When warping and frozen the game will now run at 20 (frozen) TPS instead of as fast as possible around a loop
Frozen ticks will no longer count towards tick warping
TPS logger will now display `TPS: 0.0` when the game is frozen
* Null checks & using getOptions
* Removed useless variable, and made HashMap's final
* This list & Map should not be modified.
Plus small changes
* Small things
* Fix#1398
* Apply suggestions from code review
* Remove Dead call
* Handle options being null
* Remove redundant field explainers
Those were there for when they were intermediary fields, they now have a proper name
- rework on handling /log packets
- rework on player attack and interaction with entities
- rework display_title (need recheck)
- rework packets for structure blocks