good to set your priorities straight
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@@ -35,7 +35,7 @@ import net.minecraft.world.gen.feature.ShipwreckFeatureConfig;
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import net.minecraft.world.gen.feature.StructureFeature;
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import net.minecraft.world.gen.feature.VillageFeatureConfig;
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import net.minecraft.world.gen.foliage.BlobFoliagePlacer;
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import net.minecraft.world.gen.stateprovider.SimpleStateProvider;
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import net.minecraft.world.gen.stateprovider.SimpleBlockStateProvider;
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import java.util.Arrays;
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import java.util.Collections;
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@@ -213,8 +213,8 @@ public class FeatureGenerator
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put("oak", simpleTree(DefaultBiomeFeatures.OAK_TREE_CONFIG));
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put("oak_beehive", simpleTree(
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(new BranchedTreeFeatureConfig.Builder(
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new SimpleStateProvider(Blocks.OAK_LOG.getDefaultState()),
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new SimpleStateProvider(Blocks.OAK_LEAVES.getDefaultState()),
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new SimpleBlockStateProvider(Blocks.OAK_LOG.getDefaultState()),
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new SimpleBlockStateProvider(Blocks.OAK_LEAVES.getDefaultState()),
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new BlobFoliagePlacer(2, 0))
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).baseHeight(4).heightRandA(2).foliageHeight(3).noVines()
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.treeDecorators(ImmutableList.of(new BeehiveTreeDecorator(1.0F))).build()
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@@ -222,8 +222,8 @@ public class FeatureGenerator
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put("oak_large", simplePlop(Feature.FANCY_TREE.configure(DefaultBiomeFeatures.FANCY_TREE_CONFIG)));
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put("oak_large_beehive", simplePlop(Feature.FANCY_TREE.configure(
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(new BranchedTreeFeatureConfig.Builder(
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new SimpleStateProvider(Blocks.OAK_LOG.getDefaultState()),
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new SimpleStateProvider(Blocks.OAK_LEAVES.getDefaultState()),
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new SimpleBlockStateProvider(Blocks.OAK_LOG.getDefaultState()),
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new SimpleBlockStateProvider(Blocks.OAK_LEAVES.getDefaultState()),
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new BlobFoliagePlacer(0, 0))
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).treeDecorators(ImmutableList.of(new BeehiveTreeDecorator(1.0F))).build()
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)));
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