weird flex but ok. Pathfinding affected spawning
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@@ -1088,6 +1088,9 @@ public class CarpetExpression
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this.expr.addLazyFunction("see_sky", -1, (c, t, lv) ->
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this.expr.addLazyFunction("see_sky", -1, (c, t, lv) ->
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genericStateTest(c, "see_sky", lv, (s, p, w) -> new NumericValue(w.isSkyVisible(p))));
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genericStateTest(c, "see_sky", lv, (s, p, w) -> new NumericValue(w.isSkyVisible(p))));
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this.expr.addLazyFunction("brightness", -1, (c, t, lv) ->
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genericStateTest(c, "brightness", lv, (s, p, w) -> new NumericValue(w.getBrightness(p))));
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this.expr.addLazyFunction("hardness", -1, (c, t, lv) ->
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this.expr.addLazyFunction("hardness", -1, (c, t, lv) ->
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genericStateTest(c, "hardness", lv, (s, p, w) -> new NumericValue(s.getHardness(w, p))));
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genericStateTest(c, "hardness", lv, (s, p, w) -> new NumericValue(s.getHardness(w, p))));
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@@ -436,10 +436,15 @@ public class SpawnReporter
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float f1 = (float)z + 0.5F;
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float f1 = (float)z + 0.5F;
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mob.refreshPositionAndAngles((double)f, (double)y, (double)f1, worldIn.random.nextFloat() * 360.0F, 0.0F);
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mob.refreshPositionAndAngles((double)f, (double)y, (double)f1, worldIn.random.nextFloat() * 360.0F, 0.0F);
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fits1 = worldIn.doesNotCollide(mob);
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fits1 = worldIn.doesNotCollide(mob);
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EntityType etype = mob.getType();
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for (int i = 0; i < 20; ++i)
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for (int i = 0; i < 20; ++i)
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{
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{
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if (SpawnRestriction.canSpawn(mob.getType(),mob.getEntityWorld(), SpawnType.NATURAL, mob.getBlockPos(), mob.getEntityWorld().random))
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if (
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SpawnRestriction.canSpawn(etype,worldIn, SpawnType.NATURAL, pos, worldIn.random) &&
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SpawnHelper.canSpawn(SpawnRestriction.getLocation(etype), worldIn, pos, etype) &&
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mob.canSpawn(worldIn, SpawnType.NATURAL) // && mob.canSpawn(worldIn) // entity collisions
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)
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{
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{
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will_spawn += 1;
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will_spawn += 1;
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}
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}
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