Merge docs for 'added startup and shutdown events. fixes #586'
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@@ -3959,6 +3959,13 @@ if it accepts required number of parameters.
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Global events will be handled once per app that is with `'global'` scope. With `player` scoped apps, each player instance
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Global events will be handled once per app that is with `'global'` scope. With `player` scoped apps, each player instance
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is responsible independently from handling their events, so a global event may be executed multiple times for each player.
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is responsible independently from handling their events, so a global event may be executed multiple times for each player.
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### `__on_server_starts()`
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Event triggers after world is loaded and after all startup apps have started. It won't be triggered with `/reload`.
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### `__on_server_shuts_down()`
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Event triggers when the server started the shutdown process, before `__on_close()` is executed. Unlike `__on_close()`, it doesn't
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trigger with `/reload`.
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### `__on_tick()`
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### `__on_tick()`
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Event triggers at the beginning of each tick, located in the overworld. You can use `in_dimension()`
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Event triggers at the beginning of each tick, located in the overworld. You can use `in_dimension()`
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to access other dimensions from there.
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to access other dimensions from there.
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