lead fix and unloaded entity fix
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@@ -104,7 +104,7 @@ public class CarpetSettings
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@Rule( desc = "Shulkers will respawn in end cities", category = FEATURE )
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public static boolean shulkerSpawningInEndCities = false;
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@Rule(desc = "Entities pushed or moved into unloaded chunks no longer disappear", category = {EXPERIMENTAL, BUGFIX}, validate = Validator.WIP.class)
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@Rule(desc = "Entities pushed or moved into unloaded chunks no longer disappear", category = {EXPERIMENTAL, BUGFIX})
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public static boolean unloadedEntityFix = false;
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@Rule( desc = "TNT doesn't update when placed against a power source", category = CREATIVE )
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@@ -164,7 +164,11 @@ public class CarpetSettings
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@Rule(desc = "Enables /tick command to control game clocks", category = COMMAND)
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public static boolean commandTick = true;
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@Rule(desc = "Enables /log command to monitor events in the game via chat and overlays", category = COMMAND)
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@Rule(
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desc = "Enables /log command to monitor events in the game via chat and overlays",
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category = COMMAND,
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validate = Validator.WIP.class
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)
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public static boolean commandLog = true;
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@Rule(
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@@ -388,8 +392,7 @@ public class CarpetSettings
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@Rule(
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desc = "Fixes leads breaking/becoming invisible in unloaded chunks",
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extra = "You may still get visibly broken leash links on the client side, but server side the link is still there.",
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category = BUGFIX,
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validate = Validator.WIP.class
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category = BUGFIX
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)
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public static boolean leadFix = false;
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