* add quasiConnectivityRange setting * make sure qc range respects different world heights * check if source == null in qc range validator * merge the two qc settings * Set minimum range down to zero (no qc)
* add quasiConnectivityRange setting * make sure qc range respects different world heights * check if source == null in qc range validator * merge the two qc settings * Set minimum range down to zero (no qc)