Set<ChunkPos> requestedChunks = new HashSet<>(requestedChunksList);
// Load requested chunks
final Set<ChunkPos> existingChunks = this.loadExistingChunks(requestedChunks, report);
// Finish pending generation stages
// This ensures that no generation events will be put back on the main thread after the chunks have been deleted
final Set<ChunkAccess> affectedChunks = new HashSet<>();
for (final ChunkPos pos : existingChunks)
affectedChunks.add(this.getCurrentChunk(pos));
report.put("affected_chunks", affectedChunks.size());
// Load neighbors for light removal
final Set<ChunkPos> neighbors = new HashSet<>();
for (final ChunkAccess chunk : affectedChunks)
{
final ChunkPos pos = chunk.getPos();
for (int x = -1; x <= 1; ++x)
for (int z = -1; z <= 1; ++z)
if (x != 0 || z != 0)
{
final ChunkPos nPos = new ChunkPos(pos.x + x, pos.z + z);
if (!requestedChunks.contains(nPos))
neighbors.add(nPos);
}
}
this.loadExistingChunks(neighbors);
// Determine affected neighbors
final Set<ChunkAccess> affectedNeighbors = new HashSet<>();
for (final ChunkPos pos : neighbors)
{
final ChunkAccess chunk = this.getCurrentChunk(pos);
if (chunk.getStatus().isOrAfter(ChunkStatus.LIGHT.getParent()))
affectedNeighbors.add(chunk);
}
// Unload affected chunks
for (final ChunkAccess chunk : affectedChunks)
{
final ChunkPos pos = chunk.getPos();
// remove entities
long longPos = pos.toLong();
if (this.entitiesInLevel.contains(longPos) && chunk instanceof LevelChunk)
((SimpleEntityLookupInterface<Entity>)((ServerWorldInterface)level).getEntityLookupCMPublic()).getChunkEntities(pos).forEach(entity -> { if (!(entity instanceof Player)) entity.discard();});
if (chunk instanceof LevelChunk)
((LevelChunk) chunk).setLoaded(false);
if (this.entitiesInLevel.remove(pos.toLong()) && chunk instanceof LevelChunk)
this.level.unload((LevelChunk) chunk); // block entities only
((ServerLightingProviderInterface) this.lightEngine).invokeUpdateChunkStatus(pos);
((ServerLightingProviderInterface) this.lightEngine).removeLightData(chunk);
this.progressListener.onStatusChange(pos, null);
}
// Replace ChunkHolders
for (final ChunkAccess chunk : affectedChunks)
{
final ChunkPos cPos = chunk.getPos();
final long pos = cPos.toLong();
final ChunkHolder oldHolder = this.updatingChunkMap.remove(pos);
final ChunkHolder newHolder = new ChunkHolder(cPos, oldHolder.getTicketLevel(), level, this.lightEngine, this.queueSorter, (ChunkHolder.PlayerProvider) this);
((ChunkHolderInterface) newHolder).setDefaultProtoChunk(cPos, this.mainThreadExecutor, level); // enable chunk blending?
this.updatingChunkMap.put(pos, newHolder);
((ChunkTicketManagerInterface) this.distanceManager).replaceHolder(oldHolder, newHolder);
}
this.modified = true;
this.promoteChunkMap();
// Remove light for affected neighbors
for (final ChunkAccess chunk : affectedNeighbors)
((ServerLightingProviderInterface) this.lightEngine).removeLightData(chunk);
// Schedule relighting of neighbors
for (final ChunkAccess chunk : affectedNeighbors)
this.addRelightTicket(chunk.getPos());
this.tickTicketManager();
final List<CompletableFuture<?>> lightFutures = new ArrayList<>();
for (final ChunkAccess chunk : affectedNeighbors)
{
final ChunkPos pos = chunk.getPos();
lightFutures.add(this.getChunkRangeFuture (pos, 1, (pos_) -> ChunkStatus.LIGHT).thenCompose(
either -> either.map(
list -> ((ServerLightingProviderInterface) this.lightEngine).relight(chunk),
unloaded -> {
this.releaseRelightTicket(pos);
return CompletableFuture.completedFuture(null);
}
)
));
}
// Force generation to previous states
// This ensures that the world is in a consistent state after this method
// Also, this is needed to ensure chunks are saved to disk
final Map<ChunkPos, ChunkStatus> targetGenerationStatus = affectedChunks.stream().collect(
Collectors.toMap(ChunkAccess::getPos, ChunkAccess::getStatus)
);
for (final Entry<ChunkPos, ChunkStatus> entry : targetGenerationStatus.entrySet())
this.addTicket(entry.getKey(), entry.getValue());
this.tickTicketManager();
final List<Pair<ChunkStatus, CompletableFuture<?>>> targetGenerationFutures = new ArrayList<>();
for (final Entry<ChunkPos, ChunkStatus> entry : targetGenerationStatus.entrySet())
targetGenerationFutures.add(Pair.of(
entry.getValue(),
this.updatingChunkMap.get(entry.getKey().toLong()).getOrScheduleFuture(entry.getValue(), (ChunkMap) (Object) this)
));
final Map<ChunkStatus, List<CompletableFuture<?>>> targetGenerationFuturesGrouped = targetGenerationFutures.stream().collect(
Collectors.groupingBy(
Pair::getKey,
Collectors.mapping(
Entry::getValue,
Collectors.toList()
)
)
);
for (final ChunkStatus status : ChunkStatus.getStatusList())
{
final List<CompletableFuture<?>> futures = targetGenerationFuturesGrouped.get(status);
if (futures == null)
continue;
report.put("layer_count_" + status.getName(), futures.size());
final long start = System.currentTimeMillis();
this.waitFor(futures);
report.put("layer_time_" + status.getName(), (int) (System.currentTimeMillis() - start));
}
report.put("relight_count", lightFutures.size());
final long relightStart = System.currentTimeMillis();
this.waitFor(lightFutures);
report.put("relight_time", (int) (System.currentTimeMillis() - relightStart));
return report;
}
@Override
public Iterable<ChunkHolder> getChunksCM() {
return getChunks();
}
}