lead fix and unloaded entity fix

This commit is contained in:
gnembon committed 2019-07-07 20:46:59 -03:00
1 parent 800b26bf18
commit f9e90ded2a
5 files changed
+60 -6

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@@ -104,7 +104,7 @@ public class CarpetSettings
@Rule( desc = "Shulkers will respawn in end cities", category = FEATURE )
public static boolean shulkerSpawningInEndCities = false;
@Rule(desc = "Entities pushed or moved into unloaded chunks no longer disappear", category = {EXPERIMENTAL, BUGFIX}, validate = Validator.WIP.class)
@Rule(desc = "Entities pushed or moved into unloaded chunks no longer disappear", category = {EXPERIMENTAL, BUGFIX})
public static boolean unloadedEntityFix = false;
@Rule( desc = "TNT doesn't update when placed against a power source", category = CREATIVE )
@@ -164,7 +164,11 @@ public class CarpetSettings
@Rule(desc = "Enables /tick command to control game clocks", category = COMMAND)
public static boolean commandTick = true;
@Rule(desc = "Enables /log command to monitor events in the game via chat and overlays", category = COMMAND)
@Rule(
desc = "Enables /log command to monitor events in the game via chat and overlays",
category = COMMAND,
validate = Validator.WIP.class
)
public static boolean commandLog = true;
@Rule(
@@ -388,8 +392,7 @@ public class CarpetSettings
@Rule(
desc = "Fixes leads breaking/becoming invisible in unloaded chunks",
extra = "You may still get visibly broken leash links on the client side, but server side the link is still there.",
category = BUGFIX,
validate = Validator.WIP.class
category = BUGFIX
)
public static boolean leadFix = false;