Merge branch 'master' into 1.16
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@@ -133,12 +133,18 @@ Returns a 3d vector where the entity is looking.
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### `query(e, 'motion')`
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Triple of entity's motion vector, `l(motion_x, motion_y, motion_z)`
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Triple of entity's motion vector, `l(motion_x, motion_y, motion_z)`. Motion represents the velocity from all the forces
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that exert on the given entity. Things that are not 'forces' like voluntary movement, or reaction from the ground are
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not part of said forces.
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### `query(e, 'motion_x'), query(e, 'motion_y'), query(e, 'motion_z')`
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Respective component of the entity's motion vector
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### `query(e, 'on_ground')`
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Returns `true` if en entity is standing on firm ground and falling down due to that.
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### `query(e, 'name'), query(e, 'display_name'), query(e, 'custom_name'), query(e, 'type')`
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String of entity name
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