package carpet.helpers; import carpet.CarpetSettings; import net.minecraft.init.Biomes; import net.minecraft.init.Blocks; import net.minecraft.structure.Structure; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.provider.BiomeProvider; import net.minecraft.world.biome.provider.OverworldBiomeProvider; import net.minecraft.world.biome.provider.OverworldBiomeProviderSettings; import net.minecraft.world.gen.ChunkGeneratorOverworld; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.OverworldGenSettings; import net.minecraft.world.gen.feature.BlockBlobConfig; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.FeatureConfig; import net.minecraft.world.gen.feature.IcebergConfig; import net.minecraft.world.gen.feature.LakesConfig; import net.minecraft.world.gen.feature.OceanRuinFeature; import net.minecraft.world.gen.feature.SeaGrassConfig; import net.minecraft.world.gen.feature.ShrubFeature; import net.minecraft.world.gen.feature.TallGrassConfig; import net.minecraft.world.gen.feature.TallGrassFeature; import net.minecraft.world.gen.feature.structure.MineshaftConfig; import net.minecraft.world.gen.feature.structure.MineshaftStructure; import net.minecraft.world.gen.feature.structure.OceanRuinConfig; import net.minecraft.structure.OceanRuinGenerator; import net.minecraft.world.gen.feature.structure.ShipwreckConfig; import net.minecraft.structure.Structure; import net.minecraft.world.gen.feature.structure.VillageConfig; import net.minecraft.world.gen.feature.structure.VillagePieces; import net.minecraft.world.gen.placement.CountConfig; import javax.annotation.Nullable; import java.util.HashMap; import java.util.Map; public class FeatureGenerator { @FunctionalInterface private interface Thing { Boolean plop(World world, BlockPos pos); } private static Thing simplePlop(Feature feature) { return simplePlop(feature, FeatureConfig.DEFAULT); } private static Thing simplePlop(Feature feature, FeatureConfig config) { return (w, p) -> { CarpetSettings.skipGenerationChecks=true; boolean res = feature.generate(w, w.getChunkManager().getChunkGenerator(), w.random, p, config); CarpetSettings.skipGenerationChecks=false; return res; }; } private static Thing spawnCustomStructure(Structure structure, FeatureConfig config) { return (w, p) -> { IChunkGenerator chunkgen = new ChunkGeneratorOverworld(w, null, new OverworldGenSettings()) { @Nullable @Override public FeatureConfig getStructureConfig(Biome biomeIn, Structure structureIn) { return config; } @Override public BiomeProvider getBiomeProvider() { return new OverworldBiomeProvider(new OverworldBiomeProviderSettings().setWorldInfo(w.getWorldInfo())) { @Nullable @Override public Biome getBiome(BlockPos pos, @Nullable Biome defaultBiome) { return Biomes.PLAINS; } }; } }; return structure.plopAnywhere(w, p, chunkgen); }; } public static Boolean spawn(String name, World world, BlockPos pos) { if (featureMap.containsKey(name)) return featureMap.get(name).plop(world, pos); return null; } private static Map featureMap = new HashMap() {{ put("oak", simplePlop(Feature.TREE)); put("oak_large", simplePlop(Feature.BIG_TREE)); put("birch", simplePlop(Feature.BIRCH_TREE)); put("birch_large", simplePlop(Feature.TALL_BIRCH_TREE)); put("shrub", simplePlop(Feature.SHRUB)); put("shrub_acacia", simplePlop(new ShrubFeature(Blocks.ACACIA_WOOD.getDefaultState(), Blocks.ACACIA_LEAVES.getDefaultState()))); put("shrub_birch", simplePlop(new ShrubFeature(Blocks.BIRCH_WOOD.getDefaultState(), Blocks.BIRCH_LEAVES.getDefaultState()))); put("shrub_snowy", simplePlop(new ShrubFeature(Blocks.BONE_BLOCK.getDefaultState(), Blocks.COBWEB.getDefaultState()))); put("jungle", simplePlop(Feature.JUNGLE_TREE)); put("spruce_matchstick", simplePlop(Feature.POINTY_TAIGA_TREE)); put("dark_oak", simplePlop(Feature.CANOPY_TREE)); put("acacia", simplePlop(Feature.SAVANNA_TREE)); put("spruce", simplePlop(Feature.TALL_TAIGA_TREE)); put("oak_swamp", simplePlop(Feature.SWAMP_TREE)); put("jungle_large", simplePlop(Feature.MESA_JUNGLE)); put("spruce_matchstick_large", simplePlop(Feature.MEGA_PINE_TREE_1)); put("spruce_large", simplePlop(Feature.MEGA_PINE_TREE_2)); put("well", simplePlop(Feature.DESERT_WELLS)); put("grass_jungle", simplePlop(Feature.JUNGLE_GRASS)); put("fern", simplePlop(Feature.TAIGA_GRASS)); put("grass", simplePlop(new TallGrassFeature(), new TallGrassConfig(Blocks.GRASS.getDefaultState()))); //put("", simplePlop(Feature.)); //put("", simplePlop(Feature.)); //put("", simplePlop(Feature.)); //put("", simplePlop(Feature.)); put("cactus", simplePlop(Feature.CACTUS)); put("dead_bush", simplePlop(Feature.DEAD_BUSH)); put("fossils", simplePlop(Feature.FOSSILS)); // spawn above, spawn invisible put("mushroom_brown", simplePlop(Feature.BIG_BROWN_MUSHROOM)); put("mushroom_red", simplePlop(Feature.BIG_RED_MUSHROOM)); put("ice_spike", simplePlop(Feature.ICE_SPIKE)); put("glowstone", simplePlop(Feature.GLOWSTONE)); put("melon", simplePlop(Feature.MELON)); put("pumpkin", simplePlop(Feature.PUMPKIN)); put("sugarcane", simplePlop(Feature.REED)); put("lilypad", simplePlop(Feature.WATERLILY)); put("dungeon", simplePlop(Feature.DUNGEONS)); put("iceberg", simplePlop(Feature.ICEBERG, new IcebergConfig(Blocks.PACKED_ICE.getDefaultState()))); put("iceberg_blue", simplePlop(Feature.ICEBERG, new IcebergConfig(Blocks.BLUE_ICE.getDefaultState()))); put("lake", simplePlop(Feature.LAKES, new LakesConfig(Blocks.WATER))); put("lake_lava", simplePlop(Feature.LAKES, new LakesConfig(Blocks.LAVA))); //put("end tower", simplePlop(Feature.END_CRYSTAL_TOWER)); // requires more complex setup put("end_island", simplePlop(Feature.END_ISLAND)); put("chorus", simplePlop(Feature.CHORUS_PLANT)); put("sea_grass", simplePlop(Feature.SEA_GRASS, new SeaGrassConfig(80, 0.8D))); put("sea_grass_river", simplePlop(Feature.SEA_GRASS, new SeaGrassConfig(48, 0.4D))); put("kelp", simplePlop(Feature.KELP)); put("coral_tree", simplePlop(Feature.CORAL_TREE)); put("coral_mushroom", simplePlop(Feature.CORAL_MUSHROOM)); put("coral_claw", simplePlop(Feature.CORAL_CLAW)); put("coral", (w, p) -> w.rand.nextInt(3)!=0? (w.rand.nextInt(2)!=0? simplePlop(Feature.CORAL_MUSHROOM).plop(w, p): simplePlop(Feature.CORAL_TREE).plop(w, p)) :simplePlop(Feature.CORAL_CLAW).plop(w, p)); put("sea_pickle", simplePlop(Feature.SEA_PICKLE, new CountConfig(20))); put("boulder", simplePlop(Feature.BLOCK_BLOB, new BlockBlobConfig(Blocks.MOSSY_COBBLESTONE, 0))); //structures put("monument", Feature.OCEAN_MONUMENT::plopAnywhere); put("fortress", Feature.FORTRESS::plopAnywhere); put("mansion", Feature.WOODLAND_MANSION::plopAnywhere); put("jungle_temple", Feature.JUNGLE_PYRAMID::plopAnywhere); put("desert_temple", Feature.DESERT_PYRAMID::plopAnywhere); put("end_city", Feature.END_CITY::plopAnywhere); put("igloo", Feature.IGLOO::plopAnywhere); put("shipwreck", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckConfig(true))); put("shipwreck2", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckConfig(false))); put("witchhut", Feature.SWAMP_HUT::plopAnywhere); put("stronghold", Feature.STRONGHOLD::plopAnywhere); put("oceanruin_small", spawnCustomStructure(Feature.OCEAN_RUIN, new OceanRuinConfig(OceanRuinGenerator.Type.COLD, 0.0F, 0.5F))); put("oceanruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN, new OceanRuinConfig(OceanRuinGenerator.Type.WARM, 0.0F, 0.5F))); put("oceanruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN, new OceanRuinConfig(OceanRuinGenerator.Type.COLD, 1.0F, 0.0F))); put("oceanruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN, new OceanRuinConfig(OceanRuinGenerator.Type.WARM, 1.0F, 0.0F))); put("oceanruin", spawnCustomStructure(Feature.OCEAN_RUIN, new OceanRuinConfig(OceanRuinGenerator.Type.COLD, 1.0F, 1.0F))); put("oceanruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN, new OceanRuinConfig(OceanRuinGenerator.Type.WARM, 1.0F, 1.0F))); put("treasure", Feature.BURIED_TREASURE::plopAnywhere); put("mineshaft", spawnCustomStructure(Feature.MINESHAFT, new MineshaftConfig(0.0, MineshaftStructure.Type.NORMAL))); put("mineshaft_mesa", spawnCustomStructure(Feature.MINESHAFT, new MineshaftConfig(0.0, MineshaftStructure.Type.MESA))); put("village", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.OAK))); put("village_desert", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.SANDSTONE))); put("village_savanna", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.ACACIA))); put("village_taiga", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.SPRUCE))); }}; }