Add compute_density_function to replace removed `sample_noise (#1591)
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@@ -509,30 +509,46 @@ Returns the map colour of a block at position. One of:
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`'brown_terracotta'`, `'green_terracotta'`, `'red_terracotta'`, `'black_terracotta'`,
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`'crimson_nylium'`, `'crimson_stem'`, `'crimson_hyphae'`, `'warped_nylium'`, `'warped_stem'`, `'warped_hyphae'`, `'warped_wart'`
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### `sample_noise(pos, ...type?)` 1.18+ only
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### `compute_density_function(pos, ...types?)` 1.19+ only
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Samples the multi noise value(s) on the given position.
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If no type is passed, returns a map of `continentalness`, `depth`, `erosion`, `humidity`, `temperature`, `weirdness`.
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Otherwise, returns the map of that specific noise.
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**Note: Replaces the old `sample_noise` function**
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Computes the density function(s) on the given position. Check the [Available Types](#available-types) for list of available density functions.
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If no types are passed in, it returns a list of all the available density functions. Built-in and custom ones.
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<pre>
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// without type
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sample_noise(pos) => {continentalness: 0.445300012827, erosion: 0.395399987698, temperature: 0.165399998426, ...}
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// passing type as multiple arguments
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sample_noise(pos, 'pillarRareness', 'aquiferBarrier') => {aquiferBarrier: -0.205013844481, pillarRareness: 1.04772473438}
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compute_density_function(pos, 'continents', 'depth') => {continents: -0.205013844481, depth: 1.04772473438}
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// passing types as a list with unpacking operator
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sample_noise(pos, ...['spaghetti3dFirst', 'spaghetti3dSecond']) => {spaghetti3dFirst: -0.186052125186, spaghetti3dSecond: 0.211626790923}
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compute_density_function(pos, ...['ridges', 'overworld/caves/pillars']) => {ridges: -0.186052125186, overworld/caves/pillars: 0.211626790923}
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// Custom Defined types
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compute_density_function(pos, 'mydatapack:my_density_func') => {mydatapack:my_density_func: -0.186052125186}
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</pre>
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Available types:
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#### Available types:
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`aquiferBarrier`, `aquiferFluidLevelFloodedness`, `aquiferFluidLevelSpread`, `aquiferLava`, `caveCheese`,
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`caveEntrance`, `caveLayer`, `continentalness`, `depth`, `erosion`, `humidity`, `island`, `jagged`, `oreGap`,
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`pillar`, `pillarRareness`, `pillarThickness`, `shiftX`, `shiftY`, `shiftZ`, `spaghetti2d`, `spaghetti2dElevation`,
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`spaghetti2dModulator`, `spaghetti2dThickness`, `spaghetti3d`, `spaghetti3dFirst`, `spaghetti3dRarity`,
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`spaghetti3dSecond`, `spaghetti3dThickness`, `spaghettiRoughness`, `spaghettiRoughnessModulator`, `temperature`,
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`terrain`, `terrainFactor`, `terrainOffset`, `terrainPeaks`, `weirdness`
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##### Built-in
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`'barrier_noise'`, `'continents'`, `'depth'`, `'end/base_3d_noise'`, `'end/sloped_cheese'`, `'erosion'`, `'final_density'`,
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`'fluid_level_floodedness_noise'`, `'fluid_level_spread_noise'`, `'initial_density_without_jaggedness'`, `'lava_noise'`,
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`'nether/base_3d_noise'`, `'overworld/base_3d_noise'`, `'overworld/base_continents'`, `'overworld/caves/entrances'`,
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`'overworld/caves/noodle'`, `'overworld/caves/pillars'`, `'overworld/caves/spaghetti_2d'`, `'overworld/caves/spaghetti_2d_thickness_modulator'`,
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`'overworld/caves/spaghetti_roughness_function'`, `'overworld/continents'`, `'overworld/depth'`, `'overworld/erosion'`,
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`'overworld/factor'`, `'overworld/jaggedness'`, `'overworld/offset'`, `'overworld/ridges'`, `'overworld/ridges_folded'`,
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`'overworld/sloped_cheese'`, `'overworld_amplified/depth'`, `'overworld_amplified/factor'`, `'overworld_amplified/jaggedness'`,
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`'overworld_amplified/offset'`, `'overworld_amplified/sloped_cheese'`, `'overworld_large_biomes/base_continents'`,
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`'overworld_large_biomes/continents'`, `'overworld_large_biomes/depth'`, `'overworld_large_biomes/erosion'`,
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`'overworld_large_biomes/factor'`, `'overworld_large_biomes/jaggedness'`, `'overworld_large_biomes/offset'`,
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`'overworld_large_biomes/sloped_cheese'`, `'ridges'`, `'shift_x'`, `'shift_z'`, `'temperature'`, `'vegetation'`,
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`'vein_gap'`, `'vein_gapbarrier_noise'`, `'vein_ridged'`, `'vein_toggle'`, `'y'`, `'zero'`
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##### Custom
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Custom defined density functions from datapacks are also available and can be used. However, unlike built-in types, these
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ones must use full namespace. i.e. `namespace:path`. Examples: `'mydatapack:density_function'`, `'mydatapack:nested/density_function'`
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**Note: Custom density functions require a server relaunch after enabling the datapack.**
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### `loaded(pos)`
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@@ -93,7 +93,7 @@ reload_chunk
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remove_all_markers
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reset_chunk
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run
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sample_noise
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compute_density_function
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save
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scan
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schedule
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@@ -57,7 +57,7 @@
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hardness blast_resistance top loaded suffocates power ticks_randomly update block_tick random_tick in_slime_chunk
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set without_updates
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blocks_movement block_sound material map_colour block_state block_list block_tags block_data poi set_poi
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place_item set_biome biome loaded_status generation_status sample_noise inhabited_time spawn_potential chunk_tickets
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place_item set_biome biome loaded_status generation_status compute_density_function inhabited_time spawn_potential chunk_tickets
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plop harvest destroy create_explosion
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structure_eligibility structures structure_references set_structure
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reset_chunk reload_chunk create_datapack
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