package carpet.helpers; import carpet.CarpetSettings; import carpet.fakes.BiomeInterface; import carpet.fakes.StructureFeatureInterface; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableMap; import net.minecraft.block.Blocks; import net.minecraft.class_5314; import net.minecraft.server.world.ServerWorld; import net.minecraft.structure.StructureManager; import net.minecraft.structure.StructureStart; import net.minecraft.util.Identifier; import net.minecraft.util.math.BlockBox; import net.minecraft.structure.BastionRemnantGenerator; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.ChunkPos; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.gen.feature.DefaultBiomeFeatures; import net.minecraft.world.biome.source.BiomeAccess; //import net.minecraft.world.biome.source.BiomeSource; //import net.minecraft.world.biome.source.FixedBiomeSource; //import net.minecraft.world.biome.source.VanillaLayeredBiomeSource; //import net.minecraft.world.biome.source.VanillaLayeredBiomeSourceConfig; import net.minecraft.world.gen.ChunkRandom; import net.minecraft.world.gen.chunk.ChunkGenerator; //import net.minecraft.world.gen.chunk.OverworldChunkGenerator; //import net.minecraft.world.gen.chunk.OverworldChunkGeneratorConfig; import net.minecraft.world.gen.decorator.BeehiveTreeDecorator; import net.minecraft.world.gen.feature.BastionRemnantFeatureConfig; import net.minecraft.world.gen.feature.BoulderFeatureConfig; import net.minecraft.world.gen.feature.ConfiguredFeature; import net.minecraft.world.gen.feature.ConfiguredStructureFeature; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.FeatureConfig; import net.minecraft.world.gen.feature.HugeFungusFeatureConfig; import net.minecraft.world.gen.feature.MineshaftFeature; import net.minecraft.world.gen.feature.MineshaftFeatureConfig; import net.minecraft.world.gen.feature.OceanRuinFeature; import net.minecraft.world.gen.feature.OceanRuinFeatureConfig; import net.minecraft.world.gen.feature.RandomPatchFeatureConfig; import net.minecraft.world.gen.feature.SeaPickleFeatureConfig; import net.minecraft.world.gen.feature.SeagrassFeatureConfig; import net.minecraft.world.gen.feature.ShipwreckFeatureConfig; import net.minecraft.world.gen.feature.SingleStateFeatureConfig; import net.minecraft.world.gen.feature.StructureFeature; import net.minecraft.world.gen.feature.StructurePoolFeatureConfig; import net.minecraft.world.gen.feature.TreeFeatureConfig; import java.util.Arrays; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.Map; import static net.minecraft.world.gen.feature.DefaultBiomeFeatures.FANCY_TREE_CONFIG; import static net.minecraft.world.gen.feature.DefaultBiomeFeatures.OAK_TREE_CONFIG; public class FeatureGenerator { @FunctionalInterface private interface Thing { Boolean plop(ServerWorld world, BlockPos pos); } private static Thing simplePlop(ConfiguredFeature feature) { return (w, p) -> { CarpetSettings.skipGenerationChecks=true; try { return feature.generate(w, w.getStructureAccessor(), w.getChunkManager().getChunkGenerator(), w.random, p); } finally { CarpetSettings.skipGenerationChecks = false; } }; } private static Thing simplePlop(Feature feature) { return simplePlop(feature.configure(FeatureConfig.DEFAULT)); } private static Thing simpleTree(TreeFeatureConfig config) { config.ignoreFluidCheck(); return simplePlop(Feature.TREE.configure(config)); } private static Thing simplePatch(RandomPatchFeatureConfig config) { return simplePlop(Feature.RANDOM_PATCH.configure(config)); } private static Thing spawnCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome) { return setupCustomStructure(structure, conf, biome, false); } private static Thing gridCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome) { return setupCustomStructure(structure, conf, biome, true); } private static Thing setupCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome, boolean wireOnly) { return (w, p) -> ((StructureFeatureInterface)structure).plopAnywhere(w, p, w.getChunkManager().getChunkGenerator(), wireOnly, biome, conf); } public static Boolean spawn(String name, ServerWorld world, BlockPos pos) { if (featureMap.containsKey(name)) return featureMap.get(name).plop(world, pos); return null; } public static void noop() {System.out.println("boo");} public static Boolean gridStructure(String name, ServerWorld world, BlockPos pos) { if (gridMap.containsKey(name)) return gridMap.get(name).plop(world, pos); return null; } public static StructureStart shouldStructureStartAt(ServerWorld world, BlockPos pos, StructureFeature structure, boolean computeBox) { long seed = world.getSeed(); ChunkGenerator generator = world.getChunkManager().getChunkGenerator(); class_5314 params = generator.getConfig().method_28600(structure); if (!generator.getBiomeSource().hasStructureFeature(structure)) return null; BiomeAccess biomeAccess = world.getBiomeAccess().withSource(generator.getBiomeSource()); ChunkRandom chunkRandom = new ChunkRandom(); ChunkPos chunkPos = new ChunkPos(pos); Biome biome = biomeAccess.getBiome(new BlockPos(chunkPos.getStartX() + 9, 0, chunkPos.getStartZ() + 9)); ConfiguredStructureFeature configuredFeature = ((BiomeInterface)biome).getConfiguredFeature(structure); if (configuredFeature == null) return null; ChunkPos chunkPos2 = structure.method_27218(params, seed, chunkRandom, chunkPos.x, chunkPos.z); //find some chunk I guess if (chunkPos.x == chunkPos2.x && chunkPos.z == chunkPos2.z && ((StructureFeatureInterface)structure).shouldStartPublicAt(generator, generator.getBiomeSource(), seed, chunkRandom, chunkPos.x, chunkPos.z, biome, chunkPos, configuredFeature.field_24836)) // should start at { if (!computeBox) return StructureStart.DEFAULT; StructureManager manager = world.getStructureManager(); StructureStart structureStart3 = structure.getStructureStartFactory().create((StructureFeature) configuredFeature.field_24835, chunkPos.x, chunkPos.z, BlockBox.empty(), 0, seed); structureStart3.init(generator, manager, chunkPos.x, chunkPos.z, biome, (T) configuredFeature.field_24836); if (!structureStart3.hasChildren()) return null; return structureStart3; } return null; } public static final Map, List> structureToFeature = new HashMap<>(); public static final Map> featureToStructure = new HashMap<>(); static { structureToFeature.put(StructureFeature.MONUMENT, Collections.singletonList("monument")); structureToFeature.put(StructureFeature.END_CITY, Collections.singletonList("end_city")); structureToFeature.put(StructureFeature.OCEAN_RUIN, Arrays.asList("ocean_ruin", "ocean_ruin_warm", "ocean_ruin_small", "ocean_ruin_warm_small", "ocean_ruin_tall", "ocean_ruin_warm_tall")); structureToFeature.put(StructureFeature.VILLAGE, Arrays.asList("village", "village_desert", "village_savanna", "village_taiga", "village_snowy")); structureToFeature.put(StructureFeature.MANSION, Collections.singletonList("mansion")); structureToFeature.put(StructureFeature.BURIED_TREASURE, Collections.singletonList("treasure")); structureToFeature.put(StructureFeature.field_24851, Collections.singletonList("witch_hut")); structureToFeature.put(StructureFeature.STRONGHOLD, Collections.singletonList("stronghold")); structureToFeature.put(StructureFeature.DESERT_PYRAMID, Collections.singletonList("desert_temple")); structureToFeature.put(StructureFeature.JUNGLE_PYRAMID, Collections.singletonList("jungle_temple")); structureToFeature.put(StructureFeature.SHIPWRECK, Arrays.asList("shipwreck", "shipwreck2")); structureToFeature.put(StructureFeature.PILLAGER_OUTPOST, Collections.singletonList("pillager_outpost")); structureToFeature.put(StructureFeature.MINESHAFT, Arrays.asList("mineshaft", "mineshaft_mesa")); structureToFeature.put(StructureFeature.IGLOO, Collections.singletonList("igloo")); structureToFeature.put(StructureFeature.FORTRESS, Collections.singletonList("fortress")); structureToFeature.put(StructureFeature.NETHER_FOSSIL, Collections.singletonList("nether_fossil")); structureToFeature.put(StructureFeature.BASTION_REMNANT, Arrays.asList("bastion_remnant", "bastion_remnant_housing", "bastion_remnant_stable", "bastion_remnant_treasure", "bastion_remnant_bridge")); structureToFeature.put(StructureFeature.RUINED_PORTAL, Collections.singletonList("ruined_portal")); structureToFeature.forEach((key, value) -> value.forEach(el -> featureToStructure.put(el, key))); } private static final Map gridMap = new HashMap() {{ put("monument", ((StructureFeatureInterface)StructureFeature.MONUMENT)::gridAnywhere); put("fortress", ((StructureFeatureInterface)StructureFeature.FORTRESS)::gridAnywhere); put("mansion", ((StructureFeatureInterface)StructureFeature.MANSION)::gridAnywhere); put("jungle_temple", ((StructureFeatureInterface)StructureFeature.JUNGLE_PYRAMID)::gridAnywhere); put("desert_temple", ((StructureFeatureInterface)StructureFeature.DESERT_PYRAMID)::gridAnywhere); put("end_city", ((StructureFeatureInterface)StructureFeature.END_CITY)::gridAnywhere); put("igloo", ((StructureFeatureInterface)StructureFeature.IGLOO)::gridAnywhere); put("shipwreck", gridCustomStructure(StructureFeature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS)); put("shipwreck2", gridCustomStructure(StructureFeature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS)); put("witch_hut", ((StructureFeatureInterface)StructureFeature.field_24851)::gridAnywhere); put("stronghold", ((StructureFeatureInterface)StructureFeature.STRONGHOLD)::gridAnywhere); put("ocean_ruin_small", gridCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS)); put("ocean_ruin_warm_small", gridCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS)); put("ocean_ruin_tall", gridCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS)); put("ocean_ruin_warm_tall", gridCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS)); put("ocean_ruin", gridCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS)); put("ocean_ruin_warm", gridCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS)); put("treasure", ((StructureFeatureInterface)StructureFeature.BURIED_TREASURE)::gridAnywhere); put("pillager_outpost", ((StructureFeatureInterface)StructureFeature.PILLAGER_OUTPOST)::gridAnywhere); put("mineshaft", gridCustomStructure(StructureFeature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS)); put("mineshaft_mesa", gridCustomStructure(StructureFeature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS)); put("village", gridCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/plains/town_centers"),6), Biomes.PLAINS)); put("village_desert", gridCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/desert/town_centers"), 6), Biomes.PLAINS)); put("village_savanna", gridCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/savanna/town_centers"), 6), Biomes.PLAINS)); put("village_taiga", gridCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/taiga/town_centers"), 6), Biomes.PLAINS)); put("village_snowy", gridCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/snowy/town_centers"), 6), Biomes.PLAINS)); put("nether_fossil", ((StructureFeatureInterface)StructureFeature.NETHER_FOSSIL)::gridAnywhere); put("bastion_remnant", gridCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(BastionRemnantGenerator.START_POOLS_TO_SIZES), Biomes.NETHER_WASTES)); put("bastion_remnant_housing", gridCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/units/base", 60).build()), Biomes.NETHER_WASTES)); put("bastion_remnant_stable", gridCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/hoglin_stable/origin", 60).build()), Biomes.NETHER_WASTES)); put("bastion_remnant_treasure", gridCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/treasure/starters", 60).build()), Biomes.NETHER_WASTES)); put("bastion_remnant_bridge", gridCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/bridge/start", 60).build()), Biomes.NETHER_WASTES)); }}; private static final Map featureMap = new HashMap() {{ put("oak", simpleTree(OAK_TREE_CONFIG)); put("oak_beehive", simpleTree( (OAK_TREE_CONFIG.setTreeDecorators((ImmutableList.of(new BeehiveTreeDecorator(1.0F)))) ))); put("oak_large", simpleTree(DefaultBiomeFeatures.FANCY_TREE_CONFIG)); put("oak_large_beehive", simpleTree( FANCY_TREE_CONFIG.setTreeDecorators(ImmutableList.of(new BeehiveTreeDecorator(1.0F))))); put("birch", simpleTree(DefaultBiomeFeatures.BIRCH_TREE_CONFIG)); put("birch_large", simpleTree(DefaultBiomeFeatures.LARGE_BIRCH_TREE_CONFIG)); put("shrub", simpleTree(DefaultBiomeFeatures.JUNGLE_GROUND_BUSH_CONFIG)); put("jungle", simpleTree(DefaultBiomeFeatures.JUNGLE_TREE_CONFIG)); put("jungle_large", simpleTree(DefaultBiomeFeatures.MEGA_JUNGLE_TREE_CONFIG)); put("spruce", simpleTree(DefaultBiomeFeatures.SPRUCE_TREE_CONFIG)); put("spruce_large", simpleTree(DefaultBiomeFeatures.MEGA_SPRUCE_TREE_CONFIG)); put("pine", simpleTree(DefaultBiomeFeatures.PINE_TREE_CONFIG)); put("pine_large", simpleTree(DefaultBiomeFeatures.MEGA_PINE_TREE_CONFIG)); put("dark_oak", simpleTree(DefaultBiomeFeatures.DARK_OAK_TREE_CONFIG)); put("acacia", simpleTree(DefaultBiomeFeatures.ACACIA_TREE_CONFIG)); put("oak_swamp", simpleTree(DefaultBiomeFeatures.SWAMP_TREE_CONFIG)); put("well", simplePlop(Feature.DESERT_WELL)); put("grass", simplePatch(DefaultBiomeFeatures.GRASS_CONFIG)); put("tall_grass", simplePatch(DefaultBiomeFeatures.TALL_GRASS_CONFIG)); put("lush_grass", simplePatch(DefaultBiomeFeatures.LUSH_GRASS_CONFIG)); put("fern", simplePatch(DefaultBiomeFeatures.LARGE_FERN_CONFIG)); put("cactus", simplePatch(DefaultBiomeFeatures.CACTUS_CONFIG)); put("dead_bush", simplePatch(DefaultBiomeFeatures.DEAD_BUSH_CONFIG)); put("fossils", simplePlop(Feature.FOSSIL)); // spawn above, spawn invisible put("mushroom_brown", simplePlop(Feature.HUGE_BROWN_MUSHROOM.configure(DefaultBiomeFeatures.HUGE_BROWN_MUSHROOM_CONFIG))); put("mushroom_red", simplePlop(Feature.HUGE_RED_MUSHROOM.configure(DefaultBiomeFeatures.HUGE_RED_MUSHROOM_CONFIG))); put("ice_spike", simplePlop(Feature.ICE_SPIKE)); put("glowstone", simplePlop(Feature.GLOWSTONE_BLOB)); put("melon", simplePatch(DefaultBiomeFeatures.MELON_PATCH_CONFIG)); put("melon_pile", simplePlop(Feature.BLOCK_PILE.configure(DefaultBiomeFeatures.MELON_PILE_CONFIG))); put("pumpkin", simplePatch(DefaultBiomeFeatures.PUMPKIN_PATCH_CONFIG)); put("pumpkin_pile", simplePlop(Feature.BLOCK_PILE.configure(DefaultBiomeFeatures.PUMPKIN_PILE_CONFIG))); put("sugarcane", simplePatch(DefaultBiomeFeatures.SUGAR_CANE_CONFIG)); put("lilypad", simplePatch(DefaultBiomeFeatures.LILY_PAD_CONFIG)); put("dungeon", simplePlop(Feature.MONSTER_ROOM)); put("iceberg", simplePlop(Feature.ICEBERG.configure(new SingleStateFeatureConfig(Blocks.PACKED_ICE.getDefaultState())))); put("iceberg_blue", simplePlop(Feature.ICEBERG.configure(new SingleStateFeatureConfig(Blocks.BLUE_ICE.getDefaultState())))); put("lake", simplePlop(Feature.LAKE.configure(new SingleStateFeatureConfig(Blocks.WATER.getDefaultState())))); put("lake_lava", simplePlop(Feature.LAKE.configure(new SingleStateFeatureConfig(Blocks.LAVA.getDefaultState())))); //put("end tower", simplePlop(Feature.END_SPIKE.configure(new EndSpikeFeatureConfig(false, )))); put("end_island", simplePlop(Feature.END_ISLAND)); put("chorus", simplePlop(Feature.CHORUS_PLANT)); put("sea_grass", simplePlop(Feature.SEAGRASS.configure( new SeagrassFeatureConfig(80, 0.8D)))); put("sea_grass_river", simplePlop(Feature.SEAGRASS.configure( new SeagrassFeatureConfig(48, 0.4D)))); put("kelp", simplePlop(Feature.KELP)); put("coral_tree", simplePlop(Feature.CORAL_TREE)); put("coral_mushroom", simplePlop(Feature.CORAL_MUSHROOM)); put("coral_claw", simplePlop(Feature.CORAL_CLAW)); put("coral", (w, p) -> w.random.nextInt(3)!=0? (w.random.nextInt(2)!=0? simplePlop(Feature.CORAL_MUSHROOM).plop(w, p): simplePlop(Feature.CORAL_TREE).plop(w, p)) :simplePlop(Feature.CORAL_CLAW).plop(w, p)); put("sea_pickle", simplePlop(Feature.SEA_PICKLE.configure( new SeaPickleFeatureConfig(20)))); put("boulder", simplePlop(Feature.FOREST_ROCK.configure( new BoulderFeatureConfig(Blocks.MOSSY_COBBLESTONE.getDefaultState(), 0)))); put("crimson_fungus", simplePlop(Feature.HUGE_FUNGUS.configure(HugeFungusFeatureConfig.CRIMSON_FUNGUS_NOT_PLANTED_CONFIG))); put("warped_fungus", simplePlop(Feature.HUGE_FUNGUS.configure(HugeFungusFeatureConfig.WARPED_FUNGUS_NOT_PLANTED_CONFIG))); put("nether_sprouts", simplePlop(Feature.NETHER_FOREST_VEGETATION.configure(DefaultBiomeFeatures.NETHER_SPROUTS_CONFIG))); put("crimson_roots", simplePlop(Feature.NETHER_FOREST_VEGETATION.configure(DefaultBiomeFeatures.CRIMSON_ROOTS_CONFIG))); put("warped_roots", simplePlop(Feature.NETHER_FOREST_VEGETATION.configure(DefaultBiomeFeatures.WARPED_ROOTS_CONFIG))); put("weeping_vines", simplePlop(Feature.WEEPING_VINES)); put("twisting_vines", simplePlop(Feature.TWISTING_VINES)); put("basalt_pillar", simplePlop(Feature.BASALT_PILLAR)); //structures put("monument", ((StructureFeatureInterface)StructureFeature.MONUMENT)::plopAnywhere); put("fortress", ((StructureFeatureInterface)StructureFeature.FORTRESS)::plopAnywhere); put("mansion", ((StructureFeatureInterface)StructureFeature.MANSION)::plopAnywhere); put("jungle_temple", ((StructureFeatureInterface)StructureFeature.JUNGLE_PYRAMID)::plopAnywhere); put("desert_temple", ((StructureFeatureInterface)StructureFeature.DESERT_PYRAMID)::plopAnywhere); put("end_city", ((StructureFeatureInterface)StructureFeature.END_CITY)::plopAnywhere); put("igloo", ((StructureFeatureInterface)StructureFeature.IGLOO)::plopAnywhere); put("shipwreck", spawnCustomStructure(StructureFeature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS)); put("shipwreck2", spawnCustomStructure(StructureFeature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS)); put("witch_hut", ((StructureFeatureInterface)StructureFeature.field_24851)::plopAnywhere); put("stronghold", ((StructureFeatureInterface)StructureFeature.STRONGHOLD)::plopAnywhere); put("ocean_ruin_small", spawnCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS)); put("ocean_ruin_warm_small", spawnCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS)); put("ocean_ruin_tall", spawnCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS)); put("ocean_ruin_warm_tall", spawnCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS)); put("ocean_ruin", spawnCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS)); put("ocean_ruin_warm", spawnCustomStructure(StructureFeature.OCEAN_RUIN, new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS)); put("treasure", ((StructureFeatureInterface)StructureFeature.BURIED_TREASURE)::plopAnywhere); put("pillager_outpost", ((StructureFeatureInterface)StructureFeature.PILLAGER_OUTPOST)::plopAnywhere); put("mineshaft", spawnCustomStructure(StructureFeature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS)); put("mineshaft_mesa", spawnCustomStructure(StructureFeature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS)); put("village", spawnCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/plains/town_centers"),6), Biomes.PLAINS)); put("village_desert", spawnCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/desert/town_centers"), 6), Biomes.PLAINS)); put("village_savanna", spawnCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/savanna/town_centers"), 6), Biomes.PLAINS)); put("village_taiga", spawnCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/taiga/town_centers"), 6), Biomes.PLAINS)); put("village_snowy", spawnCustomStructure(StructureFeature.VILLAGE, new StructurePoolFeatureConfig(new Identifier("village/snowy/town_centers"), 6), Biomes.PLAINS)); put("nether_fossil", ((StructureFeatureInterface)StructureFeature.NETHER_FOSSIL)::plopAnywhere); put("bastion_remnant", spawnCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(BastionRemnantGenerator.START_POOLS_TO_SIZES), Biomes.NETHER_WASTES)); put("bastion_remnant_housing", spawnCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/units/base", 60).build()), Biomes.NETHER_WASTES)); put("bastion_remnant_stable", spawnCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/hoglin_stable/origin", 60).build()), Biomes.NETHER_WASTES)); put("bastion_remnant_treasure", spawnCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/treasure/starters", 60).build()), Biomes.NETHER_WASTES)); put("bastion_remnant_bridge", spawnCustomStructure(StructureFeature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder().put("bastion/bridge/start", 60).build()), Biomes.NETHER_WASTES)); put("ruined_portal", ((StructureFeatureInterface)StructureFeature.RUINED_PORTAL)::plopAnywhere); }}; }