import('math','_euclidean','_manhattan','_round'); global_display_modes = ['none', 'line', 'centered_sphere', 'box']; __config()->{ 'commands'->{ 'from '->'set_start', 'from to '-> _(start, end) -> (global_current_start = start; calculate(end)), 'to '-> 'calculate', 'clear' -> _() -> global_display_shapes = [], 'clear last' -> _() -> if(global_display_shapes, delete(global_display_shapes, -1)), 'display ' -> 'set_mode' }, 'arguments' -> { 'start' -> {'type' -> 'location'}, 'end' -> {'type' -> 'location'}, 'mode' -> {'type' -> 'term', 'options' -> global_display_modes } } }; global_current_start = null; global_display_shapes = []; global_renderer_running = false; global_current_mode = 'none'; global_generators = { 'line' -> _(from, to) -> [ ['line',20,'from',from,'to',to], ['label',20,'pos',to+[0,0.2,0],'text',_round(_euclidean(from,to),0.001)] ], 'centered_sphere' -> _(from, to) -> [ ['line',20,'from',from,'to',to, 'line', 5, 'color', 0x88888888], ['sphere',20,'center',from,'radius',_euclidean(from,to)], ['label',20,'pos',to+[0,0.2,0],'text',_round(_euclidean(from,to),0.001)] ], 'box' -> _(from, to) -> [ ['line',20,'from',from,'to',to, 'line', 5, 'color', 0x88888888], ['box',20,'from',from,'to',to], ['label',20,'pos',to+[0,0.2,0],'text',_round(_euclidean(from,to),0.001)] ], }; __mktp(pos) -> str('!/tp %.6f %.6f %.6f', pos); set_start(pos)->( global_current_start = pos; print(player(),format('gi Initial point set to: ', 'g '+pos, __mktp(pos))) ); set_mode(mode)->( if (global_display_modes ~ mode, global_current_mode = mode ) ); calculate(end)->( if(global_current_start != null, measure(end) , // else print(player(),format('r No initial point selected')); ) ); _carpets() -> system_info('world_carpet_rules'):'carpets'=='true'; __on_player_places_block(player, item_tuple, hand, block) -> ( if(block=='brown_carpet' && _carpets(), effective_pos = pos(block)+[0.5, 0, 0.5]; if(global_current_start==null||player~'sneaking',//wont complain for first carpet set_start(effective_pos) , // else calculate(effective_pos) ) ) ); __on_player_uses_item(player, item_tuple, hand) -> ( if (item_tuple:0 == 'brown_carpet' && hand == 'mainhand' && _carpets(), if (player ~'sneaking', global_current_mode = global_display_modes:(global_display_modes ~ global_current_mode + 1); display_title(player, 'actionbar', format('w Distance mode: ','e '+global_current_mode)); , if(global_display_shapes, delete(global_display_shapes, -1)) ) ) ); measure(end)-> ( if (global_current_start == null, return()); start = global_current_start; manhattan = _round(_manhattan(start, end),0.001);//rounding to nearest 0.01 for precision, but not ridiculous decimal places spherical = _round(_euclidean(start, end), 0.001); //useful for chunk distances etc. cylindrical = _round(_euclidean(start, [end:0, start:1, end:2]), 0.001); print(player(),format( 'w Distance between ', 'c '+str('[%.1f, %.1f, %.1f]', start), __mktp(start), 'w and ', 'c '+str('[%.1f, %.1f, %.1f]', end), __mktp(end), 'w :\n', 'w - Spherical: ', 'wb '+spherical+'\n', 'w - Cylindrical: ', 'wb '+cylindrical+'\n', 'w - Manhattan: ', 'wb '+manhattan )); if (global_current_mode != 'none', global_display_shapes += _create_shapes(global_current_mode, start, end); for (global_display_shapes, draw_shape(_) ); if (!global_renderer_running, global_renderer_running = true; render() ) ) ); _create_shapes(mode, from, to) -> ( shapes = call(global_generators:mode, from+[0, 0.07, 0], to+[0, 0.07, 0]); map(shapes, put(_, null, ['player', player()], 'extend'); _); ); render()->( if (!global_display_shapes, global_renderer_running = false; return(); ); for (global_display_shapes, draw_shape(_); ); schedule(20,'render') );