package carpet; import carpet.commands.CameraModeCommand; //import carpet.commands.CarpetCommand; //import carpet.commands.CounterCommand; //import carpet.commands.DistanceCommand; import carpet.commands.DrawCommand; //import carpet.commands.ScriptCommand; //import carpet.commands.InfoCommand; //import carpet.commands.LogCommand; //import carpet.commands.PerimeterInfoCommand; //import carpet.commands.PlayerCommand; //import carpet.commands.SpawnCommand; import carpet.commands.TestCommand; //import carpet.commands.TickCommand; //import carpet.logging.LoggerRegistry; //import carpet.script.ExpressionInspector; //import carpet.utils.HUDController; import java.util.Random; //import carpet.helpers.TickSpeed; import com.mojang.brigadier.CommandDispatcher; import net.minecraft.server.command.ServerCommandSource; import net.minecraft.server.MinecraftServer; public class CarpetServer // static for now - easier to handle all around the code, its one anyways { public static final Random rand = new Random((int)((2>>16)*Math.random())); public static MinecraftServer minecraft_server; public static void init(MinecraftServer server) //aka constructor of this static singleton class { CarpetServer.minecraft_server = server; } public static void onServerLoaded(MinecraftServer server) { //CarpetSettings.apply_settings_from_conf(server); //ExpressionInspector.CarpetExpression_resetExpressionEngine(); } // Separate from onServerLoaded, because a server can be loaded multiple times in singleplayer public static void onGameStarted() { //LoggerRegistry.initLoggers(); } public static void tick(MinecraftServer server) { //TickSpeed.tick(server); //HUDController.update_hud(server); } public static void registerCarpetCommands(CommandDispatcher dispatcher) { //CarpetCommand.register(dispatcher); //TickCommand.register(dispatcher); //CounterCommand.register(dispatcher); //LogCommand.register(dispatcher); //SpawnCommand.register(dispatcher); //PlayerCommand.register(dispatcher); CameraModeCommand.register(dispatcher); //InfoCommand.register(dispatcher); //DistanceCommand.register(dispatcher); //PerimeterInfoCommand.register(dispatcher); DrawCommand.register(dispatcher); //ScriptCommand.register(dispatcher); TestCommand.register(dispatcher); } }