still causes massive loadage if requested more than 2 chunks. Don't really know why. WIP I guess
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@@ -2,7 +2,9 @@ package carpet.fakes;
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import net.minecraft.util.math.ChunkPos;
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import java.util.List;
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public interface ThreadedAnvilChunkStorageInterface
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{
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void regenerateChunkRegion(ChunkPos from, ChunkPos to);
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void regenerateChunkRegion(List<ChunkPos> requestedChunks);
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}
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