package carpet.utils; import net.minecraft.block.*; import net.minecraft.entity.EntityType; import net.minecraft.entity.SpawnType; import net.minecraft.entity.ai.TargetFinder; import net.minecraft.entity.ai.goal.WanderAroundGoal; import net.minecraft.entity.mob.MobEntityWithAi; import net.minecraft.entity.mob.ZombiePigmanEntity; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.text.BaseText; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.util.registry.Registry; import net.minecraft.world.LightType; import net.minecraft.world.World; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; public class BlockInfo { public static Map soundName = new HashMap() {{ put(BlockSoundGroup.WOOD, "wood" ); put(BlockSoundGroup.GRAVEL, "gravel"); put(BlockSoundGroup.GRASS, "grass" ); put(BlockSoundGroup.STONE, "stone" ); put(BlockSoundGroup.METAL, "metal" ); put(BlockSoundGroup.GLASS , "glass" ); put(BlockSoundGroup.WOOL , "wool" ); put(BlockSoundGroup.SAND , "sand" ); put(BlockSoundGroup.SNOW , "snow" ); put(BlockSoundGroup.LADDER, "ladder"); put(BlockSoundGroup.ANVIL , "anvil" ); put(BlockSoundGroup.SLIME , "slime" ); put(BlockSoundGroup.WET_GRASS , "sea_grass" ); put(BlockSoundGroup.CORAL , "coral" ); put(BlockSoundGroup.BAMBOO , "bamboo" ); put(BlockSoundGroup.BAMBOO_SAPLING , "shoots" ); put(BlockSoundGroup.SCAFFOLDING , "scaffolding" ); put(BlockSoundGroup.SWEET_BERRY_BUSH , "berry" ); put(BlockSoundGroup.CROP , "crop" ); put(BlockSoundGroup.STEM , "stem" ); put(BlockSoundGroup.NETHER_WART , "wart" ); put(BlockSoundGroup.LANTERN , "lantern" ); }}; public static Map mapColourName = new HashMap() {{ put(MaterialColor.AIR , "air" ); put(MaterialColor.GRASS , "grass" ); put(MaterialColor.SAND , "sand" ); put(MaterialColor.WEB , "wool" ); put(MaterialColor.LAVA , "tnt" ); put(MaterialColor.ICE , "ice" ); put(MaterialColor.IRON , "iron" ); put(MaterialColor.FOLIAGE , "foliage" ); put(MaterialColor.WHITE , "snow" ); put(MaterialColor.CLAY , "clay" ); put(MaterialColor.DIRT , "dirt" ); put(MaterialColor.STONE , "stone" ); put(MaterialColor.WATER , "water" ); put(MaterialColor.WOOD , "wood" ); put(MaterialColor.QUARTZ , "quartz" ); put(MaterialColor.ORANGE , "adobe" ); put(MaterialColor.MAGENTA , "magenta" ); put(MaterialColor.LIGHT_BLUE, "light_blue"); put(MaterialColor.YELLOW , "yellow" ); put(MaterialColor.LIME , "lime" ); put(MaterialColor.PINK , "pink" ); put(MaterialColor.GRAY , "gray" ); put(MaterialColor.LIGHT_GRAY, "light_gray"); put(MaterialColor.CYAN , "cyan" ); put(MaterialColor.PURPLE , "purple" ); put(MaterialColor.BLUE , "blue" ); put(MaterialColor.BROWN , "brown" ); put(MaterialColor.GREEN , "green" ); put(MaterialColor.RED , "red" ); put(MaterialColor.BLACK , "black" ); put(MaterialColor.GOLD , "gold" ); put(MaterialColor.DIAMOND , "diamond" ); put(MaterialColor.LAPIS , "lapis" ); put(MaterialColor.EMERALD , "emerald" ); put(MaterialColor.SPRUCE , "obsidian" ); put(MaterialColor.NETHER, "netherrack"); //TODO fix these put(MaterialColor.WHITE_TERRACOTTA , "white_terracotta" ); put(MaterialColor.ORANGE_TERRACOTTA , "orange_terracotta" ); put(MaterialColor.MAGENTA_TERRACOTTA , "magenta_terracotta" ); put(MaterialColor.LIGHT_BLUE_TERRACOTTA, "light_blue_terracotta" ); put(MaterialColor.YELLOW_TERRACOTTA , "yellow_terracotta" ); put(MaterialColor.LIME_TERRACOTTA , "lime_terracotta" ); put(MaterialColor.PINK_TERRACOTTA , "pink_terracotta" ); put(MaterialColor.GRAY_TERRACOTTA , "gray_terracotta" ); put(MaterialColor.LIGHT_GRAY_TERRACOTTA, "light_gray_terracotta" ); put(MaterialColor.CYAN_TERRACOTTA , "cyan_terracotta" ); put(MaterialColor.PURPLE_TERRACOTTA , "purple_terracotta" ); put(MaterialColor.BLUE_TERRACOTTA , "blue_terracotta" ); put(MaterialColor.BROWN_TERRACOTTA , "brown_terracotta" ); put(MaterialColor.GREEN_TERRACOTTA , "green_terracotta" ); put(MaterialColor.RED_TERRACOTTA , "red_terracotta" ); put(MaterialColor.BLACK_TERRACOTTA , "black_terracotta" ); }}; public static Map materialName = new HashMap() {{ put(Material.AIR , "air" ); put(Material.STRUCTURE_VOID , "void" ); put(Material.PORTAL , "portal" ); put(Material.CARPET , "carpet" ); put(Material.PLANT , "plant" ); put(Material.UNDERWATER_PLANT , "water_plant" ); put(Material.REPLACEABLE_PLANT , "vine" ); put(Material.SEAGRASS , "sea_grass" ); put(Material.WATER , "water" ); put(Material.BUBBLE_COLUMN , "bubble_column"); put(Material.LAVA , "lava" ); put(Material.SNOW , "snow_layer" ); put(Material.FIRE , "fire" ); put(Material.PART , "redstone_bits"); put(Material.COBWEB , "cobweb" ); put(Material.REDSTONE_LAMP , "redstone_lamp"); put(Material.CLAY , "clay" ); put(Material.EARTH , "dirt" ); put(Material.ORGANIC , "grass" ); put(Material.PACKED_ICE , "packed_ice" ); put(Material.SAND , "sand" ); put(Material.SPONGE , "sponge" ); put(Material.SHULKER_BOX , "wood" ); put(Material.WOOD , "wool" ); // fix these put(Material.BAMBOO_SAPLING , "shoots" ); put(Material.BAMBOO , "bamboo" ); put(Material.WOOL , "wool" ); put(Material.TNT , "tnt" ); put(Material.LEAVES , "leaves" ); put(Material.GLASS , "glass" ); put(Material.ICE , "ice" ); put(Material.CACTUS , "cactus" ); put(Material.STONE , "stone" ); put(Material.METAL , "iron" ); put(Material.SNOW_BLOCK , "snow" ); put(Material.ANVIL , "anvil" ); put(Material.BARRIER , "barrier" ); put(Material.PISTON , "piston" ); put(Material.UNUSED_PLANT , "coral" ); put(Material.PUMPKIN , "gourd" ); put(Material.EGG , "dragon_egg" ); put(Material.CAKE , "cake" ); }}; public static List blockInfo(BlockPos pos, World world) { BlockState state = world.getBlockState(pos); Material material = state.getMaterial(); Block block = state.getBlock(); String metastring = ""; for (net.minecraft.state.property.Property iproperty : state.getProperties()) { metastring += ", "+iproperty.getName() + '='+state.get(iproperty); } List lst = new ArrayList<>(); lst.add(Messenger.s("")); lst.add(Messenger.s("=====================================")); lst.add(Messenger.s(String.format("Block info for %s%s (id %d%s):",Registry.BLOCK.getId(block),metastring, Registry.BLOCK.getRawId(block), metastring ))); lst.add(Messenger.s(String.format(" - Material: %s", materialName.get(material)))); lst.add(Messenger.s(String.format(" - Map colour: %s", mapColourName.get(state.getTopMaterialColor(world, pos))))); lst.add(Messenger.s(String.format(" - Sound type: %s", soundName.get(block.getSoundGroup(state))))); lst.add(Messenger.s("")); //lst.add(Messenger.s(String.format(" - Full block: %s", block.isShapeFullCube()))); // isFullCube() ))); lst.add(Messenger.s(String.format(" - Normal cube: %s", state.isSimpleFullBlock(world, pos)))); //isNormalCube()))); lst.add(Messenger.s(String.format(" - Is liquid: %s", material.isLiquid()))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Light in: %d, above: %d", Math.max(world.getLightLevel(LightType.BLOCK, pos),world.getLightLevel(LightType.SKY, pos)) , Math.max(world.getLightLevel(LightType.BLOCK, pos.up()),world.getLightLevel(LightType.SKY, pos.up()))))); lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.up())))); lst.add(Messenger.s(String.format(" - Is opaque: %s", material.isSolid() ))); //lst.add(Messenger.s(String.format(" - Light opacity: %d", state.getOpacity(world,pos)))); lst.add(Messenger.s(String.format(" - Blocks light: %s", state.getMaterial().blocksLight()))); //lst.add(Messenger.s(String.format(" - Emitted light: %d", state.getLightValue()))); //lst.add(Messenger.s(String.format(" - Picks neighbour light value: %s", state.useNeighborBrightness(world, pos)))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.canSuffocate(world, pos)))); lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.canPlaceAtSide(world,pos, BlockPlacementEnvironment.LAND)))); lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.canPlaceAtSide(world,pos, BlockPlacementEnvironment.AIR)))); lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.canPlaceAtSide(world,pos, BlockPlacementEnvironment.WATER)))); lst.add(Messenger.s(String.format(" - Can burn: %s", material.isBurnable()))); lst.add(Messenger.s(String.format(" - Requires a tool: %s", !material.isReplaceable()))); //?maybe lst.add(Messenger.s(String.format(" - Hardness: %.2f", state.getHardness(world, pos)))); lst.add(Messenger.s(String.format(" - Blast resistance: %.2f", block.getBlastResistance()))); lst.add(Messenger.s(String.format(" - Ticks randomly: %s", block.hasRandomTicks(state)))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Can provide power: %s", state.emitsRedstonePower()))); lst.add(Messenger.s(String.format(" - Strong power level: %d", world.getReceivedStrongRedstonePower(pos)))); lst.add(Messenger.s(String.format(" - Redstone power level: %d", world.getReceivedRedstonePower(pos)))); lst.add(Messenger.s("")); lst.add(wander_chances(pos.up(), world)); return lst; } private static BaseText wander_chances(BlockPos pos, World worldIn) { MobEntityWithAi creature = new ZombiePigmanEntity(EntityType.ZOMBIE_PIGMAN, worldIn); creature.initialize(worldIn, worldIn.getLocalDifficulty(pos), SpawnType.NATURAL, null, null); creature.setPositionAndAngles(pos.getX()+0.5F, pos.getY(), pos.getZ()+0.5F, 0.0F, 0.0F); WanderAroundGoal wander = new WanderAroundGoal(creature, 0.8D); int success = 0; for (int i=0; i<1000; i++) { Vec3d vec = TargetFinder.findTarget(creature, 10, 7); if (vec == null) { continue; } success++; } long total_ticks = 0; for (int trie=0; trie<1000; trie++) { int i; for (i=1;i<30*20*60; i++) //*60 used to be 5 hours, limited to 30 mins { if (wander.canStart()) { break; } } total_ticks += 3*i; } creature.remove(); long total_time = (total_ticks)/1000/20; return Messenger.s(String.format(" - Wander chance above: %.1f%%\n - Average standby above: %s", (100.0F*success)/1000, ((total_time>5000)?"INFINITY":(Long.toString(total_time)+" s")) )); } }