package carpet.helpers; import net.minecraft.block.Material; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IWorld; public class BlockSaplingHelper { // Added code for checking water for dead shrub rule public static boolean hasWater(IWorld worldIn, BlockPos pos) { for (BlockPos blockpos$mutableblockpos : BlockPos.iterate(pos.add(-4, -4, -4), pos.add(4, 1, 4))) { if (worldIn.getBlockState(blockpos$mutableblockpos).getMaterial() == Material.WATER) { return true; } } return false; } }