package carpet.fakes; import java.util.concurrent.CompletableFuture; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.chunk.ChunkAccess; public interface ServerLightingProviderInterface { void invokeUpdateChunkStatus(ChunkPos pos); void removeLightData(ChunkAccess chunk); CompletableFuture relight(ChunkAccess chunk); void resetLight(ChunkAccess chunk, ChunkPos pos); }