package carpet.commands; import carpet.helpers.EntityPlayerActionPack; import carpet.helpers.EntityPlayerActionPack.Action; import carpet.helpers.EntityPlayerActionPack.ActionType; import carpet.CarpetSettings; import carpet.fakes.ServerPlayerInterface; import carpet.patches.EntityPlayerMPFake; import carpet.utils.CommandHelper; import carpet.utils.Messenger; import com.mojang.authlib.GameProfile; import com.mojang.brigadier.Command; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.arguments.IntegerArgumentType; import com.mojang.brigadier.arguments.StringArgumentType; import com.mojang.brigadier.builder.LiteralArgumentBuilder; import com.mojang.brigadier.context.CommandContext; import com.mojang.brigadier.exceptions.CommandSyntaxException; import net.minecraft.commands.CommandBuildContext; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.arguments.DimensionArgument; import net.minecraft.commands.arguments.GameModeArgument; import net.minecraft.commands.arguments.coordinates.RotationArgument; import net.minecraft.commands.arguments.coordinates.Vec3Argument; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.UUIDUtil; import net.minecraft.resources.ResourceKey; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.server.players.PlayerList; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.GameType; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec2; import net.minecraft.world.phys.Vec3; import java.util.Collection; import java.util.LinkedHashSet; import java.util.List; import java.util.Set; import java.util.function.Consumer; import static net.minecraft.commands.Commands.argument; import static net.minecraft.commands.Commands.literal; import static net.minecraft.commands.SharedSuggestionProvider.suggest; public class PlayerCommand { // TODO: allow any order like execute public static void register(CommandDispatcher dispatcher, CommandBuildContext commandBuildContext) { LiteralArgumentBuilder command = literal("player") .requires((player) -> CommandHelper.canUseCommand(player, CarpetSettings.commandPlayer)) .then(argument("player", StringArgumentType.word()) .suggests((c, b) -> suggest(getPlayerSuggestions(c.getSource()), b)) .then(literal("stop").executes(manipulation(EntityPlayerActionPack::stopAll))) .then(makeActionCommand("use", ActionType.USE)) .then(makeActionCommand("jump", ActionType.JUMP)) .then(makeActionCommand("attack", ActionType.ATTACK)) .then(makeActionCommand("drop", ActionType.DROP_ITEM)) .then(makeDropCommand("drop", false)) .then(makeActionCommand("dropStack", ActionType.DROP_STACK)) .then(makeDropCommand("dropStack", true)) .then(makeActionCommand("swapHands", ActionType.SWAP_HANDS)) .then(literal("hotbar") .then(argument("slot", IntegerArgumentType.integer(1, 9)) .executes(c -> manipulate(c, ap -> ap.setSlot(IntegerArgumentType.getInteger(c, "slot")))))) .then(literal("kill").executes(PlayerCommand::kill)) .then(literal("shadow"). executes(PlayerCommand::shadow)) .then(literal("mount").executes(manipulation(ap -> ap.mount(true))) .then(literal("anything").executes(manipulation(ap -> ap.mount(false))))) .then(literal("dismount").executes(manipulation(EntityPlayerActionPack::dismount))) .then(literal("sneak").executes(manipulation(ap -> ap.setSneaking(true)))) .then(literal("unsneak").executes(manipulation(ap -> ap.setSneaking(false)))) .then(literal("sprint").executes(manipulation(ap -> ap.setSprinting(true)))) .then(literal("unsprint").executes(manipulation(ap -> ap.setSprinting(false)))) .then(literal("look") .then(literal("north").executes(manipulation(ap -> ap.look(Direction.NORTH)))) .then(literal("south").executes(manipulation(ap -> ap.look(Direction.SOUTH)))) .then(literal("east").executes(manipulation(ap -> ap.look(Direction.EAST)))) .then(literal("west").executes(manipulation(ap -> ap.look(Direction.WEST)))) .then(literal("up").executes(manipulation(ap -> ap.look(Direction.UP)))) .then(literal("down").executes(manipulation(ap -> ap.look(Direction.DOWN)))) .then(literal("at").then(argument("position", Vec3Argument.vec3()) .executes(c -> manipulate(c, ap -> ap.lookAt(Vec3Argument.getVec3(c, "position")))))) .then(argument("direction", RotationArgument.rotation()) .executes(c -> manipulate(c, ap -> ap.look(RotationArgument.getRotation(c, "direction").getRotation(c.getSource()))))) ).then(literal("turn") .then(literal("left").executes(manipulation(ap -> ap.turn(-90, 0)))) .then(literal("right").executes(manipulation(ap -> ap.turn(90, 0)))) .then(literal("back").executes(manipulation(ap -> ap.turn(180, 0)))) .then(argument("rotation", RotationArgument.rotation()) .executes(c -> manipulate(c, ap -> ap.turn(RotationArgument.getRotation(c, "rotation").getRotation(c.getSource()))))) ).then(literal("move").executes(manipulation(EntityPlayerActionPack::stopMovement)) .then(literal("forward").executes(manipulation(ap -> ap.setForward(1)))) .then(literal("backward").executes(manipulation(ap -> ap.setForward(-1)))) .then(literal("left").executes(manipulation(ap -> ap.setStrafing(1)))) .then(literal("right").executes(manipulation(ap -> ap.setStrafing(-1)))) ).then(literal("spawn").executes(PlayerCommand::spawn) .then(literal("in").requires((player) -> player.hasPermission(2)) .then(argument("gamemode", GameModeArgument.gameMode()) .executes(PlayerCommand::spawn))) .then(literal("at").then(argument("position", Vec3Argument.vec3()).executes(PlayerCommand::spawn) .then(literal("facing").then(argument("direction", RotationArgument.rotation()).executes(PlayerCommand::spawn) .then(literal("in").then(argument("dimension", DimensionArgument.dimension()).executes(PlayerCommand::spawn) .then(literal("in").requires((player) -> player.hasPermission(2)) .then(argument("gamemode", GameModeArgument.gameMode()) .executes(PlayerCommand::spawn) ))) ))) )) ) ); dispatcher.register(command); } private static LiteralArgumentBuilder makeActionCommand(String actionName, ActionType type) { return literal(actionName) .executes(manipulation(ap -> ap.start(type, Action.once()))) .then(literal("once").executes(manipulation(ap -> ap.start(type, Action.once())))) .then(literal("continuous").executes(manipulation(ap -> ap.start(type, Action.continuous())))) .then(literal("interval").then(argument("ticks", IntegerArgumentType.integer(1)) .executes(c -> manipulate(c, ap -> ap.start(type, Action.interval(IntegerArgumentType.getInteger(c, "ticks"))))))); } private static LiteralArgumentBuilder makeDropCommand(String actionName, boolean dropAll) { return literal(actionName) .then(literal("all").executes(manipulation(ap -> ap.drop(-2, dropAll)))) .then(literal("mainhand").executes(manipulation(ap -> ap.drop(-1, dropAll)))) .then(literal("offhand").executes(manipulation(ap -> ap.drop(40, dropAll)))) .then(argument("slot", IntegerArgumentType.integer(0, 40)). executes(c -> manipulate(c, ap -> ap.drop(IntegerArgumentType.getInteger(c, "slot"), dropAll)))); } private static Collection getPlayerSuggestions(CommandSourceStack source) { Set players = new LinkedHashSet<>(List.of("Steve", "Alex")); players.addAll(source.getOnlinePlayerNames()); return players; } private static ServerPlayer getPlayer(CommandContext context) { String playerName = StringArgumentType.getString(context, "player"); MinecraftServer server = context.getSource().getServer(); return server.getPlayerList().getPlayerByName(playerName); } private static boolean cantManipulate(CommandContext context) { Player player = getPlayer(context); CommandSourceStack source = context.getSource(); if (player == null) { Messenger.m(source, "r Can only manipulate existing players"); return true; } Player sender = source.getPlayer(); if (sender == null) { return false; } if (!source.getServer().getPlayerList().isOp(sender.getGameProfile())) { if (sender != player && !(player instanceof EntityPlayerMPFake)) { Messenger.m(source, "r Non OP players can't control other real players"); return true; } } return false; } private static boolean cantReMove(CommandContext context) { if (cantManipulate(context)) return true; Player player = getPlayer(context); if (player instanceof EntityPlayerMPFake) return false; Messenger.m(context.getSource(), "r Only fake players can be moved or killed"); return true; } private static boolean cantSpawn(CommandContext context) { String playerName = StringArgumentType.getString(context, "player"); MinecraftServer server = context.getSource().getServer(); PlayerList manager = server.getPlayerList(); if (manager.getPlayerByName(playerName) != null) { Messenger.m(context.getSource(), "r Player ", "rb " + playerName, "r is already logged on"); return true; } GameProfile profile = server.getProfileCache().get(playerName).orElse(null); if (profile == null) { if (!CarpetSettings.allowSpawningOfflinePlayers) { Messenger.m(context.getSource(), "r Player "+playerName+" is either banned by Mojang, or auth servers are down. " + "Banned players can only be summoned in Singleplayer and in servers in off-line mode."); return true; } else { profile = new GameProfile(UUIDUtil.createOfflinePlayerUUID(playerName), playerName); } } if (manager.getBans().isBanned(profile)) { Messenger.m(context.getSource(), "r Player ", "rb " + playerName, "r is banned on this server"); return true; } if (manager.isUsingWhitelist() && manager.isWhiteListed(profile) && !context.getSource().hasPermission(2)) { Messenger.m(context.getSource(), "r Whitelisted players can only be spawned by operators"); return true; } return false; } private static int kill(CommandContext context) { if (cantReMove(context)) return 0; getPlayer(context).kill(); return 1; } @FunctionalInterface interface SupplierWithCSE { T get() throws CommandSyntaxException; } private static T getArgOrDefault(SupplierWithCSE getter, T defaultValue) throws CommandSyntaxException { try { return getter.get(); } catch (IllegalArgumentException e) { return defaultValue; } } private static int spawn(CommandContext context) throws CommandSyntaxException { if (cantSpawn(context)) return 0; CommandSourceStack source = context.getSource(); Vec3 pos = getArgOrDefault( () -> Vec3Argument.getVec3(context, "position"), source.getPosition() ); Vec2 facing = getArgOrDefault( () -> RotationArgument.getRotation(context, "direction").getRotation(source), source.getRotation() ); ResourceKey dimType = getArgOrDefault( () -> DimensionArgument.getDimension(context, "dimension").dimension(), source.getLevel().dimension() ); GameType mode = GameType.CREATIVE; boolean flying = false; if (source.getEntity() instanceof ServerPlayer sender) { mode = sender.gameMode.getGameModeForPlayer(); flying = sender.getAbilities().flying; } try { mode = GameModeArgument.getGameMode(context, "gamemode"); } catch (IllegalArgumentException notPresent) {} if (mode == GameType.SPECTATOR) { // Force override flying to true for spectator players, or they will fell out of the world. flying = true; } else if (mode.isSurvival()) { // Force override flying to false for survival-like players, or they will fly too flying = false; } String playerName = StringArgumentType.getString(context, "player"); if (playerName.length() > maxNameLength(source.getServer())) { Messenger.m(source, "rb Player name: " + playerName + " is too long"); return 0; } if (!Level.isInSpawnableBounds(BlockPos.containing(pos))) { Messenger.m(source, "rb Player " + playerName + " cannot be placed outside of the world"); return 0; } Player player = EntityPlayerMPFake.createFake(playerName, source.getServer(), pos, facing.y, facing.x, dimType, mode, flying); if (player == null) { Messenger.m(source, "rb Player " + playerName + " doesn't exist and cannot spawn in online mode. " + "Turn the server offline to spawn non-existing players"); return 0; } return 1; } private static int maxNameLength(MinecraftServer server) { return server.getPort() >= 0 ? Player.MAX_NAME_LENGTH : 40; } private static int manipulate(CommandContext context, Consumer action) { if (cantManipulate(context)) return 0; ServerPlayer player = getPlayer(context); action.accept(((ServerPlayerInterface) player).getActionPack()); return 1; } private static Command manipulation(Consumer action) { return c -> manipulate(c, action); } private static int shadow(CommandContext context) { if (cantManipulate(context)) return 0; ServerPlayer player = getPlayer(context); if (player instanceof EntityPlayerMPFake) { Messenger.m(context.getSource(), "r Cannot shadow fake players"); return 0; } if (player.getServer().isSingleplayerOwner(player.getGameProfile())) { Messenger.m(context.getSource(), "r Cannot shadow single-player server owner"); return 0; } EntityPlayerMPFake.createShadow(player.server, player); return 1; } }