updated to 1.14.3 pre 2, still issues with fabric spawn tracking mappings

This commit is contained in:
gnembon committed 2019-06-07 11:51:11 -03:00
1 parent a5d83a0c53
commit f3da8b2576
31 files changed
+180 -173

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@@ -7,7 +7,7 @@ import net.minecraft.client.network.packet.EntitySetHeadYawS2CPacket;
import net.minecraft.client.network.packet.PlayerListS2CPacket;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.network.NetworkSide;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.text.TranslatableText;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerTask;
import net.minecraft.server.network.ServerPlayerEntity;
@@ -65,7 +65,7 @@ public class EntityPlayerMPFake extends ServerPlayerEntity
public static EntityPlayerMPFake createShadow(MinecraftServer server, ServerPlayerEntity player)
{
player.getServer().getPlayerManager().remove(player);
player.networkHandler.disconnect(new TranslatableComponent("multiplayer.disconnect.duplicate_login"));
player.networkHandler.disconnect(new TranslatableText("multiplayer.disconnect.duplicate_login"));
ServerWorld worldIn = server.getWorld(player.dimension);
ServerPlayerInteractionManager interactionManagerIn = new ServerPlayerInteractionManager(worldIn);
GameProfile gameprofile = player.getGameProfile();
@@ -2,10 +2,10 @@ package carpet.patches;
import net.minecraft.network.ClientConnection;
import net.minecraft.network.Packet;
import net.minecraft.network.chat.Component;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
public class NetHandlerPlayServerFake extends ServerPlayNetworkHandler
{
@@ -20,7 +20,7 @@ public class NetHandlerPlayServerFake extends ServerPlayNetworkHandler
}
@Override
public void disconnect(Component message)
public void disconnect(Text message)
{
}
}