gnembon
5a746cc3c4
Merge branch 'master' into 1.16
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# Conflicts:
# src/main/java/carpet/commands/SpawnCommand.java
# src/main/java/carpet/utils/SpawnReporter.java
2020-05-12 17:01:57 -03:00
gnembon
ae0975d626
mappings
2020-05-10 01:42:19 -03:00
gnembon
f04888406d
20w18a-1
2020-04-29 20:45:01 -03:00
gnembon
cc668fd122
1.16 bump
2020-04-28 03:00:19 -03:00
gnembon
f70850889d
Merge branch 'master' into 1.16
2020-04-28 02:55:48 -03:00
gnembon
714bf1ce19
refactor and fix new draw shapes
2020-04-28 02:55:26 -03:00
Nameless-123
a1b6ef204a
moved everything to switch statement
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It all works now
2020-04-24 16:19:35 +02:00
Nameless-123
33f6b90839
I removed the ++i statement and like crashed the world!
2020-04-24 14:12:59 +02:00
Nameless-123
6146ff8ed8
Let's see if this works
2020-04-24 13:36:41 +02:00
Nameless-123
c2e09d48e5
improved definitions
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COs messing about
2020-04-24 11:12:26 +02:00
Nameless-123
890617c8ba
Added error messages
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cos no throw statements available
2020-04-22 11:11:20 +02:00
Nameless-123
0ee96174b8
apparently you can't input 0
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otherwise its fine
2020-04-22 10:56:14 +02:00
Nameless-123
0fd6f559ac
undoingn egyptian braces
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seriously gnemobn, what do you have against them?
2020-04-22 10:38:07 +02:00
Nameless-123
e8c8e68333
moved it all to ints
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less intuitive but code syntax is much better!
2020-04-22 10:34:42 +02:00
Ghoulboy
8d41bfa167
Undid egyptian bracing
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cos gnembon hates egyptians
2020-04-21 11:15:55 +02:00
Nameless-123
fcf2a6775c
Added square based pyramid
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also edited command tree to make it more understandable. Cones are, after all, simply circular-based pyramids. I may or may not add octagons in the future.
2020-04-20 21:29:19 +02:00
Nameless-123
2f78068875
figured out why it wasnt showing proper affected blocks
2020-04-20 17:41:45 +02:00
Nameless-123
582f39b98d
Renamed drawCone and added further steps toward pyramids
2020-04-20 17:41:21 +02:00
Nameless-123
36797a79e2
Made cone actually return affected blocks
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I forgot for some reason
2020-04-20 17:22:56 +02:00
Nameless-123
94a0f55840
undid eqyptian braces
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I hope you're happy now
https://github.com/gnembon/fabric-carpet/pull/232#discussion_r411022932
2020-04-20 17:20:15 +02:00
Nameless-123
e0828513fa
Added pyramid literal
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FIrst step towards adding other shape pyramids
2020-04-20 17:00:51 +02:00
Nameless-123
fe0ecccd4f
Made drawCone WAY more fficient and code WAY less messy
2020-04-20 13:44:49 +02:00
Nameless-123
aa94ec0ebc
forgot to remove testing stuff
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I knew this would happen
2020-04-20 11:54:52 +02:00
Nameless-123
7783f60f64
This should be about 300% faster
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I completely revamped it, only iterate over necessary blocks, and it returns correct value
2020-04-20 11:52:07 +02:00
Nameless-123
4a02bb1572
The stupid way
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At least it works
2020-04-19 10:33:42 +02:00
Nameless-123
b16c0abc54
I tried this way
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But it wont detect strings ofr some reason!?
2020-04-19 10:23:53 +02:00
Nameless-123
771fc8a437
added specific return statements
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I dont even know why
2020-04-19 10:03:11 +02:00
Nameless-123
40dcd31bb0
added direction dtection
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and command running based on that
2020-04-19 10:01:30 +02:00
Nameless-123
5aea313479
Added drawConex and drawConez methods
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But they're not used yet
2020-04-19 09:36:15 +02:00
Nameless-123
25e8543a11
changing name to drawConey
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So later I can add drawConex and draw Conez methods
2020-04-19 09:32:41 +02:00
Nameless-123
6d5c7ed3bd
Ok, NOW it works!
2020-04-19 09:29:41 +02:00
Nameless-123
432c2a8394
Now it works
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But if it is pointing up, it has a flat top
2020-04-19 09:23:47 +02:00
Nameless-123
776eec05b2
I think that fixed it
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But now its conctantly crashing
2020-04-19 09:10:32 +02:00
Nameless-123
11f1ce61b7
Added cone
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y not
2020-04-18 22:23:34 +02:00
Nameless-123
fe9ad4b297
I hope this works
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I copy pasted above code and edited a bit to see if it works
(Btw, that is basically how I did #224 )
2020-04-18 18:31:18 +02:00
Nameless-123
08e42523ba
I thinks this helped?
2020-04-18 14:12:26 +02:00
Nameless-123
dab41bb0ce
FIxed some stuff
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Still borken asf, but im not sure how to fix
2020-04-18 14:07:24 +02:00
Nameless-123
67e3ed3229
Added draw command
2020-04-18 13:49:07 +02:00
gnembon
a757c6f88a
Merge branch 'master' into 1.16
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# Conflicts:
# src/main/java/carpet/script/bundled/Module.java
2020-04-15 02:00:31 -03:00
gnembon
3e76adbdaa
added deep frozen state where chunk tickets will not be expiring as well, preventing chunks from unloading. Fixes #204
2020-04-14 01:28:00 -03:00
gnembon
7ebc96106b
Merge branch 'master' into 1.16
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# Conflicts:
# src/main/java/carpet/mixins/ChunkTicketManager_scarpetMixin.java
# src/main/java/carpet/mixins/MinecraftServer_coreMixin.java
2020-04-13 01:08:06 -03:00
gnembon
19a01bee1b
cannot shadow other players if you are not OP. Fixes #208
2020-04-12 20:47:39 -03:00
gnembon
a4626df004
Merge branch 'master' into 1.16
2020-04-01 13:22:16 -03:00
gnembon
652ca7d6a0
spawning illegal entities with perimetercheck, fixes #194
2020-03-31 21:04:09 -03:00
gnembon
182eac89c9
too long player names, fixes #195
2020-03-31 20:53:10 -03:00
gnembon
583e023eb1
Merge branch 'master' into 1.16
2020-03-18 02:01:01 -03:00
gnembon
b041e05b47
removed inspector
2020-03-17 10:14:36 -03:00
gnembon
f4d846c1c9
Merge branch 'master' into 1.16
2020-03-11 02:41:12 -03:00
gnembon
493cea2c13
added commandScriptACE setting and custom permissions for scarpet.
2020-03-11 02:39:39 -03:00
gnembon
286913ebd7
mapping update, fixed missing target mixins
2020-03-11 00:01:59 -03:00