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fabric-carpet/docs/scarpet/resources/editors/idea/4.txt
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replaceitem 24b9c386ec [Scarpet] Added ability to cancel events (#1497)
* Added ability to cancel events

* Made more events cancellable

* Added event_priority to __config

* Check for string values for performance

* Made player_finishes_using_item cancellable

* Made player_chooses_recipe cancellable

* Made player_swaps_hands cancellable

* Made player_message cancellable

* Added __on_player_placing_block (#1498)

* Added event to docs, keywords, event_test

* Added docs for event cancellation
2022-10-15 13:30:53 +02:00

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__command() ->
__config() ->
__on_chunk_generated(x, z) ->
__on_chunk_loaded(x, z) ->
__on_close() ->
__on_player_attacks_entity(player, entity) ->
__on_player_breaks_block(player, block) ->
__on_player_clicks_block(player, block, face) ->
__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
__on_player_chooses_recipe(player, recipe, full_stack) ->
__on_player_collides_with_entity(player, entity) ->
__on_player_deploys_elytra(player) ->
__on_player_drops_item(player) ->
__on_player_drops_stack(player) ->
__on_player_finishes_using_item(player, item_tuple, hand) ->
__on_player_interacts_with_block(player, hand, block, face, hitvec) ->
__on_player_interacts_with_entity(player, entity, hand) ->
__on_player_jumps(player) ->
__on_player_picks_up_item(player, item) ->
__on_player_placing_block(player, item_tuple, hand, block) ->
__on_player_places_block(player, item_tuple, hand, block) ->
__on_player_releases_item(player, item_tuple, hand) ->
__on_player_rides(player, forward, strafe, jumping, sneaking) ->
__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
__on_player_starts_sneaking(player) ->
__on_player_starts_sprinting(player) ->
__on_player_stops_sneaking(player) ->
__on_player_stops_sprinting(player) ->
__on_player_swings_hand(player, hand) ->
__on_player_switches_slot(player, from, to) ->
__on_player_swaps_hands(player) ->
__on_player_takes_damage(player, amount, source, entity) ->
__on_player_trades(player, entity, buy_left, buy_right, sell) ->
__on_player_uses_item(player, item_tuple, hand) ->
__on_player_wakes_up(player) ->
__on_player_escapes_sleep(player) ->
__on_statistic(player, category, event, value) ->
__on_start() ->
__on_tick() ->
__on_tick_ender() ->
__on_tick_nether() ->
__on_player_takes_damage(player, amount, source, source_entity) ->
__on_player_deals_damage(player, amount, entity) ->
__on_player_dies(player) ->
__on_player_respawns(player) ->
__on_player_disconnects(player, reason) ->
__on_player_connects(player) ->
__on_player_message(player, message) ->
__on_explosion(pos, power, source, causer, mode, fire) ->
__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->