package carpet.commands; import carpet.helpers.EntityPlayerActionPack; import carpet.CarpetSettings; import carpet.fakes.ServerPlayerInterface; import carpet.patches.EntityPlayerMPFake; import carpet.utils.CommandHelper; import carpet.utils.Messenger; import com.mojang.authlib.GameProfile; import com.mojang.brigadier.Command; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.arguments.IntegerArgumentType; import com.mojang.brigadier.arguments.StringArgumentType; import com.mojang.brigadier.builder.LiteralArgumentBuilder; import com.mojang.brigadier.context.CommandContext; import com.mojang.brigadier.exceptions.CommandSyntaxException; import net.minecraft.commands.CommandBuildContext; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.arguments.DimensionArgument; import net.minecraft.commands.arguments.coordinates.RotationArgument; import net.minecraft.commands.arguments.coordinates.Vec3Argument; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.UUIDUtil; import net.minecraft.resources.ResourceKey; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.server.players.PlayerList; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.GameType; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec2; import net.minecraft.world.phys.Vec3; import java.util.Arrays; import java.util.Collection; import java.util.LinkedHashSet; import java.util.List; import java.util.Set; import java.util.function.Consumer; import static net.minecraft.commands.Commands.argument; import static net.minecraft.commands.Commands.literal; import static net.minecraft.commands.SharedSuggestionProvider.suggest; public class PlayerCommand { // TODO: allow any order like execute public static void register(CommandDispatcher dispatcher, CommandBuildContext commandBuildContext) { final String[] gamemodeStrings = Arrays.stream(GameType.values()) .map(GameType::getName) .toArray(String[]::new); LiteralArgumentBuilder literalargumentbuilder = literal("player") .requires((player) -> CommandHelper.canUseCommand(player, CarpetSettings.commandPlayer)) .then(argument("player", StringArgumentType.word()) .suggests( (c, b) -> suggest(getPlayers(c.getSource()), b)) .then(literal("stop").executes(PlayerCommand::stop)) .then(makeActionCommand("use", EntityPlayerActionPack.ActionType.USE)) .then(makeActionCommand("jump", EntityPlayerActionPack.ActionType.JUMP)) .then(makeActionCommand("attack", EntityPlayerActionPack.ActionType.ATTACK)) .then(makeActionCommand("drop", EntityPlayerActionPack.ActionType.DROP_ITEM)) .then(makeDropCommand("drop", false)) .then(makeActionCommand("dropStack", EntityPlayerActionPack.ActionType.DROP_STACK)) .then(makeDropCommand("dropStack", true)) .then(makeActionCommand("swapHands", EntityPlayerActionPack.ActionType.SWAP_HANDS)) .then(literal("hotbar") .then(argument("slot", IntegerArgumentType.integer(1, 9)) .executes(c -> manipulate(c, ap -> ap.setSlot(IntegerArgumentType.getInteger(c, "slot")))))) .then(literal("kill").executes(PlayerCommand::kill)) .then(literal("shadow"). executes(PlayerCommand::shadow)) .then(literal("mount").executes(manipulation(ap -> ap.mount(true))) .then(literal("anything").executes(manipulation(ap -> ap.mount(false))))) .then(literal("dismount").executes(manipulation(EntityPlayerActionPack::dismount))) .then(literal("sneak").executes(manipulation(ap -> ap.setSneaking(true)))) .then(literal("unsneak").executes(manipulation(ap -> ap.setSneaking(false)))) .then(literal("sprint").executes(manipulation(ap -> ap.setSprinting(true)))) .then(literal("unsprint").executes(manipulation(ap -> ap.setSprinting(false)))) .then(literal("look") .then(literal("north").executes(manipulation(ap -> ap.look(Direction.NORTH)))) .then(literal("south").executes(manipulation(ap -> ap.look(Direction.SOUTH)))) .then(literal("east").executes(manipulation(ap -> ap.look(Direction.EAST)))) .then(literal("west").executes(manipulation(ap -> ap.look(Direction.WEST)))) .then(literal("up").executes(manipulation(ap -> ap.look(Direction.UP)))) .then(literal("down").executes(manipulation(ap -> ap.look(Direction.DOWN)))) .then(literal("at").then(argument("position", Vec3Argument.vec3()).executes(PlayerCommand::lookAt))) .then(argument("direction", RotationArgument.rotation()) .executes(c -> manipulate(c, ap -> ap.look(RotationArgument.getRotation(c, "direction").getRotation(c.getSource()))))) ).then(literal("turn") .then(literal("left").executes(c -> manipulate(c, ap -> ap.turn(-90, 0)))) .then(literal("right").executes(c -> manipulate(c, ap -> ap.turn(90, 0)))) .then(literal("back").executes(c -> manipulate(c, ap -> ap.turn(180, 0)))) .then(argument("rotation", RotationArgument.rotation()) .executes(c -> manipulate(c, ap -> ap.turn(RotationArgument.getRotation(c, "rotation").getRotation(c.getSource()))))) ).then(literal("move").executes(c -> manipulate(c, EntityPlayerActionPack::stopMovement)) .then(literal("forward").executes(c -> manipulate(c, ap -> ap.setForward(1)))) .then(literal("backward").executes(c -> manipulate(c, ap -> ap.setForward(-1)))) .then(literal("left").executes(c -> manipulate(c, ap -> ap.setStrafing(1)))) .then(literal("right").executes(c -> manipulate(c, ap -> ap.setStrafing(-1)))) ).then(literal("spawn").executes(PlayerCommand::spawn) .then(literal("in").requires((player) -> player.hasPermission(2)) .then(argument("gamemode", StringArgumentType.word()) .suggests( (c, b) -> suggest(gamemodeStrings, b)) .executes(PlayerCommand::spawn))) .then(literal("at").then(argument("position", Vec3Argument.vec3()).executes(PlayerCommand::spawn) .then(literal("facing").then(argument("direction", RotationArgument.rotation()).executes(PlayerCommand::spawn) .then(literal("in").then(argument("dimension", DimensionArgument.dimension()).executes(PlayerCommand::spawn) .then(literal("in").requires((player) -> player.hasPermission(2)) .then(argument("gamemode", StringArgumentType.word()).suggests( (c, b) -> suggest(gamemodeStrings, b)) .executes(PlayerCommand::spawn) ))) ))) )) ) ); dispatcher.register(literalargumentbuilder); } private static LiteralArgumentBuilder makeActionCommand(String actionName, EntityPlayerActionPack.ActionType type) { return literal(actionName) .executes(c -> action(c, type, EntityPlayerActionPack.Action.once())) .then(literal("once").executes(c -> action(c, type, EntityPlayerActionPack.Action.once()))) .then(literal("continuous").executes(c -> action(c, type, EntityPlayerActionPack.Action.continuous()))) .then(literal("interval").then(argument("ticks", IntegerArgumentType.integer(1)) .executes(c -> action(c, type, EntityPlayerActionPack.Action.interval(IntegerArgumentType.getInteger(c, "ticks")))))); } private static LiteralArgumentBuilder makeDropCommand(String actionName, boolean dropAll) { return literal(actionName) .then(literal("all").executes(c ->manipulate(c, ap -> ap.drop(-2,dropAll)))) .then(literal("mainhand").executes(c ->manipulate(c, ap -> ap.drop(-1,dropAll)))) .then(literal("offhand").executes(c ->manipulate(c, ap -> ap.drop(40,dropAll)))) .then(argument("slot", IntegerArgumentType.integer(0, 40)). executes(c ->manipulate(c, ap -> ap.drop( IntegerArgumentType.getInteger(c,"slot"), dropAll )))); } private static Collection getPlayers(CommandSourceStack source) { Set players = new LinkedHashSet<>(List.of("Steve", "Alex")); players.addAll(source.getOnlinePlayerNames()); return players; } private static ServerPlayer getPlayer(CommandContext context) { String playerName = StringArgumentType.getString(context, "player"); MinecraftServer server = context.getSource().getServer(); return server.getPlayerList().getPlayerByName(playerName); } private static boolean cantManipulate(CommandContext context) { Player player = getPlayer(context); if (player == null) { Messenger.m(context.getSource(), "r Can only manipulate existing players"); return true; } Player sendingPlayer; try { sendingPlayer = context.getSource().getPlayerOrException(); } catch (CommandSyntaxException e) { return false; } if (!context.getSource().getServer().getPlayerList().isOp(sendingPlayer.getGameProfile())) { if (sendingPlayer != player && !(player instanceof EntityPlayerMPFake)) { Messenger.m(context.getSource(), "r Non OP players can't control other real players"); return true; } } return false; } private static boolean cantReMove(CommandContext context) { if (cantManipulate(context)) return true; Player player = getPlayer(context); if (player instanceof EntityPlayerMPFake) return false; Messenger.m(context.getSource(), "r Only fake players can be moved or killed"); return true; } private static boolean cantSpawn(CommandContext context) { String playerName = StringArgumentType.getString(context, "player"); MinecraftServer server = context.getSource().getServer(); PlayerList manager = server.getPlayerList(); Player player = manager.getPlayerByName(playerName); if (player != null) { Messenger.m(context.getSource(), "r Player ", "rb " + playerName, "r is already logged on"); return true; } GameProfile profile = server.getProfileCache().get(playerName).orElse(null); if (profile == null) { if (!CarpetSettings.allowSpawningOfflinePlayers) { Messenger.m(context.getSource(), "r Player "+playerName+" is either banned by Mojang, or auth servers are down. " + "Banned players can only be summoned in Singleplayer and in servers in off-line mode."); return true; } else { profile = new GameProfile(UUIDUtil.createOfflinePlayerUUID(playerName), playerName); } } if (manager.getBans().isBanned(profile)) { Messenger.m(context.getSource(), "r Player ", "rb " + playerName, "r is banned on this server"); return true; } if (manager.isUsingWhitelist() && manager.isWhiteListed(profile) && !context.getSource().hasPermission(2)) { Messenger.m(context.getSource(), "r Whitelisted players can only be spawned by operators"); return true; } return false; } private static int kill(CommandContext context) { if (cantReMove(context)) return 0; getPlayer(context).kill(); return 1; } private static int lookAt(CommandContext context) { return manipulate(context, ap -> { //try { ap.lookAt(Vec3Argument.getVec3(context, "position")); //} catch (CommandSyntaxException ignored) {} }); } @FunctionalInterface interface SupplierWithCommandSyntaxException { T get() throws CommandSyntaxException; } private static T tryGetArg(SupplierWithCommandSyntaxException a, SupplierWithCommandSyntaxException b) throws CommandSyntaxException { try { return a.get(); } catch (IllegalArgumentException e) { return b.get(); } } private static int spawn(CommandContext context) throws CommandSyntaxException { if (cantSpawn(context)) return 0; CommandSourceStack source = context.getSource(); Vec3 pos = tryGetArg( () -> Vec3Argument.getVec3(context, "position"), source::getPosition ); Vec2 facing = tryGetArg( () -> RotationArgument.getRotation(context, "direction").getRotation(context.getSource()), source::getRotation ); ResourceKey dimType = tryGetArg( () -> DimensionArgument.getDimension(context, "dimension").dimension(), () -> source.getLevel().dimension() // dimension.getType() ); GameType mode = GameType.CREATIVE; boolean flying = false; try { ServerPlayer player = context.getSource().getPlayerOrException(); mode = player.gameMode.getGameModeForPlayer(); flying = player.getAbilities().flying; } catch (CommandSyntaxException ignored) {} try { String opGameMode = StringArgumentType.getString(context, "gamemode"); mode = GameType.byName(opGameMode, null); if(mode == null) { Messenger.m(context.getSource(), "rb Invalid game mode: "+opGameMode+"."); return 0; } } catch (IllegalArgumentException ignored) {} if(mode == GameType.SPECTATOR) { // Force override flying to true for spectator players, or they will fell out of the world. flying = true; } else if(mode.isSurvival()){ // Force override flying to false for survival-like players, or they will fly too flying = false; } String playerName = StringArgumentType.getString(context, "player"); if (playerName.length()>maxPlayerLength(source.getServer())) { Messenger.m(context.getSource(), "rb Player name: "+playerName+" is too long"); return 0; } MinecraftServer server = source.getServer(); if (!Level.isInSpawnableBounds(BlockPos.containing(pos.x, pos.y, pos.z))) { Messenger.m(context.getSource(), "rb Player "+playerName+" cannot be placed outside of the world"); return 0; } Player player = EntityPlayerMPFake.createFake(playerName, server, pos.x, pos.y, pos.z, facing.y, facing.x, dimType, mode, flying); if (player == null) { Messenger.m(context.getSource(), "rb Player " + StringArgumentType.getString(context, "player") + " doesn't exist " + "and cannot spawn in online mode. Turn the server offline to spawn non-existing players"); return 0; } return 1; } private static int maxPlayerLength(MinecraftServer server) { return server.getPort() >= 0 ? 16 : 40; } private static int stop(CommandContext context) { if (cantManipulate(context)) return 0; ServerPlayer player = getPlayer(context); ((ServerPlayerInterface) player).getActionPack().stopAll(); return 1; } private static int manipulate(CommandContext context, Consumer action) { if (cantManipulate(context)) return 0; ServerPlayer player = getPlayer(context); action.accept(((ServerPlayerInterface) player).getActionPack()); return 1; } private static Command manipulation(Consumer action) { return c -> manipulate(c, action); } private static int action(CommandContext context, EntityPlayerActionPack.ActionType type, EntityPlayerActionPack.Action action) { return manipulate(context, ap -> ap.start(type, action)); } private static int shadow(CommandContext context) { ServerPlayer player = getPlayer(context); if (player instanceof EntityPlayerMPFake) { Messenger.m(context.getSource(), "r Cannot shadow fake players"); return 0; } ServerPlayer sendingPlayer = null; try { sendingPlayer = context.getSource().getPlayerOrException(); } catch (CommandSyntaxException ignored) { } if (sendingPlayer!=player && cantManipulate(context)) return 0; EntityPlayerMPFake.createShadow(player.server, player); return 1; } }