player swinging events.

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gnembon committed 2020-12-20 18:34:43 -04:00
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@@ -344,6 +344,11 @@ Boolean, true if the entity is swimming.
Boolean, true if the entity is jumping.
### `query(e, 'swinging')`
Returns `true` if the entity is actively swinging their hand, `false` if not and `null` if swinging is not applicable to
that entity.
### `query(e, 'gamemode')`
String with gamemode, or `null` if not a player.