package carpet.helpers; import carpet.fakes.PistonBlockInterface; import carpet.CarpetSettings; import net.minecraft.block.AbstractRailBlock; import net.minecraft.block.AbstractRedstoneGateBlock; import net.minecraft.block.BedBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.ComparatorBlock; import net.minecraft.block.DispenserBlock; import net.minecraft.block.EndRodBlock; import net.minecraft.block.FacingBlock; import net.minecraft.block.FenceGateBlock; import net.minecraft.block.GlazedTerracottaBlock; import net.minecraft.block.HopperBlock; import net.minecraft.block.HorizontalFacingBlock; import net.minecraft.block.LeverBlock; import net.minecraft.block.ObserverBlock; import net.minecraft.block.PillarBlock; import net.minecraft.block.PistonBlock; import net.minecraft.block.RepeaterBlock; import net.minecraft.block.SlabBlock; import net.minecraft.block.StairsBlock; import net.minecraft.block.TrapdoorBlock; import net.minecraft.block.dispenser.DispenserBehavior; import net.minecraft.block.dispenser.FallibleItemDispenserBehavior; import net.minecraft.block.enums.BlockHalf; import net.minecraft.block.enums.ComparatorMode; import net.minecraft.block.enums.SlabType; import net.minecraft.block.piston.PistonHandler; import net.minecraft.entity.Entity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.BlockItem; import net.minecraft.item.ItemPlacementContext; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRotation; import net.minecraft.util.Hand; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.math.BlockPointer; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class BlockRotator { public static boolean flipBlockWithCactus(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit) { //getAbilities() if (!player.getAbilities().allowModifyWorld || !CarpetSettings.flippinCactus || !player_holds_cactus_mainhand(player)) { return false; } CarpetSettings.impendingFillSkipUpdates.set(true); boolean retval = flip_block(state, world, player, hand, hit); CarpetSettings.impendingFillSkipUpdates.set(false); return retval; } public static BlockState alternativeBlockPlacement(Block block, ItemPlacementContext context)//World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { //actual alternative block placement code // if (true) throw new UnsupportedOperationException("Alternative Block Placement / client controlled / is not implemnted"); Direction facing; Vec3d vec3d = context.getHitPos(); float hitX = (float) vec3d.x; if (hitX<2) // vanilla return null; int code = (int)(hitX-2)/2; // // now it would be great if hitX was adjusted in context to original range from 0.0 to 1.0 // since its actually using it. Its private - maybe with Reflections? // PlayerEntity placer = context.getPlayer(); BlockPos pos = context.getBlockPos(); World world = context.getWorld(); if (block instanceof GlazedTerracottaBlock) { facing = Direction.byId(code); if(facing == Direction.UP || facing == Direction.DOWN) { facing = placer.getHorizontalFacing().getOpposite(); } return block.getDefaultState().with(HorizontalFacingBlock.FACING, facing); } else if (block instanceof ObserverBlock) { return block.getDefaultState() .with(FacingBlock.FACING, Direction.byId(code)) .with(ObserverBlock.POWERED, true); } else if (block instanceof RepeaterBlock) { facing = Direction.byId(code % 16); if(facing == Direction.UP || facing == Direction.DOWN) { facing = placer.getHorizontalFacing().getOpposite(); } return block.getDefaultState() .with(HorizontalFacingBlock.FACING, facing) .with(RepeaterBlock.DELAY, MathHelper.clamp(code / 16, 1, 4)) .with(RepeaterBlock.LOCKED, Boolean.FALSE); } else if (block instanceof TrapdoorBlock) { return block.getDefaultState() .with(TrapdoorBlock.FACING, Direction.byId(code % 16)) .with(TrapdoorBlock.OPEN, Boolean.FALSE) .with(TrapdoorBlock.HALF, (code >= 16) ? BlockHalf.TOP : BlockHalf.BOTTOM) .with(TrapdoorBlock.OPEN, world.isReceivingRedstonePower(pos)); } else if (block instanceof ComparatorBlock) { facing = Direction.byId(code % 16); if((facing == Direction.UP) || (facing == Direction.DOWN)) { facing = placer.getHorizontalFacing().getOpposite(); } ComparatorMode m = (hitX >= 16)?ComparatorMode.SUBTRACT: ComparatorMode.COMPARE; return block.getDefaultState() .with(HorizontalFacingBlock.FACING, facing) .with(ComparatorBlock.POWERED, Boolean.FALSE) .with(ComparatorBlock.MODE, m); } else if (block instanceof DispenserBlock) { return block.getDefaultState() .with(DispenserBlock.FACING, Direction.byId(code)) .with(DispenserBlock.TRIGGERED, Boolean.FALSE); } else if (block instanceof PistonBlock) { return block.getDefaultState() .with(FacingBlock.FACING, Direction.byId(code)) .with(PistonBlock.EXTENDED, Boolean.FALSE); } else if (block instanceof StairsBlock) { return block.getPlacementState(context)//worldIn, pos, facing, hitX, hitY, hitZ, meta, placer) .with(StairsBlock.FACING, Direction.byId(code % 16)) .with(StairsBlock.HALF, ( hitX >= 16)?BlockHalf.TOP : BlockHalf.BOTTOM); } return null; } private static Direction rotateClockwise(Direction direction, Direction.Axis direction$Axis_1) { switch(direction$Axis_1) { case X: if (direction != Direction.WEST && direction != Direction.EAST) { return rotateXClockwise(direction); } return direction; case Y: if (direction != Direction.UP && direction != Direction.DOWN) { return rotateYClockwise(direction); } return direction; case Z: if (direction != Direction.NORTH && direction != Direction.SOUTH) { return rotateZClockwise(direction); } return direction; default: throw new IllegalStateException("Unable to get CW facing for axis " + direction$Axis_1); } } private static Direction rotateYClockwise(Direction dir) { switch(dir) { case NORTH: return Direction.EAST; case EAST: return Direction.SOUTH; case SOUTH: return Direction.WEST; case WEST: return Direction.NORTH; default: throw new IllegalStateException("Unable to get Y-rotated facing of " + dir); } } private static Direction rotateXClockwise(Direction dir) { switch(dir) { case NORTH: return Direction.DOWN; case EAST: case WEST: default: throw new IllegalStateException("Unable to get X-rotated facing of " + dir); case SOUTH: return Direction.UP; case UP: return Direction.NORTH; case DOWN: return Direction.SOUTH; } } private static Direction rotateZClockwise(Direction dir) { switch(dir) { case EAST: return Direction.DOWN; case SOUTH: default: throw new IllegalStateException("Unable to get Z-rotated facing of " + dir); case WEST: return Direction.UP; case UP: return Direction.EAST; case DOWN: return Direction.WEST; } } public static ItemStack dispenserRotate(BlockPointer source, ItemStack stack) { Direction sourceFace = source.getBlockState().get(DispenserBlock.FACING); World world = source.getWorld(); BlockPos blockpos = source.getPos().offset(sourceFace); // offset BlockState iblockstate = world.getBlockState(blockpos); Block block = iblockstate.getBlock(); // Block rotation for blocks that can be placed in all 6 or 4 rotations. if(block instanceof FacingBlock || block instanceof DispenserBlock) { Direction face = iblockstate.get(FacingBlock.FACING); if (block instanceof PistonBlock && ( iblockstate.get(PistonBlock.EXTENDED) || ( ((PistonBlockInterface)block).publicShouldExtend(world, blockpos, face) && (new PistonHandler(world, blockpos, face, true)).calculatePush() ) ) ) return stack; Direction rotated_face = rotateClockwise(face, sourceFace.getAxis()); if(sourceFace.getId() % 2 == 0 || rotated_face == face) { // Flip to make blocks always rotate clockwise relative to the dispenser // when index is equal to zero. when index is equal to zero the dispenser is in the opposite direction. rotated_face = rotated_face.getOpposite(); } world.setBlockState(blockpos, iblockstate.with(FacingBlock.FACING, rotated_face), 3); } else if(block instanceof HorizontalFacingBlock) // Block rotation for blocks that can be placed in only 4 horizontal rotations. { if (block instanceof BedBlock) return stack; Direction face = iblockstate.get(HorizontalFacingBlock.FACING); face = rotateClockwise(face, Direction.Axis.Y); if(sourceFace == Direction.DOWN) { // same as above. face = face.getOpposite(); } world.setBlockState(blockpos, iblockstate.with(HorizontalFacingBlock.FACING, face), 3); } else if(block == Blocks.HOPPER ) { Direction face = iblockstate.get(HopperBlock.FACING); if (face != Direction.DOWN) { face = rotateClockwise(face, Direction.Axis.Y); world.setBlockState(blockpos, iblockstate.with(HopperBlock.FACING, face), 3); } } // Send block update to the block that just have been rotated. world.updateNeighbor(blockpos, block, source.getPos()); return stack; } public static boolean flip_block(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit) { Block block = state.getBlock(); BlockPos pos = hit.getBlockPos(); Vec3d hitVec = hit.getPos().subtract(pos.getX(), pos.getY(), pos.getZ()); Direction facing = hit.getSide(); BlockState newState = null; if ( (block instanceof GlazedTerracottaBlock) || (block instanceof AbstractRedstoneGateBlock) || (block instanceof AbstractRailBlock) || (block instanceof TrapdoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock)) { newState = state.rotate(BlockRotation.CLOCKWISE_90); } else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock)) { newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite()); } else if (block instanceof DispenserBlock) { newState = state.with(DispenserBlock.FACING, state.get(DispenserBlock.FACING).getOpposite()); } else if (block instanceof PistonBlock) { if (!(state.get(PistonBlock.EXTENDED))) newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite()); } else if (block instanceof SlabBlock) { if (((SlabBlock) block).hasSidedTransparency(state)) { newState = state.with(SlabBlock.TYPE, state.get(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP); } } else if (block instanceof HopperBlock) { if (state.get(HopperBlock.FACING) != Direction.DOWN) { newState = state.with(HopperBlock.FACING, state.get(HopperBlock.FACING).rotateYClockwise()); } } else if (block instanceof StairsBlock) { //LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ)); if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f)) { newState = state.with(StairsBlock.HALF, state.get(StairsBlock.HALF) == BlockHalf.TOP ? BlockHalf.BOTTOM : BlockHalf.TOP ); } else { boolean turn_right; if (facing == Direction.NORTH) { turn_right = (hitVec.x <= 0.5); } else if (facing == Direction.SOUTH) { turn_right = !(hitVec.x <= 0.5); } else if (facing == Direction.EAST) { turn_right = (hitVec.z <= 0.5); } else if (facing == Direction.WEST) { turn_right = !(hitVec.z <= 0.5); } else { return false; } if (turn_right) { newState = state.rotate(BlockRotation.COUNTERCLOCKWISE_90); } else { newState = state.rotate(BlockRotation.CLOCKWISE_90); } } } else if (block instanceof PillarBlock) { switch((Direction.Axis)state.get(PillarBlock.AXIS)) { case X: newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.Z); break; case Z: newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.Y); break; case Y: newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.X); break; } } else { return false; } if (newState != null) { world.setBlockState(pos, newState, 2 | 1024); world.scheduleBlockRerenderIfNeeded(pos, state, newState); return true; } return false; } private static boolean player_holds_cactus_mainhand(PlayerEntity playerIn) { return (!playerIn.getMainHandStack().isEmpty() && playerIn.getMainHandStack().getItem() instanceof BlockItem && ((BlockItem) (playerIn.getMainHandStack().getItem())).getBlock() == Blocks.CACTUS); } public static boolean flippinEligibility(Entity entity) { if (CarpetSettings.flippinCactus && (entity instanceof PlayerEntity)) { PlayerEntity player = (PlayerEntity)entity; return (!player.getOffHandStack().isEmpty() && player.getOffHandStack().getItem() instanceof BlockItem && ((BlockItem) (player.getOffHandStack().getItem())).getBlock() == Blocks.CACTUS); } return false; } public static class CactusDispenserBehaviour extends FallibleItemDispenserBehavior implements DispenserBehavior { @Override protected ItemStack dispenseSilently(BlockPointer source, ItemStack stack) { if (CarpetSettings.rotatorBlock) { return BlockRotator.dispenserRotate(source, stack); } else { return super.dispenseSilently(source, stack); } } } }