Merge branch 'master' into 1.16

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gnembon committed 2020-07-27 02:20:18 -03:00
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@@ -133,12 +133,18 @@ Returns a 3d vector where the entity is looking.
### `query(e, 'motion')`
Triple of entity's motion vector, `l(motion_x, motion_y, motion_z)`
Triple of entity's motion vector, `l(motion_x, motion_y, motion_z)`. Motion represents the velocity from all the forces
that exert on the given entity. Things that are not 'forces' like voluntary movement, or reaction from the ground are
not part of said forces.
### `query(e, 'motion_x'), query(e, 'motion_y'), query(e, 'motion_z')`
Respective component of the entity's motion vector
### `query(e, 'on_ground')`
Returns `true` if en entity is standing on firm ground and falling down due to that.
### `query(e, 'name'), query(e, 'display_name'), query(e, 'custom_name'), query(e, 'type')`
String of entity name