updated to 1.14.3 pre 2, still issues with fabric spawn tracking mappings
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@@ -6,6 +6,7 @@ import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.predicate.entity.EntityPredicates;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@@ -32,7 +33,7 @@ public abstract class LivingEntity_maxCollisionsMixin extends Entity
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{
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List<Entity> list_1 = this.world.getEntities((Entity)this, this.getBoundingBox(), EntityPredicates.canBePushedBy(this));
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if (!list_1.isEmpty()) {
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int int_1 = this.world.getGameRules().getInteger("maxEntityCramming");
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int int_1 = this.world.getGameRules().getInteger(GameRules.MAX_ENTITY_CRAMMING);
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int int_2;
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if (int_1 > 0 && list_1.size() > int_1 - 1 && this.random.nextInt(4) == 0) {
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int_2 = 0;
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