air biome blast_resistance block block_data block_light block_properties block_sound block_tick blocks_daylight blocks_movement brightness chunk_tickets create_marker current_dimension destroy diamond drop_item emitted_light entity_area entity_event entity_id entity_list entity_selector escape_nbt flammable game_tick generation_status hardness harvest in_dimension in_slime_chunk inhabited_time inventory_find inventory_get inventory_remove inventory_set inventory_size item_category light liquid load_app_data loaded loaded_status logger map_colour material modify nbt neighbours opacity particle particle_line particle_rect place_item player plop poi pos pos_offset power property query random_tick rect remove_all_markers reset_chunk run save scan schedule scoreboard scoreboard_add scoreboard_remove scoreboard_display see_sky seed set set_biome set_poi set_structure sky_light solid sound spawn stack_limit statistic store_app_data structures structure_references suffocates tick_time ticks_randomly top transparent update volume without_updates