updated to 1.14.3 pre 2, still issues with fabric spawn tracking mappings

This commit is contained in:
gnembon committed 2019-06-07 11:51:11 -03:00
1 parent a5d83a0c53
commit f3da8b2576
31 files changed
+180 -173

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@@ -8,7 +8,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.mob.MobEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BoundingBox;
import net.minecraft.util.math.Box;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.SpawnHelper;
@@ -22,13 +22,14 @@ import java.util.Map;
@Mixin(SpawnHelper.class)
public class SpawnHelperMixin
{
// in World: private static Map<EntityType, Entity> precookedMobs= new HashMap<>();
@Redirect(method = "spawnEntitiesInChunk", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/World;doesNotCollide(Lnet/minecraft/util/math/BoundingBox;)Z"
target = "Lnet/minecraft/world/World;doesNotCollide(Lnet/minecraft/util/math/Box;)Z"
))
private static boolean doesNotCollide(World world, BoundingBox bb)
private static boolean doesNotCollide(World world, Box bb)
{
//.doesNotCollide is VERY expensive. On the other side - most worlds are not made of trapdoors in
// various configurations, but solid and 'passable' blocks, like air, water grass, etc.