- Use `overworld()` instead of `getLevel(Level.OVERWORLD)` when convenient
- Remove now unnecessary `// OW` comments, from when it had no mappings
- Make spawn chunk size and light batches not depend on global server instance
- Merge all spawn chunk size logic into SpawnChunks instead of methods in the validator
- Remove unneeded `withWorld(OVERWORLD)` with just-created server `CommandSource`s
- Use enhanced for in light batch application
* Added ability to cancel events
* Made more events cancellable
* Added event_priority to __config
* Check for string values for performance
* Made player_finishes_using_item cancellable
* Made player_chooses_recipe cancellable
* Made player_swaps_hands cancellable
* Made player_message cancellable
* Added __on_player_placing_block (#1498)
* Added event to docs, keywords, event_test
* Added docs for event cancellation