package carpet.script.utils; import carpet.CarpetSettings; import carpet.utils.CarpetProfiler; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.BufferBuilder; import com.mojang.blaze3d.vertex.DefaultVertexFormat; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.Tesselator; import com.mojang.blaze3d.vertex.VertexFormat; import com.mojang.math.Vector3f; import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; import java.util.HashMap; import java.util.Map; import java.util.function.BiFunction; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Font; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.ListTag; import net.minecraft.resources.ResourceKey; import net.minecraft.util.Mth; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; public class ShapesRenderer { private final Map, Long2ObjectOpenHashMap>> shapes; private final Map, Long2ObjectOpenHashMap>> labels; private Minecraft client; private Map>> renderedShapes = new HashMap>>() {{ put("line", RenderedLine::new); put("box", RenderedBox::new); put("sphere", RenderedSphere::new); put("cylinder", RenderedCylinder::new); put("label", RenderedText::new); }}; public ShapesRenderer(Minecraft minecraftClient) { this.client = minecraftClient; shapes = new HashMap<>(); labels = new HashMap<>(); } public void render(PoseStack matrices, Camera camera, float partialTick) { CarpetProfiler.ProfilerToken token = CarpetProfiler.start_section(null, "Scarpet client", CarpetProfiler.TYPE.GENERAL); //Camera camera = this.client.gameRenderer.getCamera(); ClientLevel iWorld = this.client.level; ResourceKey dimensionType = iWorld.dimension(); if ((shapes.get(dimensionType) == null || shapes.get(dimensionType).isEmpty()) && (labels.get(dimensionType) == null || labels.get(dimensionType).isEmpty())) return; long currentTime = client.level.getGameTime(); RenderSystem.disableTexture(); RenderSystem.enableDepthTest(); RenderSystem.setShader(GameRenderer::getPositionColorShader); RenderSystem.depthFunc(515); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); // too bright //RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); // meh //RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA); RenderSystem.disableCull(); RenderSystem.depthMask(false); //RenderSystem.polygonOffset(-3f, -3f); //RenderSystem.enablePolygonOffset(); Tesselator tessellator = Tesselator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuilder(); // render double cameraX = camera.getPosition().x; double cameraY = camera.getPosition().y; double cameraZ = camera.getPosition().z; if (shapes.size() != 0) { synchronized (shapes) { shapes.get(dimensionType).long2ObjectEntrySet().removeIf( entry -> entry.getValue().isExpired(currentTime) ); PoseStack matrixStack = RenderSystem.getModelViewStack(); matrixStack.pushPose(); matrixStack.mulPoseMatrix(matrices.last().pose()); RenderSystem.applyModelViewMatrix(); // lines RenderSystem.lineWidth(0.5F); shapes.get(dimensionType).values().forEach( s -> { if (s.shouldRender(dimensionType)) s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); }); // faces RenderSystem.lineWidth(0.1F); shapes.get(dimensionType).values().forEach(s -> { if (s.shouldRender(dimensionType)) s.renderFaces(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); }); RenderSystem.lineWidth(1.0F); matrixStack.popPose(); RenderSystem.applyModelViewMatrix(); }} if (labels.size() != 0) { synchronized (labels) { labels.get(dimensionType).long2ObjectEntrySet().removeIf( entry -> entry.getValue().isExpired(currentTime) ); labels.get(dimensionType).values().forEach(s -> { if (s.shouldRender(dimensionType)) s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); }); }} RenderSystem.enableCull(); RenderSystem.depthMask(true); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); RenderSystem.enableTexture(); CarpetProfiler.end_current_section(token); } public void addShapes(ListTag tag) { CarpetProfiler.ProfilerToken token = CarpetProfiler.start_section(null, "Scarpet client", CarpetProfiler.TYPE.GENERAL); for (int i=0, count = tag.size(); i < count; i++) { addShape(tag.getCompound(i)); } CarpetProfiler.end_current_section(token); } public void addShape(CompoundTag tag) { ShapeDispatcher.ExpiringShape shape = ShapeDispatcher.fromTag(tag); if (shape == null) return; BiFunction> shapeFactory; shapeFactory = renderedShapes.get(tag.getString("shape")); if (shapeFactory == null) { CarpetSettings.LOG.info("Unrecognized shape: "+tag.getString("shape")); } else { RenderedShape rshape = shapeFactory.apply(client, shape); ResourceKey dim = shape.shapeDimension; long key = rshape.key(); Map, Long2ObjectOpenHashMap>> container = rshape.stageDeux()?labels:shapes; synchronized (container) { RenderedShape existing = container.computeIfAbsent(dim, d -> new Long2ObjectOpenHashMap<>()).get(key); if (existing != null) { // promoting previous shape existing.promoteWith(rshape); } else { container.get(dim).put(key, rshape); } } } } public void reset() { synchronized (shapes) { shapes.values().forEach(Long2ObjectOpenHashMap::clear); } synchronized (labels) { labels.values().forEach(Long2ObjectOpenHashMap::clear); } } public void renewShapes() { CarpetProfiler.ProfilerToken token = CarpetProfiler.start_section(null, "Scarpet client", CarpetProfiler.TYPE.GENERAL); synchronized (shapes) { shapes.values().forEach(el -> el.values().forEach(shape -> shape.expiryTick++)); } synchronized (labels) { labels.values().forEach(el -> el.values().forEach(shape -> shape.expiryTick++)); } CarpetProfiler.end_current_section(token); } public abstract static class RenderedShape { protected T shape; protected Minecraft client; long expiryTick; double renderEpsilon = 0; public abstract void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder builder, double cx, double cy, double cz, float partialTick ); public void renderFaces(Tesselator tessellator, BufferBuilder builder, double cx, double cy, double cz, float partialTick ) {} protected RenderedShape(Minecraft client, T shape) { this.shape = shape; expiryTick = client.level.getGameTime()+shape.getExpiry(); renderEpsilon = (3+((double)shape.key())/Long.MAX_VALUE)/1000; this.client = client; } public boolean isExpired(long currentTick) { return expiryTick < currentTick; } public long key() { return shape.key(); }; public boolean shouldRender(ResourceKey dim) { if (shape.followEntity <=0 ) return true; if (client.level == null) return false; if (client.level.dimension() != dim) return false; return client.level.getEntity(shape.followEntity) != null; } public boolean stageDeux() { return false; } public void promoteWith(RenderedShape rshape) { expiryTick = rshape.expiryTick; } } public static class RenderedText extends RenderedShape { protected RenderedText(Minecraft client, ShapeDispatcher.ExpiringShape shape) { super(client, (ShapeDispatcher.DisplayedText)shape); } @Override public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder builder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3 v1 = shape.relativiseRender(client.level, shape.pos, partialTick); Camera camera1 = client.gameRenderer.getMainCamera(); Font textRenderer = client.font; if (shape.doublesided) RenderSystem.disableCull(); else RenderSystem.enableCull(); matrices.pushPose(); matrices.translate(v1.x - cx,v1.y - cy,v1.z - cz); if (shape.facing == null) { //matrices.method_34425(new Matrix4f(camera1.getRotation())); matrices.mulPose(camera1.rotation()); } else { switch (shape.facing) { case NORTH: break; case SOUTH: matrices.mulPose(Vector3f.YP.rotationDegrees(180)); break; case EAST: matrices.mulPose(Vector3f.YP.rotationDegrees(270)); break; case WEST: matrices.mulPose(Vector3f.YP.rotationDegrees(90)); break; case UP: matrices.mulPose(Vector3f.XP.rotationDegrees(90)); break; case DOWN: matrices.mulPose(Vector3f.XP.rotationDegrees(-90)); break; } } matrices.scale(shape.size* 0.0025f, -shape.size*0.0025f, shape.size*0.0025f); //RenderSystem.scalef(shape.size* 0.0025f, -shape.size*0.0025f, shape.size*0.0025f); if (shape.tilt!=0.0f) matrices.mulPose(Vector3f.ZP.rotationDegrees(shape.tilt)); if (shape.lean!=0.0f) matrices.mulPose(Vector3f.XP.rotationDegrees(shape.lean)); if (shape.turn!=0.0f) matrices.mulPose(Vector3f.YP.rotationDegrees(shape.turn)); matrices.translate(-10*shape.indent, -10*shape.height-9, (-10*renderEpsilon)-10*shape.raise); //if (visibleThroughWalls) RenderSystem.disableDepthTest(); matrices.scale(-1, 1, 1); //RenderSystem.applyModelViewMatrix(); // passed matrix directly to textRenderer.draw, not AffineTransformation.identity().getMatrix(), float text_x = 0; if (shape.align == 0) { text_x = (float)(-textRenderer.width(shape.value.getString())) / 2.0F; } else if (shape.align == 1) { text_x = (float)(-textRenderer.width(shape.value.getString())); } MultiBufferSource.BufferSource immediate = MultiBufferSource.immediate(builder); textRenderer.drawInBatch(shape.value, text_x, 0.0F, shape.textcolor, false, matrices.last().pose(), immediate, false, shape.textbck, 15728880); immediate.endBatch(); matrices.popPose(); RenderSystem.enableCull(); } @Override public boolean stageDeux() { return true; } @Override public void promoteWith(RenderedShape rshape) { super.promoteWith(rshape); try { this.shape.value = ((ShapeDispatcher.DisplayedText) rshape.shape).value; } catch (ClassCastException ignored) { CarpetSettings.LOG.error("shape "+rshape.shape.getClass()+" cannot cast to a Label"); } } } public static class RenderedBox extends RenderedShape { private RenderedBox(Minecraft client, ShapeDispatcher.ExpiringShape shape) { super(client, (ShapeDispatcher.Box)shape); } @Override public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3 v1 = shape.relativiseRender(client.level, shape.from, partialTick); Vec3 v2 = shape.relativiseRender(client.level, shape.to, partialTick); drawBoxWireGLLines(tessellator, bufferBuilder, (float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon), (float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon), v1.x!=v2.x, v1.y!=v2.y, v1.z!=v2.z, shape.r, shape.g, shape.b, shape.a, shape.r, shape.g, shape.b ); } @Override public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3 v1 = shape.relativiseRender(client.level, shape.from, partialTick); Vec3 v2 = shape.relativiseRender(client.level, shape.to, partialTick); // consider using built-ins //DebugRenderer.drawBox(new Box(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z), 0.5f, 0.5f, 0.5f, 0.5f);//shape.r, shape.g, shape.b, shape.a); drawBoxFaces(tessellator, bufferBuilder, (float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon), (float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon), v1.x!=v2.x, v1.y!=v2.y, v1.z!=v2.z, shape.fr, shape.fg, shape.fb, shape.fa ); } } public static class RenderedLine extends RenderedShape { public RenderedLine(Minecraft client, ShapeDispatcher.ExpiringShape shape) { super(client, (ShapeDispatcher.Line)shape); } @Override public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { Vec3 v1 = shape.relativiseRender(client.level, shape.from, partialTick); Vec3 v2 = shape.relativiseRender(client.level, shape.to, partialTick); drawLine(tessellator, bufferBuilder, (float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon), (float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon), shape.r, shape.g, shape.b, shape.a ); } } public static class RenderedSphere extends RenderedShape { public RenderedSphere(Minecraft client, ShapeDispatcher.ExpiringShape shape) { super(client, (ShapeDispatcher.Sphere)shape); } @Override public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick); drawSphereWireframe(tessellator, bufferBuilder, (float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz), (float)(shape.radius+renderEpsilon), shape.subdivisions, shape.r, shape.g, shape.b, shape.a); } @Override public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick); drawSphereFaces(tessellator, bufferBuilder, (float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz), (float)(shape.radius+renderEpsilon), shape.subdivisions, shape.fr, shape.fg, shape.fb, shape.fa); } } public static class RenderedCylinder extends RenderedShape { public RenderedCylinder(Minecraft client, ShapeDispatcher.ExpiringShape shape) { super(client, (ShapeDispatcher.Cylinder)shape); } @Override public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick); double dir = Mth.sign(shape.height); drawCylinderWireframe(tessellator, bufferBuilder, (float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon), (float) (shape.radius + renderEpsilon), (float) (shape.height + 2*dir*renderEpsilon), shape.axis, shape.subdivisions, shape.radius == 0, shape.r, shape.g, shape.b, shape.a); } @Override public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick); double dir = Mth.sign(shape.height); drawCylinderFaces(tessellator, bufferBuilder, (float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon), (float) (shape.radius + renderEpsilon), (float) (shape.height + 2*dir*renderEpsilon), shape.axis, shape.subdivisions, shape.radius == 0, shape.fr, shape.fg, shape.fb, shape.fa); } } // some raw shit public static void drawLine(Tesselator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha) { builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); tessellator.end(); } public static void drawBoxWireGLLines( Tesselator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, boolean xthick, boolean ythick, boolean zthick, float red1, float grn1, float blu1, float alpha, float red2, float grn2, float blu2) { builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); if (xthick) { builder.vertex(x1, y1, z1).color(red1, grn2, blu2, alpha).endVertex(); builder.vertex(x2, y1, z1).color(red1, grn2, blu2, alpha).endVertex(); builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); } if (ythick) { builder.vertex(x1, y1, z1).color(red2, grn1, blu2, alpha).endVertex(); builder.vertex(x1, y2, z1).color(red2, grn1, blu2, alpha).endVertex(); builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); } if (zthick) { builder.vertex(x1, y1, z1).color(red2, grn2, blu1, alpha).endVertex(); builder.vertex(x1, y1, z2).color(red2, grn2, blu1, alpha).endVertex(); builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); } tessellator.end(); } public static void drawBoxFaces( Tesselator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, boolean xthick, boolean ythick, boolean zthick, float red1, float grn1, float blu1, float alpha) { builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); if (xthick && ythick) { builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); if (zthick) { builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); } } if (zthick && ythick) { builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); if (xthick) { builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); } } // now at least drawing one if (zthick && xthick) { builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex(); if (ythick) { builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex(); } } tessellator.end(); } public static void drawCylinderWireframe(Tesselator tessellator, BufferBuilder builder, float cx, float cy, float cz, float r, float h, Direction.Axis axis, int subd, boolean isFlat, float red, float grn, float blu, float alpha) { float step = (float)Math.PI / (subd/2); int num_steps180 = (int)(Math.PI / step)+1; int num_steps360 = (int)(2*Math.PI / step); int hsteps = 1; float hstep = 1.0f; if (!isFlat) { hsteps = (int) Math.ceil(Mth.abs(h) / (step * r)) + 1; hstep = h / (hsteps - 1); }// draw base if (axis == Direction.Axis.Y) { for (int dh = 0; dh < hsteps; dh++) { float hh = dh*hstep; builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip for (int i = 0; i <= num_steps360+1; i++) { float theta = step * i; float x = r * Mth.cos(theta); float y = hh; float z = r * Mth.sin(theta); builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } if (!isFlat) { for (int i = 0; i <= num_steps180; i++) { builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip float theta = step * i; float x = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx - x, cy + 0, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy + 0, cz - z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy + h, cz - z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx - x, cy + h, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx - x, cy + 0, cz + z).color(red, grn, blu, alpha).endVertex(); tessellator.end(); } } else { builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); for (int i = 0; i <= num_steps180; i++) { float theta = step * i; float x = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx - x, cy, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy, cz - z).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } } else if (axis == Direction.Axis.X) { for (int dh = 0; dh < hsteps; dh++) { float hh = dh * hstep; builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float z = r * Mth.cos(theta); float x = hh; float y = r * Mth.sin(theta); builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } if (!isFlat) { for (int i = 0; i <= num_steps180; i++) { builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip float theta = step * i; float y = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx + 0, cy - y, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + 0, cy + y, cz - z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + h, cy + y, cz - z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + h, cy - y, cz + z).color(red, grn, blu, alpha).endVertex(); tessellator.end(); } } else { builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); for (int i = 0; i <= num_steps180; i++) { float theta = step * i; float y = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx, cy - y, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx, cy + y, cz - z).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } } else if (axis == Direction.Axis.Z) { for (int dh = 0; dh < hsteps; dh++) { float hh = dh * hstep; builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float y = r * Mth.cos(theta); float z = hh; float x = r * Mth.sin(theta); builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } if (!isFlat) { for (int i = 0; i <= num_steps180; i++) { builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip float theta = step * i; float x = r * Mth.cos(theta); float y = r * Mth.sin(theta); builder.vertex(cx + x, cy - y, cz + 0).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx - x, cy + y, cz + 0).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx - x, cy + y, cz + h).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy - y, cz + h).color(red, grn, blu, alpha).endVertex(); tessellator.end(); } } else { builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); for (int i = 0; i <= num_steps180; i++) { float theta = step * i; float x = r * Mth.cos(theta); float y = r * Mth.sin(theta); builder.vertex(cx + x, cy - y, cz).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx - x, cy + y, cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } } } public static void drawCylinderFaces(Tesselator tessellator, BufferBuilder builder, float cx, float cy, float cz, float r, float h, Direction.Axis axis, int subd, boolean isFlat, float red, float grn, float blu, float alpha) { float step = (float)Math.PI / (subd/2); int num_steps180 = (int)(Math.PI / step)+1; int num_steps360 = (int)(2*Math.PI / step)+1; if (axis == Direction.Axis.Y) { builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR); builder.vertex(cx, cy, cz).color(red, grn, blu, alpha).endVertex(); for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(x + cx, cy, z + cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); if (!isFlat) { builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR); builder.vertex(cx, cy+h, cz).color(red, grn, blu, alpha).endVertex(); for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(x + cx, cy+h, z + cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads float xp = r * 1; float zp = r * 0; for (int i = 1; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx + xp, cy + 0, cz + zp).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + xp, cy + h, cz + zp).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy + h, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy + 0, cz + z).color(red, grn, blu, alpha).endVertex(); xp = x; zp = z; } tessellator.end(); } } else if (axis == Direction.Axis.X) { builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR); builder.vertex(cx, cy, cz).color(red, grn, blu, alpha).endVertex(); for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float y = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx, cy + y, z + cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); if (!isFlat) { builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR); builder.vertex(cx+h, cy, cz).color(red, grn, blu, alpha).endVertex(); for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float y = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx+h, cy + y, cz + z).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads float yp = r * 1; float zp = r * 0; for (int i = 1; i <= num_steps360; i++) { float theta = step * i; float y = r * Mth.cos(theta); float z = r * Mth.sin(theta); builder.vertex(cx + 0, cy + yp, cz + zp).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + h, cy + yp, cz + zp).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + h, cy + y, cz + z).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + 0, cy + y, cz + z).color(red, grn, blu, alpha).endVertex(); yp = y; zp = z; } tessellator.end(); } } else if (axis == Direction.Axis.Z) { builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR); builder.vertex(cx, cy, cz).color(red, grn, blu, alpha).endVertex(); for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.cos(theta); float y = r * Mth.sin(theta); builder.vertex(x + cx, cy+y, cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); if (!isFlat) { builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR); builder.vertex(cx, cy, cz+h).color(red, grn, blu, alpha).endVertex(); for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.cos(theta); float y = r * Mth.sin(theta); builder.vertex(x + cx, cy+y, cz+h).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads float xp = r; float yp = 0; for (int i = 1; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.cos(theta); float y = r * Mth.sin(theta); builder.vertex(cx + xp, cy + yp, cz + 0).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + xp, cy + yp, cz + h).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy + y, cz + h).color(red, grn, blu, alpha).endVertex(); builder.vertex(cx + x, cy + y, cz + 0).color(red, grn, blu, alpha).endVertex(); xp = x; yp = y; } tessellator.end(); } } } public static void drawSphereWireframe(Tesselator tessellator, BufferBuilder builder, float cx, float cy, float cz, float r, int subd, float red, float grn, float blu, float alpha) { float step = (float)Math.PI / (subd/2); int num_steps180 = (int)(Math.PI / step)+1; int num_steps360 = (int)(2*Math.PI / step)+1; for (int i = 0; i <= num_steps360; i++) { builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); float theta = step * i ; for (int j = 0; j <= num_steps180; j++) { float phi = step * j ; float x = r * Mth.sin(phi) * Mth.cos(theta); float z = r * Mth.sin(phi) * Mth.sin(theta); float y = r * Mth.cos(phi); builder.vertex(x+cx, y+cy, z+cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } for (int j = 0; j <= num_steps180; j++) { builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip float phi = step * j ; for (int i = 0; i <= num_steps360; i++) { float theta = step * i; float x = r * Mth.sin(phi) * Mth.cos(theta); float z = r * Mth.sin(phi) * Mth.sin(theta); float y = r * Mth.cos(phi); builder.vertex(x+cx, y+cy, z+cz).color(red, grn, blu, alpha).endVertex(); } tessellator.end(); } } public static void drawSphereFaces(Tesselator tessellator, BufferBuilder builder, float cx, float cy, float cz, float r, int subd, float red, float grn, float blu, float alpha) { float step = (float)Math.PI / (subd/2); int num_steps180 = (int)(Math.PI / step)+1; int num_steps360 = (int)(2*Math.PI / step); for (int i = 0; i <= num_steps360; i++) { float theta = i * step; float thetaprime = theta+step; builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads float xb = 0; float zb = 0; float xbp = 0; float zbp = 0; float yp = r; for (int j = 0; j <= num_steps180; j++) { float phi = j * step; float x = r * Mth.sin(phi) * Mth.cos(theta); float z = r * Mth.sin(phi) * Mth.sin(theta); float y = r * Mth.cos(phi); float xp = r * Mth.sin(phi) * Mth.cos(thetaprime); float zp = r * Mth.sin(phi) * Mth.sin(thetaprime); builder.vertex(xb + cx, yp + cy, zb + cz).color(red, grn, blu, alpha).endVertex(); builder.vertex(xbp + cx, yp + cy, zbp + cz).color(red, grn, blu, alpha).endVertex(); builder.vertex(xp + cx, y + cy, zp + cz).color(red, grn, blu, alpha).endVertex(); builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex(); xb = x; zb = z; xbp = xp; zbp = zp; yp = y; } tessellator.end(); } } }