player swinging events.
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@@ -344,6 +344,11 @@ Boolean, true if the entity is swimming.
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Boolean, true if the entity is jumping.
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### `query(e, 'swinging')`
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Returns `true` if the entity is actively swinging their hand, `false` if not and `null` if swinging is not applicable to
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that entity.
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### `query(e, 'gamemode')`
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String with gamemode, or `null` if not a player.
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