updated to 1.14.3 pre 2, still issues with fabric spawn tracking mappings

This commit is contained in:
gnembon committed 2019-06-07 11:51:11 -03:00
1 parent a5d83a0c53
commit f3da8b2576
31 files changed
+180 -173

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@@ -6,6 +6,7 @@ import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.predicate.entity.EntityPredicates;
import net.minecraft.world.GameRules;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -32,7 +33,7 @@ public abstract class LivingEntity_maxCollisionsMixin extends Entity
{
List<Entity> list_1 = this.world.getEntities((Entity)this, this.getBoundingBox(), EntityPredicates.canBePushedBy(this));
if (!list_1.isEmpty()) {
int int_1 = this.world.getGameRules().getInteger("maxEntityCramming");
int int_1 = this.world.getGameRules().getInteger(GameRules.MAX_ENTITY_CRAMMING);
int int_2;
if (int_1 > 0 && list_1.size() > int_1 - 1 && this.random.nextInt(4) == 0) {
int_2 = 0;