Merge branch 'master' into future

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gnembon committed 2021-11-23 22:03:43 +01:00
commit ff44e847c0
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@@ -400,6 +400,30 @@ query(p,'effect','resistance') => null
Number indicating remaining entity health, or `null` if not applicable. Number indicating remaining entity health, or `null` if not applicable.
### `query(e, 'may_fly')`
Returns a boolean indicating if the player can fly.
### `query(e, 'flying')`
Returns a boolean indicating if the player is flying.
### `query(e, 'may_build')`
Returns a boolean indicating if the player is allowed to place blocks.
### `query(e, 'insta_build')`
Returns a boolean indicating if the player can place blocks without consuming the item and if the player can shoot arrows without having them in the inventory.
### `query(e, 'fly_speed')`
Returns a number indicating the speed at which the player moves while flying.
### `query(e, 'walk_speed')`
Returns a number indicating the speed at which the player moves while walking.
### `query(e, 'hunger')` ### `query(e, 'hunger')`
### `query(e, 'saturation')` ### `query(e, 'saturation')`
### `query(e, 'exhaustion')` ### `query(e, 'exhaustion')`
@@ -408,7 +432,7 @@ Retrieves player hunger related information. For non-players, returns `null`.
### `query(e, 'absorption')` ### `query(e, 'absorption')`
Gets the absorption of the player (yellow hearts, e.g when having a golden apple.) Gets the absorption of the player (yellow hearts, e.g. when having a golden apple.)
### `query(e,'xp')` ### `query(e,'xp')`
### `query(e,'xp_level')` ### `query(e,'xp_level')`
@@ -420,7 +444,7 @@ Numbers related to player's xp. `xp` is the overall xp player has, `xp_level` is
### `query(e, 'air')` ### `query(e, 'air')`
Number indicating remaining entity health, or `null` if not applicable. Number indicating remaining entity air, or `null` if not applicable.
### `query(e, 'language')` ### `query(e, 'language')`
@@ -693,6 +717,34 @@ Applies status effect to the living entity. Takes several optional parameters, w
`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified, `true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified,
it clears all effects. it clears all effects.
### `modify(e, 'may_fly', boolean)`
Allows or denies the player the ability to fly. If the player is flying and the ability is removed, the player will stop flying.
### `modify(e, 'flying', boolean)`
Changes the flight status of the player (if it is flying or not).
### `modify(e, 'may_build', boolean)`
Allows or denies the player the ability to place blocks.
### `modify(e, 'insta_build', boolean)`
Allows or denies the player to place blocks without reducing the item count of the used stack and to shoot arrows without having them in the inventory.
### `modify(e, 'fly_speed', float)`
Modifies the value of the speed at which the player moves while flying.
### `modify(e, 'walk_speed', float)`
Modifies the value of the speed at which the player moves while walking.
### `modify(e, 'selected_slot', int)`
Changes player's selected slot.
### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)` ### `modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)`
Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks. Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
@@ -36,6 +36,7 @@ import net.minecraft.network.packet.s2c.play.EntityPassengersSetS2CPacket;
import net.minecraft.network.packet.s2c.play.EntityPositionS2CPacket; import net.minecraft.network.packet.s2c.play.EntityPositionS2CPacket;
import net.minecraft.network.packet.s2c.play.ExperienceBarUpdateS2CPacket; import net.minecraft.network.packet.s2c.play.ExperienceBarUpdateS2CPacket;
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket; import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket;
import net.minecraft.network.packet.s2c.play.UpdateSelectedSlotS2CPacket;
import net.minecraft.command.EntitySelector; import net.minecraft.command.EntitySelector;
import net.minecraft.command.EntitySelectorReader; import net.minecraft.command.EntitySelectorReader;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
@@ -740,6 +741,49 @@ public class EntityValue extends Value
//} //}
return Value.NULL; return Value.NULL;
}); });
put("may_fly", (e, a) -> {
if (e instanceof ServerPlayerEntity player) {
return BooleanValue.of(player.getAbilities().allowFlying);
}
return Value.NULL;
});
put("flying", (e, v) -> {
if (e instanceof ServerPlayerEntity player) {
return BooleanValue.of(player.getAbilities().flying);
}
return Value.NULL;
});
put("may_build", (e, v) -> {
if (e instanceof ServerPlayerEntity player) {
return BooleanValue.of(player.getAbilities().allowModifyWorld);
}
return Value.NULL;
});
put("insta_build", (e, v) -> {
if (e instanceof ServerPlayerEntity player) {
return BooleanValue.of(player.getAbilities().creativeMode);
}
return Value.NULL;
});
put("fly_speed", (e, v) -> {
if (e instanceof ServerPlayerEntity player) {
return NumericValue.of(player.getAbilities().getFlySpeed());
}
return Value.NULL;
});
put("walk_speed", (e, v) -> {
if (e instanceof ServerPlayerEntity player) {
return NumericValue.of(player.getAbilities().getWalkSpeed());
}
return Value.NULL;
});
put("holds", (e, a) -> { put("holds", (e, a) -> {
EquipmentSlot where = EquipmentSlot.MAINHAND; EquipmentSlot where = EquipmentSlot.MAINHAND;
if (a != null) if (a != null)
@@ -963,6 +1007,67 @@ public class EntityValue extends Value
} }
if (e instanceof LivingEntity) ((LivingEntity) e).setHealth(health); if (e instanceof LivingEntity) ((LivingEntity) e).setHealth(health);
}); });
put("may_fly", (e, v) -> {
boolean mayFly = v.getBoolean();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().allowFlying = mayFly;
if (!mayFly && player.getAbilities().flying) {
player.getAbilities().flying = false;
}
player.sendAbilitiesUpdate();
}
});
put("flying", (e, v) -> {
boolean flying = v.getBoolean();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().flying = flying;
player.sendAbilitiesUpdate();
}
});
put("may_build", (e, v) -> {
boolean mayBuild = v.getBoolean();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().allowModifyWorld = mayBuild;
player.sendAbilitiesUpdate();
}
});
put("insta_build", (e, v) -> {
boolean instaBuild = v.getBoolean();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().creativeMode = instaBuild;
player.sendAbilitiesUpdate();
}
});
put("fly_speed", (e, v) -> {
float flySpeed = NumericValue.asNumber(v).getFloat();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().setFlySpeed(flySpeed);
player.sendAbilitiesUpdate();
}
});
put("walk_speed", (e, v) -> {
float walkSpeed = NumericValue.asNumber(v).getFloat();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().setWalkSpeed(walkSpeed);
player.sendAbilitiesUpdate();
}
});
put("selected_slot", (e, v) ->
{
if (e instanceof ServerPlayerEntity player)
{
int slot = NumericValue.asNumber(v).getInt();
player.networkHandler.sendPacket(new UpdateSelectedSlotS2CPacket(slot));
}
});
// todo add handling of the source for extra effects // todo add handling of the source for extra effects
/*put("damage", (e, v) -> { /*put("damage", (e, v) -> {
float dmgPoints; float dmgPoints;
@@ -1453,7 +1558,15 @@ public class EntityValue extends Value
put("gravity",(e,v)-> e.setNoGravity(!v.getBoolean())); put("gravity",(e,v)-> e.setNoGravity(!v.getBoolean()));
put("invulnerable",(e,v)-> e.setInvulnerable(v.getBoolean())); put("invulnerable",(e,v)-> {
boolean invulnerable = v.getBoolean();
if (e instanceof ServerPlayerEntity player) {
player.getAbilities().invulnerable = invulnerable;
player.sendAbilitiesUpdate();
} else {
e.setInvulnerable(invulnerable);
}
});
put("fire",(e,v)-> e.setFireTicks((int)NumericValue.asNumber(v).getLong())); put("fire",(e,v)-> e.setFireTicks((int)NumericValue.asNumber(v).getLong()));
put("frost",(e,v)-> e.setFrozenTicks((int)NumericValue.asNumber(v).getLong())); put("frost",(e,v)-> e.setFrozenTicks((int)NumericValue.asNumber(v).getLong()));
@@ -28,7 +28,7 @@ __config() -> {
'pointing'->{'type'->'term','suggest'->['up','down']}, 'pointing'->{'type'->'term','suggest'->['up','down']},
'hollow'->{'type'->'term','suggest'->['hollow','solid']}, 'hollow'->{'type'->'term','suggest'->['hollow','solid']},
}, },
'scope'->'global'//todo decide whether it rly needs to be global or not... 'scope'->'global
}; };
_block_matches(existing, block_predicate) -> _block_matches(existing, block_predicate) ->
@@ -44,7 +44,7 @@ _block_matches(existing, block_predicate) ->
draw(what, args, block, replacement)->(//custom setter cos it's easier draw(what, args, block, replacement)->(//custom setter cos it's easier
positions = call(what,args); //returning blocks to be set positions = call(what,args); //returning blocks to be set
affected = 0 affected = 0;
for(positions, for(positions,
existing = block(_); existing = block(_);
@@ -52,5 +52,5 @@ draw(what, args, block, replacement)->(//custom setter cos it's easier
affected += bool(set(existing,block)) affected += bool(set(existing,block))
) )
); );
print(player,format('gi Filled ' + affected + ' blocks')); print(format('gi Filled ' + affected + ' blocks'));
); );