# Fabric Carpet Cause all carpets are made of fabric? # How? Hwat? Follow instructions for all other fabric mods in https://fabricmc.net/use/ and dump carpet...jar in `mods` folder along with other compatible mods. # Carpet Mod Settings ## antiCheatDisabled Prevents players from rubberbanding when moving too fast ... or being kicked out for 'flying' Puts more trust in clients positioning * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE`, `SURVIVAL` ## carpets Placing carpets may issue carpet commands for non-op players * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL` ## combineXPOrbs XP orbs combine with other into bigger orbs * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## commandCameramode Enables /c and /s commands to quickly switch between camera and survival modes /c and /s commands are available to all players regardless of their permission levels * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandDistance Enables /distance command to measure in game distance between points Also enables brown carpet placement action if 'carpets' rule is turned on as well * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandDraw Enables /draw commands ... allows for drawing simple shapes * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandInfo Enables /info command for blocks Also enables gray carpet placement action if 'carpets' rule is turned on as well * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandLog Enables /log command to monitor events in the game via chat and overlays * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * A few bits still needs implementing - we are working on it * It has an accompanying command ## commandPerimeterInfo Enables /perimeterinfo command ... that scans the area around the block for potential spawnable spots * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandPlayer Enables /player command to control/spawn players * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandScript Enables /script command An in-game scripting API for Scarpet programming language * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandSpawn Enables /spawn command for spawn tracking * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandTick Enables /tick command to control game clocks * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## commandTrackAI Allows to track mobs AI via /track command * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: * It has an accompanying command ## ctrlQCraftingFix Dropping entire stacks works also from on the crafting UI result slot * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX`, `SURVIVAL` ## customMOTD Sets a different motd message on client trying to connect to the server use '_' to use the startup setting from server.properties * Type: `String` * Default value: `_` * Suggested options: `_` * Categories: `CREATIVE` ## defaultLoggers sets these loggers in their default configurations for all new players use csv, like 'tps,mobcaps' for multiple loggers, none for nothing * Type: `String` * Default value: `none` * Suggested options: `none`, `tps`, `mobcaps,tps` * Categories: `CREATIVE`, `SURVIVAL` ## desertShrubs Saplings turn into dead shrubs in hot climates and no water access * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## disableSpawnChunks Allows spawn chunks to unload * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## explosionNoBlockDamage Explosions won't destroy blocks * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## fastRedstoneDust Lag optimizations for redstone dust by Theosib * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL`, `OPTIMIZATION` ## fillLimit Customizable fill/clone volume limit * Type: `int` * Default value: `32768` * Suggested options: `32768`, `250000`, `1000000` * Categories: `CREATIVE` * Additional notes: * You must choose a value from 1 to 20M ## fillUpdates fill/clone/setblock and structure blocks cause block updates * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `CREATIVE` ## flatWorldStructureSpawning Allows structure mobs to spawn in flat worlds * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL`, `CREATIVE` ## flippinCactus Players can flip and rotate blocks when holding cactus Doesn't cause block updates when rotated/flipped Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc... * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE`, `SURVIVAL`, `FEATURE` ## hopperCounters hoppers pointing to wool will count items passing through them Enables /counter command, and actions while placing red and green carpets on wool blocks Use /counter reset to reset the counter, and /counter to query In survival, place green carpet on same color wool to query, red to reset the counters Counters are global and shared between players, 16 channels available Items counted are destroyed, count up to one stack per tick per hopper * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `COMMAND`, `CREATIVE`, `FEATURE` * Additional notes: * It has an accompanying command ## horseWanderingFix Prevents horses and other mobs to wander into the distance after dismounting Fixes issues with various Joergens wandering off and disappearing client-side * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX` ## huskSpawningInTemples Only husks spawn in desert temples * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## kelpGenerationGrowthLimit limits growth limit of newly naturally generated kelp to this amount of blocks * Type: `int` * Default value: `25` * Suggested options: `0`, `2`, `25` * Categories: `FEATURE` * Additional notes: * You must choose a value from 0 to 25. 25 and all natural kelp can grow 25 blocks, choose 0 to make all generated kelp not to grow ## lagFreeSpawning Spawning requires much less CPU and Memory * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `OPTIMIZATION` ## leadFix Fixes leads breaking/becoming invisible in unloaded chunks You may still get visibly broken leash links on the client side, but server side the link is still there. * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX` ## maxEntityCollisions Customizable maximal entity collision limits, 0 for no limits * Type: `int` * Default value: `0` * Suggested options: `0`, `1`, `20` * Categories: `OPTIMIZATION` * Additional notes: * Must be a positive number ## miningGhostBlockFix Fixes mining ghost blocks by trusting clients with block breaking Increases player allowed mining distance to 32 blocks * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL` ## missingTools Pistons, Glass and Sponge can be broken faster with their appropriate tools * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL` ## movableBlockEntities Pistons can push block entities, like hoppers, chests etc. * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL`, `FEATURE` ## onePlayerSleeping One player is required on the server to cause night to pass * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL` ## persistentParrots Parrots don't get of your shoulders until you receive proper damage * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL`, `FEATURE` ## placementRotationFix fixes block placement rotation issue when player rotates quickly while placing blocks * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX` ## portalCaching Alternative, persistent caching strategy for nether portals * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL`, `CREATIVE` ## portalCreativeDelay Portals won't let a creative player go through instantly Holding obsidian in either hand won't let you through at all * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## portalSuffocationFix Nether portals correctly place entities going through Entities shouldn't suffocate in obsidian * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX` ## pushLimit Customizable piston push limit * Type: `int` * Default value: `12` * Suggested options: `10`, `12`, `14`, `100` * Categories: `CREATIVE` * Additional notes: * You must choose a value from 1 to 1024 ## quasiConnectivity Pistons, droppers and dispensers react if block above them is powered * Type: `boolean` * Default value: `true` * Required options: `true`, `false` * Categories: `CREATIVE` ## railPowerLimit Customizable powered rail power range * Type: `int` * Default value: `9` * Suggested options: `9`, `15`, `30` * Categories: `CREATIVE` * Additional notes: * You must choose a value from 1 to 1024 ## renewableCoral Coral structures will grow with bonemeal from coral plants * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## renewableSponges Guardians turn into Elder Guardian when struck by lightning * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## rotatorBlock Cactus in dispensers rotates blocks. Rotates block anti-clockwise if possible * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## scriptsAutoload Scarpet script from world files will autoload on server/world start if /script is enabled * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## shulkerSpawningInEndCities Shulkers will respawn in end cities * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## silverFishDropGravel Silverfish drop a gravel item when breaking out of a block * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` ## smoothClientAnimations smooth client animations with low tps settings works only in SP, and will slow down players * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## stackableShulkerBoxes Empty shulker boxes can stack to 64 when dropped on the ground To move them around between inventories, use shift click to move entire stacks * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL`, `FEATURE` ## summonNaturalLightning summoning a lightning bolt has all the side effects of natural lightning * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## superSecretSetting Gbhs sgnf sadsgras fhskdpri! * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL` ## tntDoNotUpdate TNT doesn't update when placed against a power source * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## tntPrimerMomentumRemoved Removes random TNT momentum when primed * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` ## unloadedEntityFix Entities pushed or moved into unloaded chunks no longer disappear * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL`, `BUGFIX` ## viewDistance Changes the view distance of the server. Set to 0 to not override the value in server settings. * Type: `int` * Default value: `0` * Suggested options: `0`, `12`, `16`, `32` * Categories: `CREATIVE` * Additional notes: * You must choose a value from 0 (use server settings) to 32 ## xpNoCooldown Players absorb XP instantly, without delay * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE`