updated to 1.14.3 pre 2, still issues with fabric spawn tracking mappings
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@@ -15,7 +15,7 @@ import net.minecraft.block.BlockPlacementEnvironment;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.network.chat.BaseComponent;
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import net.minecraft.text.BaseText;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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@@ -149,7 +149,7 @@ public class BlockInfo
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put(Material.CAKE , "cake" );
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}};
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public static List<BaseComponent> blockInfo(BlockPos pos, World world)
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public static List<BaseText> blockInfo(BlockPos pos, World world)
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{
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BlockState state = world.getBlockState(pos);
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Material material = state.getMaterial();
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@@ -159,7 +159,7 @@ public class BlockInfo
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{
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metastring += ", "+iproperty.getName() + '='+state.get(iproperty);
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}
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List<BaseComponent> lst = new ArrayList<>();
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List<BaseText> lst = new ArrayList<>();
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lst.add(Messenger.s(""));
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lst.add(Messenger.s("====================================="));
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lst.add(Messenger.s(String.format("Block info for %s%s (id %d%s):",Registry.BLOCK.getId(block),metastring, Registry.BLOCK.getRawId(block), metastring )));
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@@ -198,7 +198,7 @@ public class BlockInfo
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return lst;
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}
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private static BaseComponent wander_chances(BlockPos pos, World worldIn)
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private static BaseText wander_chances(BlockPos pos, World worldIn)
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{
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MobEntityWithAi creature = new ZombiePigmanEntity(EntityType.ZOMBIE_PIGMAN, worldIn);
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creature.initialize(worldIn, worldIn.getLocalDifficulty(pos), SpawnType.NATURAL, null, null);
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