Commit Graph
161 Commits
Author SHA1 Message Date
Nameless-123 36797a79e2 Made cone actually return affected blocks
I forgot for some reason
2020-04-20 17:22:56 +02:00
Nameless-123 94a0f55840 undid eqyptian braces
I hope you're happy now
https://github.com/gnembon/fabric-carpet/pull/232#discussion_r411022932
2020-04-20 17:20:15 +02:00
Nameless-123 e0828513fa Added pyramid literal
FIrst step towards adding other shape pyramids
2020-04-20 17:00:51 +02:00
Nameless-123 fe0ecccd4f Made drawCone WAY more fficient and code WAY less messy 2020-04-20 13:44:49 +02:00
Nameless-123 aa94ec0ebc forgot to remove testing stuff
I knew this would happen
2020-04-20 11:54:52 +02:00
Nameless-123 7783f60f64 This should be about 300% faster
I completely revamped it, only iterate over necessary blocks, and it returns correct value
2020-04-20 11:52:07 +02:00
Nameless-123 4a02bb1572 The stupid way
At least it works
2020-04-19 10:33:42 +02:00
Nameless-123 b16c0abc54 I tried this way
But it wont detect strings ofr some reason!?
2020-04-19 10:23:53 +02:00
Nameless-123 771fc8a437 added specific return statements
I dont even know why
2020-04-19 10:03:11 +02:00
Nameless-123 40dcd31bb0 added direction dtection
and command running based on that
2020-04-19 10:01:30 +02:00
Nameless-123 5aea313479 Added drawConex and drawConez methods
But they're not used yet
2020-04-19 09:36:15 +02:00
Nameless-123 25e8543a11 changing name to drawConey
So later I can add drawConex and draw Conez methods
2020-04-19 09:32:41 +02:00
Nameless-123 6d5c7ed3bd Ok, NOW it works! 2020-04-19 09:29:41 +02:00
Nameless-123 432c2a8394 Now it works
But if it is pointing up, it has a flat top
2020-04-19 09:23:47 +02:00
Nameless-123 776eec05b2 I think that fixed it
But now its conctantly crashing
2020-04-19 09:10:32 +02:00
Nameless-123 11f1ce61b7 Added cone
y not
2020-04-18 22:23:34 +02:00
Nameless-123 fe9ad4b297 I hope this works
I copy pasted above code and edited a bit to see if it works
(Btw, that is basically how I did #224)
2020-04-18 18:31:18 +02:00
Nameless-123 08e42523ba I thinks this helped? 2020-04-18 14:12:26 +02:00
Nameless-123 dab41bb0ce FIxed some stuff
Still borken asf, but im not sure how to fix
2020-04-18 14:07:24 +02:00
Nameless-123 67e3ed3229 Added draw command 2020-04-18 13:49:07 +02:00
gnembon a757c6f88a Merge branch 'master' into 1.16
# Conflicts:
#	src/main/java/carpet/script/bundled/Module.java
2020-04-15 02:00:31 -03:00
gnembon 3e76adbdaa added deep frozen state where chunk tickets will not be expiring as well, preventing chunks from unloading. Fixes #204 2020-04-14 01:28:00 -03:00
gnembon 7ebc96106b Merge branch 'master' into 1.16
# Conflicts:
#	src/main/java/carpet/mixins/ChunkTicketManager_scarpetMixin.java
#	src/main/java/carpet/mixins/MinecraftServer_coreMixin.java
2020-04-13 01:08:06 -03:00
gnembon 19a01bee1b cannot shadow other players if you are not OP. Fixes #208 2020-04-12 20:47:39 -03:00
gnembon a4626df004 Merge branch 'master' into 1.16 2020-04-01 13:22:16 -03:00
gnembon 652ca7d6a0 spawning illegal entities with perimetercheck, fixes #194 2020-03-31 21:04:09 -03:00
gnembon 182eac89c9 too long player names, fixes #195 2020-03-31 20:53:10 -03:00
gnembon 583e023eb1 Merge branch 'master' into 1.16 2020-03-18 02:01:01 -03:00
gnembon b041e05b47 removed inspector 2020-03-17 10:14:36 -03:00
gnembon f4d846c1c9 Merge branch 'master' into 1.16 2020-03-11 02:41:12 -03:00
gnembon 493cea2c13 added commandScriptACE setting and custom permissions for scarpet. 2020-03-11 02:39:39 -03:00
gnembon 286913ebd7 mapping update, fixed missing target mixins 2020-03-11 00:01:59 -03:00
gnembon f7a2b8202b boi, 20w10a 2020-03-04 17:43:26 -04:00
gnembon 5c9774f1d2 added feedback to event calling and fixed event registry
disabled ability to handle global events from player scoped apps
2020-02-25 01:29:21 -04:00
gnembon 161b5d491d added options for drop command 2020-02-09 01:56:30 -04:00
gnembon 85a34fdefa added profile command 2020-02-06 09:33:46 -04:00
gnembon fbd917b005 1.15.2-11 2020-02-03 12:06:40 -04:00
gnembon e04a8be9e8 Merge branch 'master' into 1.15
# Conflicts:
#	src/main/java/carpet/script/CarpetExpression.java
2020-02-03 10:58:17 -04:00
gnembon b4a50b8c3f mulitple counters in hud - not really needed but why not. 2020-02-02 00:03:38 -04:00
gnembon a50b00059e Merge branch 'master' into 1.15 2020-01-27 22:48:56 -04:00
gnembon 9430fcc052 handled better errors and stack traces for more (all) cases 2020-01-27 22:47:29 -04:00
gnembon 51cbe4ac01 Merge branch 'master' into 1.15 2020-01-25 01:23:06 -04:00
gnembon 82466158c2 indicate unused yet imports 2020-01-25 01:12:32 -04:00
gnembon 9c62968ee8 1.15.2 pre2 and mappings 2020-01-17 17:36:39 -04:00
gnembon 1ea8815bd0 Merge branch 'master' into 1.15 2020-01-10 21:50:20 -04:00
gnembon e44cf0d79b action pack improvements 2020-01-10 21:48:55 -04:00
gnembon 01273548b2 Merge branch 'master' into 1.15
# Conflicts:
#	src/main/java/carpet/commands/ScriptCommand.java
2020-01-09 00:10:04 -04:00
gnembon f674936199 renamed main 2020-01-08 23:47:54 -04:00
gnembon 4f65be946c modules and imports 2020-01-08 23:38:31 -04:00
gnembon 8725b59241 Merge branch 'master' into 1.15
# Conflicts:
#	src/main/java/carpet/commands/ScriptCommand.java
#	src/main/java/carpet/helpers/EntityPlayerActionPack.java
2020-01-05 02:27:33 -04:00