The current implementation only allows toggling tick freeze, so scripting is hard. This patch enables users to specifically freeze or unfreeze other than just toggling. It also provides '/tick freeze status' command to dynamically check whether the game is frozen or not.
This patch preserves compatibility to the existing '/tick freeze' toggle command.
* Posted rule `updateSuppressionCrashFix` from Carpet-Extra
Also added catch for update suppression in neighbour update during ServerPlayerEntity tick.
Added Logger `updateSuppressedCrashes` so not everyone sees the crash messages
Added Coords to crash message so we now know where it originates from
* Make it easier to read
* that `s` has been there for a long time
* Made `updateSuppressionCrashFix` compatible with carpet-extra
* Better search through rules
Changed carpets search from startsWith to Contains.
It's been annoying me for a long time now, the fact that you never remember the command name, but you remember something that was in it.
* Checking camelCase for contains
This enables administrators to flexibly spawn players in game modes other than their current modes, and also allows administrators to spawn non-creative players from the console or rcon.
Usage: /player spawn bot in <gamemode>
Usage: /player spawn bot at ~ ~ ~ face 0 0 in minecraft:overworld in <gamemode>
Permissions required: OP Level 2 and above.
Note on flying: For spectator players, flying is always enabled. For other game modes, whether they are flying depends on the command caller. Therefore, it is possible to spawn a flying survival player when you are currently flying.