Add compute_density_function to replace removed `sample_noise (#1591)

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Crec0 authored and GitHub committed 2023-01-25 17:08:36 +01:00
1 parent d26a56ea98
commit f2c658bf03
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@@ -1,265 +0,0 @@
package carpet.mixins;
import carpet.fakes.NoiseColumnSamplerInterface;
import carpet.script.exception.InternalExpressionException;
import net.minecraft.core.QuartPos;
import net.minecraft.world.level.biome.Climate;
import net.minecraft.world.level.levelgen.NoiseRouter;
import net.minecraft.world.level.levelgen.NoiseRouterData;
//import net.minecraft.world.level.levelgen.NoiseSampler;
import net.minecraft.world.level.levelgen.NoiseSettings;
//import net.minecraft.world.level.levelgen.TerrainInfo;
import net.minecraft.world.level.levelgen.blending.Blender;
import net.minecraft.world.level.levelgen.synth.BlendedNoise;
import net.minecraft.world.level.levelgen.synth.NoiseUtils;
import net.minecraft.world.level.levelgen.synth.NormalNoise;
import net.minecraft.world.level.levelgen.synth.SimplexNoise;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(NoiseRouterData.class)
public abstract class NoiseSampler_scarpetMixin implements NoiseColumnSamplerInterface {
/*
@Shadow @Final
private NoiseRouter router;
@Shadow @Final
private BlendedNoise blendedNoise;
@Shadow @Final @Nullable
private SimplexNoise islandNoise;
@Shadow @Final
private NormalNoise barrierNoise;
@Shadow @Final
private NormalNoise fluidLevelFloodednessNoise;
@Shadow @Final
private NormalNoise fluidLevelSpreadNoise;
@Shadow @Final
private NormalNoise lavaNoise;
@Shadow @Final
private NormalNoise pillarRarenessModulator;
@Shadow @Final
private NormalNoise pillarThicknessModulator;
@Shadow @Final
private NormalNoise spaghetti2DElevationModulator;
@Shadow @Final
private NormalNoise spaghetti2DRarityModulator;
@Shadow @Final
private NormalNoise spaghetti2DThicknessModulator;
@Shadow @Final
private NormalNoise spaghetti3DNoiseSource1;
@Shadow @Final
private NormalNoise spaghetti3DNoiseSource2;
@Shadow @Final
private NormalNoise spaghetti3DRarityModulator;
@Shadow @Final
private NormalNoise spaghetti3DThicknessModulator;
@Shadow @Final
private NormalNoise spaghettiRoughnessModulator;
@Shadow @Final
private NormalNoise cheeseNoiseSource;
@Shadow @Final
private NormalNoise gapNoise;
@Shadow @Final
private NoiseSettings noiseSettings;
@Shadow
protected abstract double sampleJaggedNoise(double d, double e, double f);
@Shadow
protected abstract double getLayerizedCaverns(int x, int y, int z);
@Shadow
protected abstract double getPillars(int x, int y, int z);
@Shadow
protected abstract double getSpaghetti2D(int x, int y, int z);
@Shadow
protected abstract double getSpaghetti3D(int x, int y, int z);
@Shadow
protected abstract double spaghettiRoughness(int x, int y, int z);
@Shadow
protected abstract double getBigEntrances(int x, int y, int z);
@Shadow
public abstract double getOffset(int x, int y, int z);
@Shadow
private static double sampleWithRarity(NormalNoise sampler, double x, double y, double z, double invertedScale) {
throw new AssertionError();
}
@Shadow
public abstract Climate.TargetPoint sample(int i, int j, int k);
@Shadow
public abstract TerrainInfo terrainInfo(int x, int z, float continentalness, float weirdness, float erosion, Blender blender);
@Override
public double getNoiseSample(String name, int x, int y, int z) {
Climate.TargetPoint noiseValuePoint = this.sample(x, y, z);
TerrainInfo terrainNoisePoint = terrainInfo(
x,
z,
Climate.unquantizeCoord(noiseValuePoint.continentalness()),
Climate.unquantizeCoord(noiseValuePoint.weirdness()),
Climate.unquantizeCoord(noiseValuePoint.erosion()),
Blender.empty()
);
switch (name) {
case "temperature" -> {
return Climate.unquantizeCoord(noiseValuePoint.temperature());
}
case "humidity" -> {
return Climate.unquantizeCoord(noiseValuePoint.humidity());
}
case "continentalness" -> {
return Climate.unquantizeCoord(noiseValuePoint.continentalness());
}
case "erosion" -> {
return Climate.unquantizeCoord(noiseValuePoint.erosion());
}
case "weirdness" -> {
return Climate.unquantizeCoord(noiseValuePoint.weirdness());
}
case "depth" -> {
return Climate.unquantizeCoord(noiseValuePoint.depth());
}
case "shiftX" -> {
return x + this.getOffset(x, 0, z);
}
case "shiftY" -> {
return y + this.getOffset(y, z, x);
}
case "shiftZ" -> {
return z + this.getOffset(z, x, 0);
}
case "terrain" -> {
return this.blendedNoise.calculateNoise(x, y, z);
}
case "island" -> {
return this.islandNoise == null ? 0 : this.islandNoise.getValue(x, y, z);
}
case "jagged" -> {
return this.sampleJaggedNoise(terrainNoisePoint.jaggedness(), x, z);
}
case "aquiferBarrier" -> {
return this.barrierNoise.getValue(x, y, z);
}
case "aquiferFluidLevelFloodedness" -> {
return this.fluidLevelFloodednessNoise.getValue(x, y, z);
}
case "aquiferFluidLevelSpread" -> {
return this.fluidLevelSpreadNoise.getValue(x, y, z);
}
case "aquiferLava" -> {
return this.lavaNoise.getValue(x, y, z);
}
case "pillar" -> {
return this.getPillars(x, y, z);
}
case "pillarRareness" -> {
return NoiseUtils.sampleNoiseAndMapToRange(this.pillarRarenessModulator, x, y, z, 0.0D, 2.0D);
}
case "pillarThickness" -> {
return NoiseUtils.sampleNoiseAndMapToRange(this.pillarThicknessModulator, x, y, z, 0.0D, 1.1D);
}
case "spaghetti2d" -> {
return this.getSpaghetti2D(x, y, z);
}
case "spaghetti2dElevation" -> {
return NoiseUtils.sampleNoiseAndMapToRange(this.spaghetti2DElevationModulator, x, 0.0, z, this.noiseSettings.getMinCellY(), 8.0);
}
case "spaghetti2dModulator" -> {
return this.spaghetti2DRarityModulator.getValue(x * 2, y, z * 2);
}
case "spaghetti2dThickness" -> {
return NoiseUtils.sampleNoiseAndMapToRange(this.spaghetti2DThicknessModulator, x * 2, y, z * 2, 0.6, 1.3);
}
case "spaghetti3d" -> {
return this.getSpaghetti3D(x, y, z);
}
case "spaghetti3dFirst" -> {
double d = this.spaghetti3DRarityModulator.getValue(x * 2, y, z * 2);
double e = QuantizedSpaghettiRarityMixin_scarpetMixin.invokeGetSpaghettiRarity3D(d);
return sampleWithRarity(this.spaghetti3DNoiseSource1, x, y, z, e);
}
case "spaghetti3dSecond" -> {
double d = this.spaghetti3DRarityModulator.getValue(x * 2, y, z * 2);
double e = QuantizedSpaghettiRarityMixin_scarpetMixin.invokeGetSpaghettiRarity3D(d);
return sampleWithRarity(this.spaghetti3DNoiseSource2, x, y, z, e);
}
case "spaghetti3dRarity" -> {
return this.spaghetti3DRarityModulator.getValue(x * 2, y, z * 2);
}
case "spaghetti3dThickness" -> {
return NoiseUtils.sampleNoiseAndMapToRange(this.spaghetti3DThicknessModulator, x, y, z, 0.065, 0.088);
}
case "spaghettiRoughness" -> {
return this.spaghettiRoughness(x, y, z);
}
case "spaghettiRoughnessModulator" -> {
return NoiseUtils.sampleNoiseAndMapToRange(this.spaghettiRoughnessModulator, x, y, z, 0.0, 0.1);
}
case "caveEntrance" -> {
return this.getBigEntrances(
QuartPos.toBlock(x),
QuartPos.toBlock(y),
QuartPos.toBlock(z)
);
}
case "caveLayer" -> {
// scaling them by 4 because it's sampled in normal coords
return this.getLayerizedCaverns(
QuartPos.toBlock(x),
QuartPos.toBlock(y),
QuartPos.toBlock(z)
);
}
case "caveCheese" -> {
// same reason as above
return this.cheeseNoiseSource.getValue(
QuartPos.toBlock(x),
QuartPos.toBlock(y) / 1.5,
QuartPos.toBlock(z)
);
}
case "terrainPeaks" -> {
return terrainNoisePoint.jaggedness();
}
case "terrainOffset" -> {
return terrainNoisePoint.offset();
}
case "terrainFactor" -> {
return terrainNoisePoint.factor();
}
case "oreGap" -> {
return this.gapNoise.getValue(x, y, z);
}
}
throw new InternalExpressionException("Unknown noise type: " + name);
}*/
}
@@ -1,15 +0,0 @@
package carpet.mixins;
//import net.minecraft.world.level.levelgen.NoiseRouterData;
//import net.minecraft.world.level.levelgen.NoiseSampler;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Invoker;
@Mixin(targets = "net.minecraft.world.level.levelgen.NoiseRouterData$QuantizedSpaghettiRarity")
public interface QuantizedSpaghettiRarityMixin_scarpetMixin {
@Invoker
static double invokeGetSpaghettiRarity3D(double d) {
throw new AssertionError();
}
}
@@ -0,0 +1,33 @@
package carpet.mixins;
import carpet.fakes.RandomStateVisitorAccessor;
import net.minecraft.world.level.levelgen.DensityFunction;
import net.minecraft.world.level.levelgen.RandomState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyArg;
@Mixin(RandomState.class)
public class RandomState_ScarpetMixin implements RandomStateVisitorAccessor {
@Unique
private DensityFunction.Visitor visitor;
@ModifyArg(
method = "<init>",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/level/levelgen/NoiseRouter;mapAll(Lnet/minecraft/world/level/levelgen/DensityFunction$Visitor;)Lnet/minecraft/world/level/levelgen/NoiseRouter;"
),
index = 0
)
private DensityFunction.Visitor captureVisitor(DensityFunction.Visitor visitor) {
this.visitor = visitor;
return visitor;
}
@Override
public DensityFunction.Visitor getVisitor() {
return this.visitor;
}
}