air add_chunk_ticket biome blast_resistance block block_data block_light block_list block_sound block_state block_tick block_tags blocks_daylight blocks_movement bossbar brightness chunk_tickets close_screen convert_date crafting_remaining_item create_datapack create_explosion create_marker create_screen current_dimension day_time delete_file destroy diamond display_title draw_shape drop_item effective_light emitted_light encode_nbt entity_area entity_event entity_id entity_list entity_load_handler entity_selector entity_types escape_nbt flammable format game_tick generation_status handle_event hardness harvest in_dimension in_slime_chunk inhabited_time inventory_find inventory_get inventory_remove inventory_set inventory_size item_display_name item_list item_tags last_tick_times light liquid list_files load_app_data loaded loaded_status logger map_colour material modify nbt nbt_storage neighbours opacity parse_nbt particle particle_line particle_rect place_item player plop poi pos pos_offset power query random_tick recipe_data rect reload_chunk remove_all_markers reset_chunk run sample_density save scan schedule scoreboard scoreboard_add scoreboard_remove scoreboard_display scoreboard_property screen_property tag_matches team_add team_leave team_list team_property team_remove read_file see_sky set set_biome set_poi set_structure signal_event sky_light solid sound spawn spawn_potential stack_limit statistic store_app_data structures structure_eligibility structure_references suffocates system_info tick_time ticks_randomly top transparent update unix_time view_distance volume without_updates world_time write_file