ghost blocks fix
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@@ -0,0 +1,48 @@
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package carpet.mixins;
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import carpet.settings.CarpetSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayerInteractionManager;
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import net.minecraft.server.network.packet.PlayerInteractBlockC2SPacket;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.IWorld;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(ClientPlayerInteractionManager.class)
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public abstract class ClientPlayerInteractionManager_ghostBlocksMixin
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{
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@Shadow @Final private MinecraftClient client;
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@Redirect(method = "breakBlock", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/block/Block;onBroken(Lnet/minecraft/world/IWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;)V")
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)
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private void requestServerStatusForBlock(Block block, IWorld iWorld_1, BlockPos blockPos_1, BlockState blockState_1) {
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if ((CarpetSettings.miningGhostBlockFix || (
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!client.isInSingleplayer() &&
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!client.isIntegratedServerRunning() &&
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client.getNetworkHandler().getCommandDispatcher().getRoot().getChild("carpet") == null)) &&
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blockState_1.getHardness(client.world, blockPos_1) > 0.0 &&
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blockState_1.getCollisionShape(iWorld_1, blockPos_1) != VoxelShapes.empty()
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)
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{
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client.getNetworkHandler().sendPacket(new PlayerInteractBlockC2SPacket(
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Hand.MAIN_HAND,
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new BlockHitResult(new Vec3d(blockPos_1), Direction.DOWN, blockPos_1, false)
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));
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}
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}
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}
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