added chainStone, fixes #495
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@@ -259,6 +259,13 @@ public class CarpetSettings
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@Rule( desc = "Pistons can push block entities, like hoppers, chests etc.", category = {EXPERIMENTAL, FEATURE} )
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public static boolean movableBlockEntities = false;
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@Rule(
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desc = "Chains will stick to each other on the long end",
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extra = "and stick to other blocks that connect to them at the ends",
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category = {EXPERIMENTAL, FEATURE}
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)
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public static boolean chainStone = false;
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@Rule( desc = "Saplings turn into dead shrubs in hot climates and no water access", category = FEATURE )
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public static boolean desertShrubs = false;
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