257 lines
14 KiB
Java
257 lines
14 KiB
Java
package carpet.utils;
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import net.minecraft.block.*;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.SpawnType;
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import net.minecraft.entity.ai.TargetFinder;
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import net.minecraft.entity.ai.goal.WanderAroundGoal;
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import net.minecraft.entity.mob.MobEntityWithAi;
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import net.minecraft.entity.mob.ZombifiedPiglinEntity;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.text.BaseText;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.LightType;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class BlockInfo
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{
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public static final Map<BlockSoundGroup, String> soundName = new HashMap<BlockSoundGroup, String>() {{
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put(BlockSoundGroup.WOOD, "wood" );
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put(BlockSoundGroup.GRAVEL, "gravel");
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put(BlockSoundGroup.GRASS, "grass" );
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put(BlockSoundGroup.STONE, "stone" );
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put(BlockSoundGroup.METAL, "metal" );
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put(BlockSoundGroup.GLASS , "glass" );
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put(BlockSoundGroup.WOOL , "wool" );
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put(BlockSoundGroup.SAND , "sand" );
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put(BlockSoundGroup.SNOW , "snow" );
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put(BlockSoundGroup.LADDER, "ladder");
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put(BlockSoundGroup.ANVIL , "anvil" );
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put(BlockSoundGroup.SLIME , "slime" );
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put(BlockSoundGroup.WET_GRASS , "sea_grass" );
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put(BlockSoundGroup.CORAL , "coral" );
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put(BlockSoundGroup.BAMBOO , "bamboo" );
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put(BlockSoundGroup.BAMBOO_SAPLING , "shoots" );
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put(BlockSoundGroup.SCAFFOLDING , "scaffolding" );
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put(BlockSoundGroup.SWEET_BERRY_BUSH , "berry" );
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put(BlockSoundGroup.CROP , "crop" );
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put(BlockSoundGroup.STEM , "stem" );
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put(BlockSoundGroup.NETHER_WART , "wart" );
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put(BlockSoundGroup.LANTERN , "lantern" );
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put(BlockSoundGroup.NETHER_STEM, "fungi_stem");
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put(BlockSoundGroup.NYLIUM, "nylium");
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put(BlockSoundGroup.FUNGUS, "fungus");
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put(BlockSoundGroup.ROOTS, "roots");
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put(BlockSoundGroup.SHROOMLIGHT, "shroomlight");
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put(BlockSoundGroup.WEEPING_VINES, "weeping_vines");
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put(BlockSoundGroup.SOUL_SAND, "soul_sand");
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put(BlockSoundGroup.SOUL_SOIL, "soul_soil");
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put(BlockSoundGroup.BASALT, "basalt");
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put(BlockSoundGroup.WART_BLOCK, "wart");
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put(BlockSoundGroup.NETHERRACK, "netherrack");
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put(BlockSoundGroup.NETHER_BRICK, "nether_bricks");
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put(BlockSoundGroup.NETHER_SPROUTS, "nether_sprouts");
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put(BlockSoundGroup.NETHER_ORE, "nether_ore");
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put(BlockSoundGroup.BONE, "bone");
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put(BlockSoundGroup.NETHERITE, "netherite");
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put(BlockSoundGroup.ANCIENT_DEBRIS, "ancient_debris");
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}};
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public static final Map<MaterialColor, String> mapColourName = new HashMap<MaterialColor, String>() {{
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put(MaterialColor.AIR , "air" );
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put(MaterialColor.GRASS , "grass" );
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put(MaterialColor.SAND , "sand" );
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put(MaterialColor.WEB , "wool" );
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put(MaterialColor.LAVA , "tnt" );
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put(MaterialColor.ICE , "ice" );
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put(MaterialColor.IRON , "iron" );
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put(MaterialColor.FOLIAGE , "foliage" );
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put(MaterialColor.WHITE , "snow" );
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put(MaterialColor.CLAY , "clay" );
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put(MaterialColor.DIRT , "dirt" );
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put(MaterialColor.STONE , "stone" );
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put(MaterialColor.WATER , "water" );
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put(MaterialColor.WOOD , "wood" );
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put(MaterialColor.QUARTZ , "quartz" );
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put(MaterialColor.ORANGE , "adobe" );
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put(MaterialColor.MAGENTA , "magenta" );
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put(MaterialColor.LIGHT_BLUE, "light_blue");
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put(MaterialColor.YELLOW , "yellow" );
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put(MaterialColor.LIME , "lime" );
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put(MaterialColor.PINK , "pink" );
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put(MaterialColor.GRAY , "gray" );
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put(MaterialColor.LIGHT_GRAY, "light_gray");
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put(MaterialColor.CYAN , "cyan" );
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put(MaterialColor.PURPLE , "purple" );
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put(MaterialColor.BLUE , "blue" );
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put(MaterialColor.BROWN , "brown" );
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put(MaterialColor.GREEN , "green" );
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put(MaterialColor.RED , "red" );
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put(MaterialColor.BLACK , "black" );
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put(MaterialColor.GOLD , "gold" );
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put(MaterialColor.DIAMOND , "diamond" );
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put(MaterialColor.LAPIS , "lapis" );
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put(MaterialColor.EMERALD , "emerald" );
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put(MaterialColor.SPRUCE , "obsidian" );
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put(MaterialColor.NETHER , "netherrack"); //TODO fix these
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put(MaterialColor.WHITE_TERRACOTTA , "white_terracotta" );
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put(MaterialColor.ORANGE_TERRACOTTA , "orange_terracotta" );
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put(MaterialColor.MAGENTA_TERRACOTTA , "magenta_terracotta" );
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put(MaterialColor.LIGHT_BLUE_TERRACOTTA, "light_blue_terracotta" );
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put(MaterialColor.YELLOW_TERRACOTTA , "yellow_terracotta" );
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put(MaterialColor.LIME_TERRACOTTA , "lime_terracotta" );
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put(MaterialColor.PINK_TERRACOTTA , "pink_terracotta" );
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put(MaterialColor.GRAY_TERRACOTTA , "gray_terracotta" );
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put(MaterialColor.LIGHT_GRAY_TERRACOTTA, "light_gray_terracotta" );
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put(MaterialColor.CYAN_TERRACOTTA , "cyan_terracotta" );
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put(MaterialColor.PURPLE_TERRACOTTA , "purple_terracotta" );
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put(MaterialColor.BLUE_TERRACOTTA , "blue_terracotta" );
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put(MaterialColor.BROWN_TERRACOTTA , "brown_terracotta" );
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put(MaterialColor.GREEN_TERRACOTTA , "green_terracotta" );
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put(MaterialColor.RED_TERRACOTTA , "red_terracotta" );
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put(MaterialColor.BLACK_TERRACOTTA , "black_terracotta" );
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}};
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public static final Map<Material, String> materialName = new HashMap<Material, String>() {{
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put(Material.AIR , "air" );
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put(Material.STRUCTURE_VOID , "void" );
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put(Material.PORTAL , "portal" );
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put(Material.CARPET , "carpet" );
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put(Material.PLANT , "plant" );
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put(Material.UNDERWATER_PLANT, "water_plant" );
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put(Material.REPLACEABLE_PLANT, "vine" );
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put(Material.SEAGRASS , "sea_grass" );
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put(Material.WATER , "water" );
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put(Material.BUBBLE_COLUMN , "bubble_column");
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put(Material.LAVA , "lava" );
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put(Material.SNOW , "snow_layer" );
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put(Material.FIRE , "fire" );
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put(Material.PART , "redstone_bits");
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put(Material.COBWEB , "cobweb" );
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put(Material.REDSTONE_LAMP , "redstone_lamp");
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put(Material.CLAY , "clay" );
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put(Material.EARTH , "dirt" );
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put(Material.ORGANIC , "grass" );
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put(Material.PACKED_ICE , "packed_ice" );
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put(Material.SAND , "sand" );
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put(Material.SPONGE , "sponge" );
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put(Material.SHULKER_BOX , "shulker" );
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put(Material.WOOD , "wood" );
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put(Material.NETHER_WOOD , "nether_wood" );
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put(Material.BAMBOO_SAPLING , "shoots" );
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put(Material.BAMBOO , "bamboo" );
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put(Material.WOOL , "wool" );
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put(Material.TNT , "tnt" );
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put(Material.LEAVES , "leaves" );
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put(Material.GLASS , "glass" );
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put(Material.ICE , "ice" );
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put(Material.CACTUS , "cactus" );
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put(Material.STONE , "stone" );
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put(Material.METAL , "metal" );
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put(Material.SNOW_BLOCK , "snow" );
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put(Material.ANVIL , "anvil" );
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put(Material.BARRIER , "barrier" );
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put(Material.PISTON , "piston" );
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put(Material.UNUSED_PLANT , "coral" );
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put(Material.PUMPKIN , "gourd" );
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put(Material.EGG , "dragon_egg" );
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put(Material.CAKE , "cake" );
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}};
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public static List<BaseText> blockInfo(BlockPos pos, World world)
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{
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BlockState state = world.getBlockState(pos);
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Material material = state.getMaterial();
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Block block = state.getBlock();
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String metastring = "";
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for (net.minecraft.state.property.Property<?> iproperty : state.getProperties())
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{
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metastring += ", "+iproperty.getName() + '='+state.get(iproperty);
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}
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List<BaseText> lst = new ArrayList<>();
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lst.add(Messenger.s(""));
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lst.add(Messenger.s("====================================="));
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lst.add(Messenger.s(String.format("Block info for %s%s (id %d%s):",Registry.BLOCK.getId(block),metastring, Registry.BLOCK.getRawId(block), metastring )));
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lst.add(Messenger.s(String.format(" - Material: %s", materialName.get(material))));
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lst.add(Messenger.s(String.format(" - Map colour: %s", mapColourName.get(state.getTopMaterialColor(world, pos)))));
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lst.add(Messenger.s(String.format(" - Sound type: %s", soundName.get(block.getSoundGroup(state)))));
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lst.add(Messenger.s(""));
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//lst.add(Messenger.s(String.format(" - Full block: %s", block.isShapeFullCube()))); // isFullCube() )));
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lst.add(Messenger.s(String.format(" - Normal cube: %s", state.isSimpleFullBlock(world, pos)))); //isNormalCube())));
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lst.add(Messenger.s(String.format(" - Is liquid: %s", material.isLiquid())));
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lst.add(Messenger.s(""));
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lst.add(Messenger.s(String.format(" - Light in: %d, above: %d",
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Math.max(world.getLightLevel(LightType.BLOCK, pos),world.getLightLevel(LightType.SKY, pos)) ,
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Math.max(world.getLightLevel(LightType.BLOCK, pos.up()),world.getLightLevel(LightType.SKY, pos.up())))));
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lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.up()))));
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lst.add(Messenger.s(String.format(" - Is opaque: %s", material.isSolid() )));
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//lst.add(Messenger.s(String.format(" - Light opacity: %d", state.getOpacity(world,pos))));
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lst.add(Messenger.s(String.format(" - Blocks light: %s", state.getMaterial().blocksLight())));
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//lst.add(Messenger.s(String.format(" - Emitted light: %d", state.getLightValue())));
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//lst.add(Messenger.s(String.format(" - Picks neighbour light value: %s", state.useNeighborBrightness(world, pos))));
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lst.add(Messenger.s(""));
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lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.canSuffocate(world, pos))));
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lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.canPlaceAtSide(world,pos, BlockPlacementEnvironment.LAND))));
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lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.canPlaceAtSide(world,pos, BlockPlacementEnvironment.AIR))));
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lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.canPlaceAtSide(world,pos, BlockPlacementEnvironment.WATER))));
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lst.add(Messenger.s(String.format(" - Can burn: %s", material.isBurnable())));
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lst.add(Messenger.s(String.format(" - Requires a tool: %s", !material.isReplaceable()))); //?maybe
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lst.add(Messenger.s(String.format(" - Hardness: %.2f", state.getHardness(world, pos))));
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lst.add(Messenger.s(String.format(" - Blast resistance: %.2f", block.getBlastResistance())));
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lst.add(Messenger.s(String.format(" - Ticks randomly: %s", block.hasRandomTicks(state))));
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lst.add(Messenger.s(""));
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lst.add(Messenger.s(String.format(" - Can provide power: %s", state.emitsRedstonePower())));
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lst.add(Messenger.s(String.format(" - Strong power level: %d", world.getReceivedStrongRedstonePower(pos))));
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lst.add(Messenger.s(String.format(" - Redstone power level: %d", world.getReceivedRedstonePower(pos))));
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lst.add(Messenger.s(""));
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lst.add(wander_chances(pos.up(), world));
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return lst;
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}
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private static BaseText wander_chances(BlockPos pos, World worldIn)
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{
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MobEntityWithAi creature = new ZombifiedPiglinEntity(EntityType.ZOMBIFIED_PIGLIN, worldIn);
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creature.initialize(worldIn, worldIn.getLocalDifficulty(pos), SpawnType.NATURAL, null, null);
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creature.refreshPositionAndAngles(pos, 0.0F, 0.0F);
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WanderAroundGoal wander = new WanderAroundGoal(creature, 0.8D);
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int success = 0;
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for (int i=0; i<1000; i++)
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{
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Vec3d vec = TargetFinder.findTarget(creature, 10, 7);
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if (vec == null)
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{
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continue;
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}
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success++;
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}
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long total_ticks = 0;
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for (int trie=0; trie<1000; trie++)
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{
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int i;
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for (i=1;i<30*20*60; i++) //*60 used to be 5 hours, limited to 30 mins
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{
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if (wander.canStart())
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{
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break;
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}
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}
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total_ticks += 3*i;
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}
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creature.remove();
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long total_time = (total_ticks)/1000/20;
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return Messenger.s(String.format(" - Wander chance above: %.1f%%\n - Average standby above: %s",
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(100.0F*success)/1000,
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((total_time>5000)?"INFINITY":(total_time +" s"))
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));
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}
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}
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