* Implement better handling for custom block interactions within the `PistionStructureResolver`
- Switch to a opt in system for piston interaction methods by moving to a dedicated interface and removing mixin that injects such into every block
- Default to vanilla code for slime blocks and honey blocks behavior.
- Keep `BlockBehaviourInterface` and `BlockBehaviour_customStickyMixin` for compatibility reasons
* fake-player-portal-fix:
* Fix the teleport fix, so it doesn't crash when bots go through nether portals (Fixes#1712)
* fake-player-portal-fix:
* Re-implement fix for #1190
* Without causing #1712
* Just move the bot on the chunkmap directly.
* fake-players-teleporting-fix:
* Fix fake players not being moved on the chunkmap when teleporting
* Fixes#1190 (Player bots cannot be teleported to unloaded chunks)
* fake-players-teleporting-fix:
* add missing access widener
* Revert "fake-players-teleporting-fix:"
This reverts commit 617702fca14035913103140d2e04fa33065bf628.
* fake-players-teleporting-fix:
* access awaitingTeleport in a nicer way
* fake-players-teleporting-fix: * access awaitingTeleport in a nicer way
* Changed Rule: `updateSuppressionBlock` to match new update suppression
* Make it easier to use
* Carpets mixin file will be the death of me
* Renamed `WorldInterface` to `LevelInterface`
Merged LevelAccessor with LevelInterface
* Fix issues with 22w14a & resolve issues
* Add `@Unique` to Level_tickMixin.java
* Naming, brackets, and description
* Return null on invalid
* Fix remaining refactoring issues
* Make fake players compatible with adventure platform and minor refactor around them
Cleaner approach
* Remove no longer needed enderpearl mixin for fake players
Their ClientConnection now has an open channel so isOpen returns true