fixes #228
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@@ -532,7 +532,37 @@ public class EntityValue extends Value
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private static final Map<String, BiConsumer<Entity, Value>> featureModifiers = new HashMap<String, BiConsumer<Entity, Value>>() {{
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put("remove", (entity, value) -> entity.remove());
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put("age", (e, v) -> e.age = Math.abs((int)NumericValue.asNumber(v).getLong()) );
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put("health", (e, v) -> { if (e instanceof LivingEntity) ((LivingEntity) e).setHealth((float) NumericValue.asNumber(v).getDouble()); });
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put("health", (e, v) -> {
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float health = (float) NumericValue.asNumber(v).getDouble();
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if (health <= 0f && e instanceof ServerPlayerEntity)
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{
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ServerPlayerEntity player = (ServerPlayerEntity) e;
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if (player.container != null)
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{
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// if player dies with open container, then that causes NPE on the client side
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// its a client side bug that may never surface unless vanilla gets into scripting at some point
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// bug: #228
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player.closeContainer();
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}
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((LivingEntity) e).setHealth(health);
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}
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if (e instanceof LivingEntity) ((LivingEntity) e).setHealth(health);
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});
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// todo add handling of the source for extra effects
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/*put("damage", (e, v) -> {
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float dmgPoints;
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DamageSource source;
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if (v instanceof ListValue && ((ListValue) v).getItems().size() > 1)
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{
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List<Value> vals = ((ListValue) v).getItems();
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dmgPoints = (float) NumericValue.asNumber(v).getDouble();
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source = DamageSource ... yeah...
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}
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else
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{
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}
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});*/
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put("kill", (e, v) -> e.kill());
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put("location", (e, v) ->
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{
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