package carpet.mixins; import net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.gen.Accessor; @Mixin(PlayerActionC2SPacket.class) public interface PlayerActionC2SPacketMixin { @Accessor("pos") void setPos(BlockPos pos); @Accessor("direction") void setDirection(Direction direction); @Accessor("action") void setAction(PlayerActionC2SPacket.Action action); }