Files
fabric-carpet/src/main/java/carpet/utils/BlockInfo.java
T
2021-04-02 18:38:55 -03:00

283 lines
15 KiB
Java

package carpet.utils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.MapColor;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnReason;
import net.minecraft.entity.ai.NoPenaltyTargeting;
import net.minecraft.entity.ai.goal.WanderAroundGoal;
import net.minecraft.entity.ai.pathing.NavigationType;
import net.minecraft.entity.mob.PathAwareEntity;
import net.minecraft.entity.mob.ZombifiedPiglinEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.text.BaseText;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class BlockInfo
{
public static final Map<BlockSoundGroup, String> soundName = new HashMap<BlockSoundGroup, String>() {{
put(BlockSoundGroup.WOOD, "wood" );
put(BlockSoundGroup.GRAVEL, "gravel");
put(BlockSoundGroup.GRASS, "grass" );
put(BlockSoundGroup.STONE, "stone" );
put(BlockSoundGroup.METAL, "metal" );
put(BlockSoundGroup.GLASS , "glass" );
put(BlockSoundGroup.WOOL , "wool" );
put(BlockSoundGroup.SAND , "sand" );
put(BlockSoundGroup.SNOW , "snow" );
put(BlockSoundGroup.LADDER, "ladder");
put(BlockSoundGroup.ANVIL , "anvil" );
put(BlockSoundGroup.SLIME , "slime" );
put(BlockSoundGroup.WET_GRASS , "sea_grass" );
put(BlockSoundGroup.CORAL , "coral" );
put(BlockSoundGroup.BAMBOO , "bamboo" );
put(BlockSoundGroup.BAMBOO_SAPLING , "shoots" );
put(BlockSoundGroup.SCAFFOLDING , "scaffolding" );
put(BlockSoundGroup.SWEET_BERRY_BUSH , "berry" );
put(BlockSoundGroup.CROP , "crop" );
put(BlockSoundGroup.STEM , "stem" );
put(BlockSoundGroup.NETHER_WART , "wart" );
put(BlockSoundGroup.LANTERN , "lantern" );
put(BlockSoundGroup.NETHER_STEM, "fungi_stem");
put(BlockSoundGroup.NYLIUM, "nylium");
put(BlockSoundGroup.FUNGUS, "fungus");
put(BlockSoundGroup.ROOTS, "roots");
put(BlockSoundGroup.SHROOMLIGHT, "shroomlight");
put(BlockSoundGroup.WEEPING_VINES, "weeping_vines");
put(BlockSoundGroup.SOUL_SAND, "soul_sand");
put(BlockSoundGroup.SOUL_SOIL, "soul_soil");
put(BlockSoundGroup.BASALT, "basalt");
put(BlockSoundGroup.WART_BLOCK, "wart");
put(BlockSoundGroup.NETHERRACK, "netherrack");
put(BlockSoundGroup.NETHER_BRICKS, "nether_bricks");
put(BlockSoundGroup.NETHER_SPROUTS, "nether_sprouts");
put(BlockSoundGroup.NETHER_ORE, "nether_ore");
put(BlockSoundGroup.BONE, "bone");
put(BlockSoundGroup.NETHERITE, "netherite");
put(BlockSoundGroup.ANCIENT_DEBRIS, "ancient_debris");
put(BlockSoundGroup.LODESTONE, "lodestone");
put(BlockSoundGroup.CHAIN, "chain");
put(BlockSoundGroup.NETHER_GOLD_ORE, "nether_gold_ore");
put(BlockSoundGroup.GILDED_BLACKSTONE, "gilded_blackstone");
put(BlockSoundGroup.CANDLE, "candle");
put(BlockSoundGroup.AMETHYST_BLOCK, "amethyst");
put(BlockSoundGroup.AMETHYST_CLUSTER, "amethyst_cluster");
put(BlockSoundGroup.SMALL_AMETHYST_BUD, "small_amethyst_bud");
put(BlockSoundGroup.LARGE_AMETHYST_BUD, "large_amethyst_bud");
put(BlockSoundGroup.MEDIUM_AMETHYST_BUD, "medium_amethyst_bud");
put(BlockSoundGroup.TUFF, "tuff");
put(BlockSoundGroup.CALCITE, "calcite");
put(BlockSoundGroup.COPPER, "copper");
}};
public static final Map<MapColor, String> mapColourName = new HashMap<MapColor, String>() {{
put(MapColor.CLEAR , "air" );
put(MapColor.PALE_GREEN , "grass" );
put(MapColor.PALE_YELLOW , "sand" );
put(MapColor.WHITE_GRAY , "wool" );
put(MapColor.BRIGHT_RED , "tnt" );
put(MapColor.PALE_PURPLE , "ice" );
put(MapColor.IRON_GRAY , "iron" );
put(MapColor.DARK_GREEN , "foliage" );
put(MapColor.WHITE , "snow" );
put(MapColor.LIGHT_BLUE_GRAY , "clay" );
put(MapColor.DIRT_BROWN , "dirt" );
put(MapColor.STONE_GRAY , "stone" );
put(MapColor.WATER_BLUE , "water" );
put(MapColor.OAK_TAN , "wood" );
put(MapColor.OFF_WHITE , "quartz" );
put(MapColor.ORANGE , "adobe" );
put(MapColor.MAGENTA , "magenta" );
put(MapColor.LIGHT_BLUE, "light_blue");
put(MapColor.YELLOW , "yellow" );
put(MapColor.LIME , "lime" );
put(MapColor.PINK , "pink" );
put(MapColor.GRAY , "gray" );
put(MapColor.LIGHT_GRAY, "light_gray");
put(MapColor.CYAN , "cyan" );
put(MapColor.PURPLE , "purple" );
put(MapColor.BLUE , "blue" );
put(MapColor.BROWN , "brown" );
put(MapColor.GREEN , "green" );
put(MapColor.RED , "red" );
put(MapColor.BLACK , "black" );
put(MapColor.GOLD , "gold" );
put(MapColor.DIAMOND_BLUE , "diamond" );
put(MapColor.LAPIS_BLUE , "lapis" );
put(MapColor.EMERALD_GREEN , "emerald" );
put(MapColor.SPRUCE_BROWN , "obsidian" );
put(MapColor.DARK_RED , "netherrack"); //TODO fix these
put(MapColor.TERRACOTTA_WHITE , "white_terracotta" );
put(MapColor.TERRACOTTA_ORANGE , "orange_terracotta" );
put(MapColor.TERRACOTTA_MAGENTA , "magenta_terracotta" );
put(MapColor.TERRACOTTA_LIGHT_BLUE, "light_blue_terracotta" );
put(MapColor.TERRACOTTA_YELLOW , "yellow_terracotta" );
put(MapColor.TERRACOTTA_LIME , "lime_terracotta" );
put(MapColor.TERRACOTTA_PINK , "pink_terracotta" );
put(MapColor.TERRACOTTA_GRAY , "gray_terracotta" );
put(MapColor.TERRACOTTA_LIGHT_GRAY, "light_gray_terracotta" );
put(MapColor.TERRACOTTA_CYAN , "cyan_terracotta" );
put(MapColor.TERRACOTTA_PURPLE , "purple_terracotta" );
put(MapColor.TERRACOTTA_BLUE , "blue_terracotta" );
put(MapColor.TERRACOTTA_BROWN , "brown_terracotta" );
put(MapColor.TERRACOTTA_GREEN , "green_terracotta" );
put(MapColor.TERRACOTTA_RED , "red_terracotta" );
put(MapColor.TERRACOTTA_BLACK , "black_terracotta" );
put(MapColor.DULL_RED , "crimson_nylium" );
put(MapColor.DULL_PINK , "crimson_stem" );
put(MapColor.DARK_CRIMSON , "crimson_hyphae" );
put(MapColor.TEAL , "warped_nylium" );
put(MapColor.DARK_AQUA , "warped_stem" );
put(MapColor.DARK_DULL_PINK , "warped_hyphae" );
put(MapColor.BRIGHT_TEAL , "warped_wart" );
}};
public static final Map<Material, String> materialName = new HashMap<Material, String>() {{
put(Material.AIR , "air" );
put(Material.STRUCTURE_VOID , "void" );
put(Material.PORTAL , "portal" );
put(Material.CARPET , "carpet" );
put(Material.PLANT , "plant" );
put(Material.UNDERWATER_PLANT, "water_plant" );
put(Material.REPLACEABLE_PLANT, "vegetation" );
put(Material.REPLACEABLE_UNDERWATER_PLANT, "sea_grass" );
put(Material.WATER , "water" );
put(Material.BUBBLE_COLUMN , "bubble_column");
put(Material.LAVA , "lava" );
put(Material.SNOW_LAYER , "snow_layer" );
put(Material.FIRE , "fire" );
put(Material.DECORATION , "decoration" );
put(Material.COBWEB , "cobweb" );
put(Material.REDSTONE_LAMP , "redstone_lamp");
put(Material.ORGANIC_PRODUCT, "clay" );
put(Material.SOIL , "dirt" );
put(Material.SOLID_ORGANIC , "grass" );
put(Material.DENSE_ICE , "packed_ice" );
put(Material.AGGREGATE , "sand" );
put(Material.SPONGE , "sponge" );
put(Material.SHULKER_BOX , "shulker" );
put(Material.WOOD , "wood" );
put(Material.NETHER_WOOD , "nether_wood" );
put(Material.BAMBOO_SAPLING , "shoots" );
put(Material.BAMBOO , "bamboo" );
put(Material.WOOL , "wool" );
put(Material.TNT , "tnt" );
put(Material.LEAVES , "leaves" );
put(Material.GLASS , "glass" );
put(Material.ICE , "ice" );
put(Material.CACTUS , "cactus" );
put(Material.STONE , "stone" );
put(Material.METAL , "metal" );
put(Material.SNOW_BLOCK , "snow" );
put(Material.REPAIR_STATION , "anvil" );
put(Material.BARRIER , "barrier" );
put(Material.PISTON , "piston" );
put(Material.MOSS_BLOCK , "moss" );
put(Material.GOURD , "gourd" );
put(Material.EGG , "dragon_egg" );
put(Material.CAKE , "cake" );
put(Material.AMETHYST , "amethyst" );
}};
public static List<BaseText> blockInfo(BlockPos pos, ServerWorld world)
{
BlockState state = world.getBlockState(pos);
Material material = state.getMaterial();
Block block = state.getBlock();
String metastring = "";
for (net.minecraft.state.property.Property<?> iproperty : state.getProperties())
{
metastring += ", "+iproperty.getName() + '='+state.get(iproperty);
}
List<BaseText> lst = new ArrayList<>();
lst.add(Messenger.s(""));
lst.add(Messenger.s("====================================="));
lst.add(Messenger.s(String.format("Block info for %s%s (id %d%s):",Registry.BLOCK.getId(block),metastring, Registry.BLOCK.getRawId(block), metastring )));
lst.add(Messenger.s(String.format(" - Material: %s", materialName.get(material))));
lst.add(Messenger.s(String.format(" - Map colour: %s", mapColourName.get(state.getMapColor(world, pos)))));
lst.add(Messenger.s(String.format(" - Sound type: %s", soundName.get(block.getSoundGroup(state)))));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Full block: %s", state.isFullCube(world, pos)))); // isFullCube() )));
lst.add(Messenger.s(String.format(" - Normal cube: %s", state.isSolidBlock(world, pos)))); //isNormalCube()))); isSimpleFullBlock
lst.add(Messenger.s(String.format(" - Is liquid: %s", material.isLiquid())));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Light in: %d, above: %d",
Math.max(world.getLightLevel(LightType.BLOCK, pos),world.getLightLevel(LightType.SKY, pos)) ,
Math.max(world.getLightLevel(LightType.BLOCK, pos.up()),world.getLightLevel(LightType.SKY, pos.up())))));
lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.up()))));
lst.add(Messenger.s(String.format(" - Is opaque: %s", material.isSolid() )));
//lst.add(Messenger.s(String.format(" - Light opacity: %d", state.getOpacity(world,pos))));
lst.add(Messenger.s(String.format(" - Blocks light: %s", state.getMaterial().blocksLight())));
//lst.add(Messenger.s(String.format(" - Emitted light: %d", state.getLightValue())));
//lst.add(Messenger.s(String.format(" - Picks neighbour light value: %s", state.useNeighborBrightness(world, pos))));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.shouldSuffocate(world, pos)))); //canSuffocate
lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.canPathfindThrough(world,pos, NavigationType.LAND))));
lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.canPathfindThrough(world,pos, NavigationType.AIR))));
lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.canPathfindThrough(world,pos, NavigationType.WATER))));
lst.add(Messenger.s(String.format(" - Can burn: %s", material.isBurnable())));
lst.add(Messenger.s(String.format(" - Requires a tool: %s", !material.isReplaceable()))); //?maybe
lst.add(Messenger.s(String.format(" - Hardness: %.2f", state.getHardness(world, pos))));
lst.add(Messenger.s(String.format(" - Blast resistance: %.2f", block.getBlastResistance())));
lst.add(Messenger.s(String.format(" - Ticks randomly: %s", block.hasRandomTicks(state))));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Can provide power: %s", state.emitsRedstonePower())));
lst.add(Messenger.s(String.format(" - Strong power level: %d", world.getReceivedStrongRedstonePower(pos))));
lst.add(Messenger.s(String.format(" - Redstone power level: %d", world.getReceivedRedstonePower(pos))));
lst.add(Messenger.s(""));
lst.add(wander_chances(pos.up(), world));
return lst;
}
private static BaseText wander_chances(BlockPos pos, ServerWorld worldIn)
{
PathAwareEntity creature = new ZombifiedPiglinEntity(EntityType.ZOMBIFIED_PIGLIN, worldIn);
creature.initialize(worldIn, worldIn.getLocalDifficulty(pos), SpawnReason.NATURAL, null, null);
creature.refreshPositionAndAngles(pos, 0.0F, 0.0F);
WanderAroundGoal wander = new WanderAroundGoal(creature, 0.8D);
int success = 0;
for (int i=0; i<1000; i++)
{
Vec3d vec = NoPenaltyTargeting.find(creature, 10, 7); // TargetFinder.findTarget(creature, 10, 7);
if (vec == null)
{
continue;
}
success++;
}
long total_ticks = 0;
for (int trie=0; trie<1000; trie++)
{
int i;
for (i=1;i<30*20*60; i++) //*60 used to be 5 hours, limited to 30 mins
{
if (wander.canStart())
{
break;
}
}
total_ticks += 3*i;
}
creature.discard(); // discarded // remove(Entity.RemovalReason.field_26999); // 2nd option - DISCARDED
long total_time = (total_ticks)/1000/20;
return Messenger.s(String.format(" - Wander chance above: %.1f%%\n - Average standby above: %s",
(100.0F*success)/1000,
((total_time>5000)?"INFINITY":(total_time +" s"))
));
}
}