package carpet.mixins; import carpet.utils.SpawnReporter; import org.apache.commons.lang3.tuple.Pair; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Redirect; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import java.util.HashMap; import java.util.HashSet; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.DistanceManager; import net.minecraft.server.level.ServerChunkCache; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.MobCategory; import net.minecraft.world.level.Level; import net.minecraft.world.level.storage.LevelData; @Mixin(ServerChunkCache.class) public abstract class ServerChunkCacheMixin { @Shadow @Final private ServerLevel level; @Shadow @Final private DistanceManager distanceManager; @Redirect(method = "tickChunks", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/level/DistanceManager;getNaturalSpawnChunkCount()I" )) //this runs once per world spawning cycle. Allows to grab mob counts and count spawn ticks private int setupTracking(DistanceManager chunkTicketManager) { int j = chunkTicketManager.getNaturalSpawnChunkCount(); ResourceKey dim = this.level.dimension(); // getDimensionType; //((WorldInterface)world).getPrecookedMobs().clear(); not needed because mobs are compared with predefined BBs SpawnReporter.chunkCounts.put(dim, j); if (SpawnReporter.track_spawns > 0L) { //local spawns now need to be tracked globally cause each calll is just for chunk SpawnReporter.local_spawns = new HashMap<>(); SpawnReporter.first_chunk_marker = new HashSet<>(); for (MobCategory cat : MobCategory.values()) { Pair, MobCategory> key = Pair.of(dim, cat); SpawnReporter.overall_spawn_ticks.put(key, SpawnReporter.overall_spawn_ticks.get(key)+ SpawnReporter.spawn_tries.get(cat)); } } return j; } @Inject(method = "tickChunks", at = @At("RETURN")) private void onFinishSpawnWorldCycle(CallbackInfo ci) { LevelData levelProperties_1 = this.level.getLevelData(); // levelProperies class boolean boolean_3 = levelProperties_1.getGameTime() % 400L == 0L; if (SpawnReporter.track_spawns > 0L && SpawnReporter.local_spawns != null) { for (MobCategory cat: MobCategory.values()) { ResourceKey dim = level.dimension(); // getDimensionType; Pair, MobCategory> key = Pair.of(dim, cat); int spawnTries = SpawnReporter.spawn_tries.get(cat); if (!SpawnReporter.local_spawns.containsKey(cat)) { if (!cat.isPersistent() || boolean_3) // isAnimal { // fill mobcaps for that category so spawn got cancelled SpawnReporter.spawn_ticks_full.put(key, SpawnReporter.spawn_ticks_full.get(key)+ spawnTries); } } else if (SpawnReporter.local_spawns.get(cat) > 0) { // tick spawned mobs for that type SpawnReporter.spawn_ticks_succ.put(key, SpawnReporter.spawn_ticks_succ.get(key)+spawnTries); SpawnReporter.spawn_ticks_spawns.put(key, SpawnReporter.spawn_ticks_spawns.get(key)+ SpawnReporter.local_spawns.get(cat)); // this will be off comparing to 1.13 as that would succeed if // ANY tries in that round were successful. // there will be much more difficult to mix in // considering spawn tries to remove, as with warp // there is little need for them anyways. } else // spawn no mobs despite trying { //tick didn's spawn mobs of that type SpawnReporter.spawn_ticks_fail.put(key, SpawnReporter.spawn_ticks_fail.get(key)+spawnTries); } } } SpawnReporter.local_spawns = null; } }