package carpet.mixins; import carpet.network.CarpetClient; import carpet.script.utils.ShapesRenderer; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.Camera; import net.minecraft.client.DeltaTracker; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.LevelRenderer; import net.minecraft.client.renderer.LightTexture; import net.minecraft.client.renderer.RenderBuffers; import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher; import net.minecraft.client.renderer.entity.EntityRenderDispatcher; import org.joml.Matrix4f; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @Mixin(LevelRenderer.class) public class LevelRenderer_scarpetRenderMixin { @Inject(method = "", at = @At("RETURN")) private void addRenderers(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers, CallbackInfo ci) { CarpetClient.shapes = new ShapesRenderer(minecraft); } @Inject(method = "renderLevel", at = @At( value = "INVOKE", target = "Lnet/minecraft/client/renderer/Sheets;translucentCullBlockSheet()Lnet/minecraft/client/renderer/RenderType;", shift = At.Shift.BEFORE //target = "Lnet/minecraft/client/render/RenderLayer;getWaterMask()Lnet/minecraft/client/render/RenderLayer;", shift = At.Shift.AFTER //target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEffectVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.BEFORE //target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER //target = "Lnet/minecraft/client/render/BackgroundRenderer;method_23792()V", shift = At.Shift.AFTER //target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEntityVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.AFTER //target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER // before return )) private void renderScarpetThings(final DeltaTracker deltaTracker, final boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightmapTextureManager, Matrix4f modelViewMatrix, Matrix4f matrix4f, CallbackInfo ci) { // in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff. // we might actually not need to play with render hooks here. //if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null ) if (CarpetClient.shapes != null) { CarpetClient.shapes.render(modelViewMatrix, camera, deltaTracker.getGameTimeDeltaPartialTick(false)); } } }